Xeno Naming solution

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SUPERMAN112
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Xeno Naming solution

Post by SUPERMAN112 » 13 Nov 2016, 20:55

Summary (a quick, 2-3 sentence summary): So there has been a lot of debate over whether or not xenos should be able to get a name, and most of the time is shot down because xenos are nameless entities, carbon copies or each-other. I thought about it and read through old suggestions, I didn't see this suggested anywhere, sorry if It was and I missed it. Why not let people apply to get a certain xeno number every time they play xeno? This would make getting recognized as a xeno player easier while also maintaining the faceless killers idea

Benefits (How this will benefit the server and game as a whole): make it so xeno players are recognized too :heart:

Details (Description of how you think this would work, the benefits, etc): Only one player can get a number, so if I want 15 its first come first serve, nobody else can have 15, and I will always be 15 when I join as an alien unless I go queen since your BYOND ID is listed at round end, so you get credit anyway.

Implementation (Optional, if you have an idea how to implement it): I think it should be possible to tag a number to a BYOND ID, though I do think it would be hard to prevent repeats/other people getting that number since I imagine its just a random number generator.
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Jumes
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Re: Xeno Naming solution

Post by Jumes » 13 Nov 2016, 21:05

That sounds like a great idea, I always wanted to be known as a ayylium <3
+1

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Eenkogneeto
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Re: Xeno Naming solution

Post by Eenkogneeto » 13 Nov 2016, 21:06

Numbuh 666 reporting
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NoahKirchner
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Re: Xeno Naming solution

Post by NoahKirchner » 13 Nov 2016, 21:10

Ok, but you get a lot of new players who play once then never again. If this were to happen, you'd need to increase the numbers from 1-999 to like 1-99999 etc
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Jumes
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Re: Xeno Naming solution

Post by Jumes » 13 Nov 2016, 21:21

NoahKirchner wrote:Ok, but you get a lot of new players who play once then never again. If this were to happen, you'd need to increase the numbers from 1-999 to like 1-99999 etc
Should be that numbers that haven't been used in like a month so 30 days would be deleted and another player could pick that.

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Re: Xeno Naming solution

Post by SUPERMAN112 » 15 Nov 2016, 01:27

NoahKirchner wrote:Ok, but you get a lot of new players who play once then never again. If this were to happen, you'd need to increase the numbers from 1-999 to like 1-99999 etc
I was thinking to claim a number they would have to post on the forum or something, so to get a number to be yours you at least have to be part of the community
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Re: Xeno Naming solution

Post by NoahKirchner » 15 Nov 2016, 01:39

SUPERMAN112 wrote:I was thinking to claim a number they would have to post on the forum or something, so to get a number to be yours you at least have to be part of the community
Then the staff have to deal with that ontop of all of the other stuff they have to deal with.
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Re: Xeno Naming solution

Post by Snypehunter007 » 17 Nov 2016, 17:07

Duplicate: viewtopic.php?f=59&t=9664

Asking this to be locked.
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Re: Xeno Naming solution

Post by Simo94 » 17 Nov 2016, 17:21

the problem with xenos is that unlike marines, they change hands, if a xeno goes SSD another player can join that xeno and thus one xeno is played by three diffrent ppl sometimes
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Re: Xeno Naming solution

Post by SUPERMAN112 » 17 Nov 2016, 19:35

Snypehunter007 wrote:Duplicate: viewtopic.php?f=59&t=9664

Asking this to be locked.

I read that suggestion and felt that they were more asking full on names, and felt this was a more moderate suggestion and was different enough to be its own topic, if you thinks its too similar too be its own thread then I understand, I can just post a similar idea in that thread
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Re: Xeno Naming solution

Post by SUPERMAN112 » 17 Nov 2016, 19:36

Simo94 wrote:the problem with xenos is that unlike marines, they change hands, if a xeno goes SSD another player can join that xeno and thus one xeno is played by three diffrent ppl sometimes
good point, maybe it could be coded so that similar to when an alien used to evolve and change numbers when the player of a xeno changes so does the number, I cant imagine it would be too hard to code considering something similar was already in place earlier
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Re: Xeno Naming solution

Post by Snypehunter007 » 17 Nov 2016, 22:41

SUPERMAN112 wrote:I read that suggestion and felt that they were more asking full on names, and felt this was a more moderate suggestion and was different enough to be its own topic, if you thinks its too similar too be its own thread then I understand, I can just post a similar idea in that thread
If you read the other suggestion, while they do talk more of full names, it is a xeno "naming" topic. It would be easier to suggest things on one topic instead of two. Also the other one does mention choosing numbers for xeno's "names".
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Re: Xeno Naming solution

Post by NoahKirchner » 17 Nov 2016, 23:34

Snypehunter007 wrote:Duplicate: viewtopic.php?f=59&t=9664

Asking this to be locked.
It's not exactly a duplicate, and if yah lock this one that's different enough to be considered a separate idea you'll make this idea far less visible and hinder its ability to be seen (especially because the other similar idea is a rather dead thread)

But that's just my two cents :P
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Re: Xeno Naming solution

Post by Snypehunter007 » 18 Nov 2016, 02:04

NoahKirchner wrote:It's not exactly a duplicate, and if yah lock this one that's different enough to be considered a separate idea you'll make this idea far less visible and hinder its ability to be seen (especially because the other similar idea is a rather dead thread)

But that's just my two cents :P
Noah look at the post just above yours.
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Re: Xeno Naming solution

Post by NoahKirchner » 18 Nov 2016, 02:20

Snypehunter007 wrote:Noah look at the post just above yours.
Oops. I am dumb, please forgive me oh gracious one.
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Re: Xeno Naming solution

Post by Snypehunter007 » 18 Nov 2016, 02:21

NoahKirchner wrote:Oops. I am dumb, please forgive me oh gracious one.
YESSSSSSSSSSSSSSSSSSSSSSS, beg.
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Re: Xeno Naming solution

Post by forwardslashN » 23 Nov 2016, 19:37

Not sure about reserved (which will need to be looked into), but now aliens get to keep their number throughout the round. Resolved.
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