Baton/bean bag rounds for mps

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Nubs
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Baton/bean bag rounds for mps

Post by Nubs » 23 Nov 2016, 10:16

Summary (a quick, 2-3 sentence summary):All shotguns in the mp armory start loaded with baton rounds, with a few extra boxes for reloading. Baton rounds would be extremely robust against dangerous to moderately dangerous (human) threats without having to resort to outright murder, or breaking up riots while also being (less than) lethal.

Benefits (How this will benefit the server and game as a whole):Allows an mp more flexibility in responding to threats. Do you want to baton round that bear and put them on trial rather than having to buckshot them? you can do that! Baldie shooting up ro, dodging your extremely slow useless taser shots? Baton round.

Details (Description of how you think this would work, the benefits, etc):Baton rounds would cause a long stun, considerable pain and a knockdown. Due to the fact they do moderate brute damage, they would have a small likelihood to break bones, so should not be fired at the head or used used in unsuitable situations..This would allow mps to carry shotguns without breaking the 'no lethals' rule, and also allow them more flexibility in dealing with threats without having to resort to outright murder or mass flash-bangs.

Implementation (Optional, if you have an idea how to implement it): A new ammo type would need to be coded and added in.
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Derpislav
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Re: Baton/bean bag rounds for mps

Post by Derpislav » 23 Nov 2016, 10:22

It's much more likely that we'll be using electrolasers for that purpose in the time CM takes place in (...well, they're already in development). But yeah, beanbag ammo existing at all would be nice. Capsaicin "paintballs" would also be nice.

On that note, why the hell does the only MP weapon more powerful than the laser instantly escalate to a 12g slug shotgun with a GRENADE LAUNCHER? Besides having less-lethal ammo loaded in by default, the grenades should be teargas, flashbangs or sponge.
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Re: Baton/bean bag rounds for mps

Post by Doc » 28 Nov 2016, 01:48

+1
Even with tasers, MPs would do well to have another method of escalation besides straight-up lethal weaponry. With the addition of a First Sergeant leading the MPs as a sort of squad, this would transform MPs from the nerds that take you out of a round for on-the-spot incidents to a true presence that would be able to enforce order on the ship, as they should be.

Have these non-lethal rounds function similarly, or identically, to disabler shots on standard SS13- essentially just longer-term incapacitation.

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Re: Baton/bean bag rounds for mps

Post by coroneljones » 28 Nov 2016, 05:03

Why do we need non lethal shotgun shots that may be mistaken for lethals, when we have a clearly functional and non lethal taser
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Re: Baton/bean bag rounds for mps

Post by RoswellRay » 28 Nov 2016, 06:36

-1 As it makes no ic sense
>fire a bean bag at a mareine
>bounces harmlessly of his armour
I'm shocked!
Same thing with baton rounds, and if they hit hard enough to take down someone in armour they will cause lethal damage if they hit anywhere without. Where are mp's supposed to aim? Nail them in the face you could blind them, the neck they could die, aim for legs? Extremely tough on a moving target and could destroy the poor fuckers genitals.

Ic this is just an insanely stupid thing to have.

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Re: Baton/bean bag rounds for mps

Post by CaptainBritton02 » 28 Nov 2016, 13:01

Derpislav wrote:It's much more likely that we'll be using electrolasers for that purpose in the time CM takes place in (...well, they're already in development). But yeah, beanbag ammo existing at all would be nice. Capsaicin "paintballs" would also be nice.

On that note, why the hell does the only MP weapon more powerful than the laser instantly escalate to a 12g slug shotgun with a GRENADE LAUNCHER? Besides having less-lethal ammo loaded in by default, the grenades should be teargas, flashbangs or sponge.
Electrolasers are arcwelders dude. Like, they use a plasma channel that burns at insane degrees to pave a path for an electric charge. Despite it having been observed as a possible alternative for tasers at one point, the things fucking kill people.

Anyways. +1
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Re: Baton/bean bag rounds for mps

Post by Derpislav » 28 Nov 2016, 13:10

CaptainBritton02 wrote:Electrolasers are arcwelders dude. Like, they use a plasma channel that burns at insane degrees to pave a path for an electric charge. Despite it having been observed as a possible alternative for tasers at one point, the things fucking kill people.
Yes, but the laser itself will only maim an unarmoured target - MPs have to deal with rogue marines and boarders, and these have body armour, which would get pulverized in place of, well, bodyparts. That's besides the point, though.

Non-lethal grenade launchers for the shotguns in MP armoury when, though. Why the hell would they need frags? This is not WH40k with plot armoured boarding ships. Actual boardings in Aliens universe are probably a once a war thing. What do they have frags for, then? Anti-riot measures?
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Re: Baton/bean bag rounds for mps

Post by Karmac » 28 Nov 2016, 13:10

Make a completely lore-breaking Tazer Rifle instead.
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Re: Baton/bean bag rounds for mps

Post by RoswellRay » 28 Nov 2016, 13:17

Derpislav wrote:It's much more likely that we'll be using electrolasers for that purpose in the time CM takes place in (...well, they're already in development). But yeah, beanbag ammo existing at all would be nice. Capsaicin "paintballs" would also be nice.

On that note, why the hell does the only MP weapon more powerful than the laser instantly escalate to a 12g slug shotgun with a GRENADE LAUNCHER? Besides having less-lethal ammo loaded in by default, the grenades should be teargas, flashbangs or sponge.
Can you imagine the glorious salt when an MP ""accidentally" sets off a tear gas grenade during a boarding?

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Re: Baton/bean bag rounds for mps

Post by Snypehunter007 » 03 Jun 2017, 16:51

Old, lack of continued interest.

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