Metarush Fogwall

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McRipfist
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Metarush Fogwall

Post by McRipfist » 14 Nov 2016, 21:56

Summary (a quick, 2-3 sentence summary):
Meta-rushing is a big problem for both sides. The marines cause mass xeno casualties up until the caves and then are screeched and nested en mass to the xenos advantage which usually is the nail in the coffin for the marines. I propose the river, along with portions of the jungle be filled with dense fog-walls that slow players down similar to sticky resin.

Benefits (How this will benefit the server and game as a whole): Less need for Blue-space artillery and snakes and Admin interference.

Details (Description of how you think this would work, the benefits, etc): We already have fog-walls used on Nightmare on LV-624, make it passable with the speed much like the sticky resin or jungle vines in base SS13. This coupled with not being able to see through it would make is almost suicidal for marines to push up early on. It could be deactivated after an hour into the game marked with a IC MOTHER message. Or it could also just be a new addition to the map that remains throughout the entirety of the round...
Implementation (Optional, if you have an idea how to implement it):
I dunno.
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Renomaki
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Re: Metarush Fogwall

Post by Renomaki » 14 Nov 2016, 22:04

A thick fog sounds like an interesting idea. It would not only slow down marines passing, but also block their line of sight, meaning they can't use the excuse of "I saw a xeno fort across the river" as an excuse anymore.

Compared to a lot of metarush ideas, this is the best one so far.
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Re: Metarush Fogwall

Post by coroneljones » 15 Nov 2016, 06:47

+1
Stop the rush
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Derpislav
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Re: Metarush Fogwall

Post by Derpislav » 15 Nov 2016, 07:06

It's a river after all. It's slow to pass and fog might rise from it easily.

+1.
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Gentlemanly_headcrab
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Re: Metarush Fogwall

Post by Gentlemanly_headcrab » 15 Nov 2016, 07:54

+1

Pretty please.
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Re: Metarush Fogwall

Post by Lucius Jones » 15 Nov 2016, 10:35

+1 Somebody once told me the marines is gonna roll me
I ain't the sharpest claw in the hive
She was looking kind of dumb with her M4AI and her Macro'ed shotgun
In the shape of an "X" on her forehead

Well the AP bullets start coming and they don't stop coming
Fed to the rules and I hit the ground pouncing
Didn't make sense not to live for hugger combat
Your queen gets smart but your hive gets dumb

So many marines to do and decap
So what's wrong with taking the caves
You'll never know if you don't go
You'll never shine if you don't boiler glow

[Chorus:]
Hey now you're an marine get your game on, go play
Hey now you're a CO get the show on get paid
And all that glitters is a Boiler
Only Baldies break the mold

It's a weedy place and they say it gets purpler'er
You're helmeted up now but wait 'til you get huggerd
But the blue-space literately men beg to differ
Judging by the hole in the satellite picture

The meta we skate is getting pretty thin
The rules getting warm so you might as well swim
My ravagers on fire how about yours
That's the way I like it and I'll never get bored

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I could use a little royal jelly myself
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Well the runners start coming and they don't stop coming
Fed to the rules and I hit the ground running
Didn't make sense not to live for fun
Your queen gets smart but your headcrab gets dumb
So much to do so much to see
So what's wrong with taking the back caves
You'll never know if you don't go
You'll never shine if you don't boiler glow

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Re: Metarush Fogwall

Post by Jroinc1 » 15 Nov 2016, 18:42

+1
I like the idea, it's a good IC way. Also, dat song.
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Re: Metarush Fogwall

Post by completelynewguy » 15 Nov 2016, 19:05

+1, should be easy to implement.

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Re: Metarush Fogwall

Post by Doc » 15 Nov 2016, 19:36

+1 as a temporary fix for metarushing. This seems easy to implement, simple to understand, and effective- but I also maintain my support of the alternate suggestion of a 'chemical spill/water treatment plant' being added, as that solves the issue of metarushing as well as giving engineers additional objectives to make them feel like a more essential part of the corps besides just sitting in Nexus after repairing power, as well as being a solution that allows the xenos to continue to navigate it unharmed while preventing marine rushes only.

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Re: Metarush Fogwall

Post by Sailor Dave » 15 Nov 2016, 20:02

+1. I agree, a good temporary fix. Marines haven't been able to help themselves lately, and it's getting to the point where they're practically getting bluespaced because they're so INSISTENT on getting across the river early. I'd take fogwall or water treatment plant, really. The water treatment plant does sound interesting as an objective.

