Tweak xenomorph vision.

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Heckenshutze
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Tweak xenomorph vision.

Post by Heckenshutze » 23 Nov 2016, 19:42

Summary (a quick, 2-3 sentence summary): This was suggested before but i believe it died. Change the way xenomorphs see through walls, instead of seeing the human (with their entire clothing and weapondry) make them only see a
silhouette

Benefits (How this will benefit the server and game as a whole): Minimize the bullshit without nerfing the aliens that hard.

Details (Description of how you think this would work, the benefits, etc): Being able to see through walls is a good advantage as a xeno player. But, as you know, IC aliens don't know shit about bullets, rockets, sadars etc.. and we know we ain't no xenomorphs in real life and we all wanna win and be robust, but, it's unfair for the marines (in a metagamed level) that xenos are able to examine you from head to toe and see what you're packing, what you're wearing even WHO are you etc.. so.. yeah change it or something.

Implementation (Optional, if you have an idea how to implement it): Coding, magic..
Marine: Ruben Dario
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DeadLantern
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Re: Tweak xenomorph vision.

Post by DeadLantern » 23 Nov 2016, 19:44

We already nerfed the xeno vision from the X-RAY, but the code already exists for the silioutes, and it would even be cooler if they were painted in thermal vision.

If it's thermal vision for the silioutes. It's a +1
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Casany
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Re: Tweak xenomorph vision.

Post by Casany » 23 Nov 2016, 19:49

DeadLantern wrote:We already nerfed the xeno vision from the X-RAY, but the code already exists for the silioutes, and it would even be cooler if they were painted in thermal vision.

If it's thermal vision for the silioutes. It's a +1
Xenos never, EVER had X-ray
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Re: Tweak xenomorph vision.

Post by DeadLantern » 23 Nov 2016, 19:50

Casany wrote:Xenos never, EVER had X-ray

A long time ago, they could see EVERYTHING.

Read the changelog for proof.
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Casany
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Re: Tweak xenomorph vision.

Post by Casany » 23 Nov 2016, 19:52

DeadLantern wrote:A long time ago, they could see EVERYTHING.

Read the changelog for proof.
They did ?last? Year because it was in the original code. Don't be saying "the RECENT nerf to xeno X-ray vision" because that shit was a year ago
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

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Heckenshutze
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Re: Tweak xenomorph vision.

Post by Heckenshutze » 23 Nov 2016, 20:05

This is an example of what i'm saying:
► Show Spoiler
That is a screenshot taken from the game, you can see xenomorphs are able to see through walls but not at the detail they can in this byond version of the game. Doesn't nerf the xenos yet it makes it more fair to the marines.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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OatzAndHoes
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Re: Tweak xenomorph vision.

Post by OatzAndHoes » 23 Nov 2016, 20:48

+1
Seems pretty cool and immersive.

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Re: Tweak xenomorph vision.

Post by YungCuz » 23 Nov 2016, 21:03

+1 I'm all for this.
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Re: Tweak xenomorph vision.

Post by Heckenshutze » 29 Nov 2016, 11:32

thread is not dead.
Marine: Ruben Dario
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Sailor Dave
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Re: Tweak xenomorph vision.

Post by Sailor Dave » 29 Nov 2016, 12:52

I think I read some time ago when this was first suggested that it wouldn't be easy/feasible to implement due to the way BYOND handles vision modes. It's been some time since then, so I couldn't say if that's still the case. I'll give it a +1 regardless.

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Re: Tweak xenomorph vision.

Post by forwardslashN » 29 Nov 2016, 12:54

I am very sure I've seen this topic before and responded to it. Check the suggestions forum, it should be there. So, duplicate.
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