Special rounds available in cargo at round start

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Abbysynth
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Special rounds available in cargo at round start

Post by Abbysynth » 22 Nov 2016, 15:32

Summary (a quick, 2-3 sentence summary): Cargo has a neat ammunition vendor, but it starts sadly near-empty. My suggestion is to take all the specialty ammo out of the secure armory and instead put it in the cargo vendor. The armory itself should be an emergency supply of weapons, not a bunch of nonstandard ammo that hardly anyone can even use.

Benefits (How this will benefit the server and game as a whole): Let people use some of the cooler ammo if they want to, like the hollowpoints, incendiaries, flak bullets, or resupply the weapons they found, like the holdout pistol, 88 Mod 4, Desert Eagle, and so on.

Details (Description of how you think this would work, the benefits, etc): Just add some of each ammo type to the cargo vendor rather than be depressed each time you use it and see pages and pages of empties that will never, ever be filled

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LocalizedDownpour
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Re: Special rounds available in cargo at round start

Post by LocalizedDownpour » 22 Nov 2016, 15:35

And then be sad when you're set on fire, or someone holopoints you in the face cause they aim for the head.

We can add it to the salt fire that is AP FF

...+1

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YungCuz
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Re: Special rounds available in cargo at round start

Post by YungCuz » 22 Nov 2016, 16:18

There could be a reason its near empty so....i'll be neutral on this.
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northcote4
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Re: Special rounds available in cargo at round start

Post by northcote4 » 23 Nov 2016, 07:00

I'd like to give this my vote, but I'll remain neutral for now.

People used to have access to different ammo types at roundstart in the past, and all they did was minmax it until it had to be removed.

Perhaps small amounts unlocking later into the round would make more sense, rather than a dozen marines saying 'GIVE ME THAT ONE ANTI-XENO ROUND' at roundstart.
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Derpislav
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Re: Special rounds available in cargo at round start

Post by Derpislav » 23 Nov 2016, 07:03

Abbysynth wrote:resupply the weapons they found, like the holdout pistol, 88 Mod 4, Desert Eagle, and so on.
Hacking the vendors makes them accept these guns and their magazines.
I'm on the fence with this. +1 I guess, but I want some SENSIBLE ammo crates much more than this. 1/3 of a sentry for two AP mags per crate? What the fuck? It should be more like two belts.

EDIT: on second thought, if this means that it starts with ammo for Wey-Yu, Russian and other misc. weapons, and enough of it to make them viable, very much +1.
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Neray
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Re: Special rounds available in cargo at round start

Post by Neray » 23 Nov 2016, 15:57

Shitty idea.

Also, cargo already has access to both surplus and black market ammo crates. Those is armory should be left for CO and his snowflake toys.
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Derpislav
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Re: Special rounds available in cargo at round start

Post by Derpislav » 23 Nov 2016, 16:01

Neray wrote:Also, cargo already has access to both surplus and black market ammo crates.
Look at the price of these crates.
Now look at the amount of mags they come with.
Now look at the price.
Do you feel the massive misunderstanding yet?
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Neray
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Re: Special rounds available in cargo at round start

Post by Neray » 23 Nov 2016, 17:46

Derpislav wrote:Look at the price of these crates.
Now look at the amount of mags they come with.
Now look at the price.
Do you feel the massive misunderstanding yet?
Suffering never ends.
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Re: Special rounds available in cargo at round start

Post by Snypehunter007 » 03 Jun 2017, 16:58

Old, lack of continued interest.

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