Round Duration based hugger prot for helmets

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Abbysynth
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Round Duration based hugger prot for helmets

Post by Abbysynth » 22 Nov 2016, 16:34

Summary (a quick, 2-3 sentence summary): At each hour mark into the game, all headgear automatically gain +1 anti_hug (each protects vs 1 hugger, helmets start with +1). This is not to represent the helmets getting stronger, but the increased experience at having fought and avoided them. This means by hour 2 for instance, helmets will protect against 3 huggers before breaking.

Benefits (How this will benefit the server and game as a whole): By late game, huggers aren't used for infecting, but for combat, which is really silly and I think everyone dislikes since it's an auto-down that has very few ways to defend against. Not only that, but usually the hugged person is then killed, which flies completely in the face of lore and the actual use of huggers themselves. They are genitals that you throw, killing someone who is hugged is literally like someone cutting off their own weiner.

Details (Description of how you think this would work, the benefits, etc): I think this would help a lot of the late-game salt by marines, make it not an absolute requirement anymore to get loads and loads of helmets down to the planet, and generally improve things for both teams by late game when it should be more about grueling combat, not hugging and then killing everyone. It doesn't make helmets invincible, just slightly tougher as the round continues. I think it should be automated, not require any special research or work by the marines, as they already even have ways to repair helmets and they still don't ever do it. Make it automated and it would save a LOT of trouble; marines already need to be on the ball in every aspect in order to have a glimmer of success, don't make them need to do yet more work to remain equally competitive (like nanopaste, or welding, which have been floated as ideas before).

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SmokingKilz
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Re: Round Duration based hugger prot for helmets

Post by SmokingKilz » 22 Nov 2016, 16:38

Eh... So if a helmet create is sent down at said two hour mark, and say it has 10 helmets, we're looking at 10 helmets that are resistant to three huggers. If we had say, 5 marines there, each marine would be 6 hugger proof before being able to get hugged. I don't see that being viable, and even if it was I think that would cause some serious salt with xeno's if the SADAR spec has to be hugged 6 times before he can go down. Just my two cents.
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lololohan22
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Re: Round Duration based hugger prot for helmets

Post by lololohan22 » 22 Nov 2016, 16:41

Any chance of getting specs a different helmet? like a rule that they can only use that kind of helmet so it aint that OP against xenos (SLs too)

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Nightwolf901
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Re: Round Duration based hugger prot for helmets

Post by Nightwolf901 » 22 Nov 2016, 16:47

lololohan22 wrote:Any chance of getting specs a different helmet? like a rule that they can only use that kind of helmet so it aint that OP against xenos (SLs too)
Sl's Already have their own helmet that and Protect up to two huggers i beleive.
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Joe4444
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Re: Round Duration based hugger prot for helmets

Post by Joe4444 » 22 Nov 2016, 16:50

just saying that after the hour mark xenos tend to only hug so they can kill you.

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Polkjm
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Re: Round Duration based hugger prot for helmets

Post by Polkjm » 22 Nov 2016, 16:51

I do believe there will be modifications to hugger combat, so you might wanna hold on to these kinds of suggestions until we see what's in store

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slc97
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Re: Round Duration based hugger prot for helmets

Post by slc97 » 22 Nov 2016, 17:04

It's a good idea, bit with hugger combat being fixed soon(TM), it doesn't seem necessary

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Surrealistik
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Re: Round Duration based hugger prot for helmets

Post by Surrealistik » 22 Nov 2016, 17:30

Not necessary due to combat hugging being removed.
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forwardslashN
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Re: Round Duration based hugger prot for helmets

Post by forwardslashN » 23 Nov 2016, 19:23

Doable, but seems rather misplaced in terms of intent. I'd rather not have hugging in the first place. Denied.
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