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Re: Metarush Fogwall

Post by Shyguychizzy » 15 Nov 2016, 22:21

+1 Been yelling at marines for crossing the river, some listen some don't. Still I like the idea anywho I do hope with this fog, as predator this fog won't be a problem or will it perhaps require those who can see in the night and won't effect those who can see without light?
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Re: Metarush Fogwall

Post by Polkjm » 17 Nov 2016, 12:50

+1 Absolutely yes. This would fix the issue in a very IC-friendly way.

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Re: Metarush Fogwall

Post by Simo94 » 17 Nov 2016, 13:54

i liked the wall plus bridge one we had once but this works too +1
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Re: Metarush Fogwall

Post by NescauComToddy » 21 Nov 2016, 13:33

1+ Build that Wall
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Re: Metarush Fogwall

Post by Polkjm » 22 Nov 2016, 08:33

The problem with the steel wall is that it made zero sense ICly

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Re: Metarush Fogwall

Post by Dingle » 11 Dec 2016, 17:52

Might be neat to mix this with a kind of fog dispersal system. Basically just a button to start the fog timer once the power is set up similar to the floodlights.

The river fog could start as impassable and it'd be pretty spoopy to have a light fog in some of the deeper parts of the jungle too. Once the dispersal system has been on for say 10 minutes, the light fog in the jungle would dissipate, and the dense fog on the river would turn to light fog. 10 minutes more and it would completely clear.

If the power fails then the river and jungle could regain their light fog.

It'd add some pretty cool atmosphere I reckon.

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Re: Metarush Fogwall

Post by McRipfist » 21 Mar 2017, 22:56

This is still a Good idea
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Re: Metarush Fogwall

Post by Kerek » 21 Mar 2017, 23:12

personally I dont think its needed anymore. and this would kill a good few survivors. personaly if marines see walls at the river, they should be allowed to find out what they are and if the magic xenos are there that have been attacking people its a oh shit look at that cowinkdink now we wait 30 mins because we got attacked at hydro and the dickbag who attacked us lured us there.
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Re: Metarush Fogwall

Post by NoahKirchner » 21 Mar 2017, 23:21

-1, hasn't been a problem recently. If it becomes one again then I guess
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Re: Metarush Fogwall

Post by KingKire » 22 Mar 2017, 21:49

ehh, i guess its a +0/+1. Its a good idea, it doesnt outright stop people, and it adds atmosphere(literal). I think some objectives in place to reduce rushing would also be good additions. Removing the Fog wall seems iffy at best and needs work.
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Re: Metarush Fogwall

Post by RedsPro » 22 Mar 2017, 23:26

Eh i gotta say -1. I dont like purposefully stopping either side. Meta rushing is bad mkay but what if a survivor had the necessary IC information and told the marines upon landing? They would have to wait an hour for a assault to begin while the Ayys sit and evolve.
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Re: Metarush Fogwall

Post by KingKire » 22 Mar 2017, 23:52

RedsPro wrote:Eh i gotta say -1. I dont like purposefully stopping either side. Meta rushing is bad mkay but what if a survivor had the necessary IC information and told the marines upon landing? They would have to wait an hour for a assault to begin while the Ayys sit and evolve.
I dont want to support the suggestion, but this actually doesnt hinder the marines physically, only cuts down the vision and speed. so it doesnt stop anyone from doing anything, just makes it harder.
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But seriously, does uh, anyone know the way out?!


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Re: Metarush Fogwall

Post by RedsPro » 23 Mar 2017, 01:49

KingKire wrote:I dont want to support the suggestion, but this actually doesnt hinder the marines physically, only cuts down the vision and speed. so it doesnt stop anyone from doing anything, just makes it harder.
Dose it cut down the ayys vision/speed? probably not. Easy pickens
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Re: Metarush Fogwall

Post by Wubs4Scrubs » 23 Mar 2017, 18:21

+1

I think adding some Friday the 13th style fog on the river is a great idea as it is much more immersive than admins yelling "I will blow you fuckers up if you keep crossing that river" paraphrasing of course.
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Re: Metarush Fogwall

Post by Snypehunter007 » 18 Apr 2017, 19:59

This has been implemented.

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