Alien queen respawn timer

Locked
User avatar
Not_walker
Donor
Donor
Posts: 42
Joined: 17 Aug 2014, 02:02

Alien queen respawn timer

Post by Not_walker » 06 Feb 2015, 22:57

The idea is in the name. I don't think any squad deserves to be exposed to three back-to-back queens emitting hellish drop-your-shit screeches and having no break. I can't think of a reasonable time, but I feel like ten minutes would be good, maybe +/- 5 minutes. I wish it could be on a climbing timer that would go up by five (10?) each time you kill a queen, but ayyyyy.
MAN THAT GUN!
MAN THAT TABLE!

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: Alien queen respawn timer

Post by MrJJJ » 07 Feb 2015, 00:00

3 queens? What? A drone is needed to evolve into a queen and a hive usually has either none or 1
I seriously don't get your suggestion, 5 minutes before another queen is chosen? That is bs if marines are literally running into the hive a seriously large group and they will kill the hive before the queen can even be chosen
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

User avatar
xomega000x
Registered user
Posts: 89
Joined: 01 Feb 2015, 21:39
Location: Romania
Byond: xomega000x
Contact:

RE: Alien queen respawn timer

Post by xomega000x » 07 Feb 2015, 03:07

Mr, you're taking the aliens side in EVERY post... Today I got rekt by aliens because my squad was not listening to orders. We literally got picked off one by one.
99% of Marines at breaching training...




Image





Ghetto surgery Is best surgery!

User avatar
Not_walker
Donor
Donor
Posts: 42
Joined: 17 Aug 2014, 02:02

RE: Alien queen respawn timer

Post by Not_walker » 07 Feb 2015, 09:22

MrJJJ wrote: 3 queens? What? A drone is needed to evolve into a queen and a hive usually has either none or 1
I seriously don't get your suggestion, 5 minutes before another queen is chosen? That is bs if marines are literally running into the hive a seriously large group and they will kill the hive before the queen can even be chosen
Are you disputing my story as false? I can assure you that 3 back-to-back queens is not rare, or unheard of. Also, it isn't "bs" if the aliens just picked more places to make their nests. I have had several rounds where I, as the queen, have relocated and had fallback plans for the nest if we got overwhelmed. God forbid the xenos have to do some actual planning other than LOLLETSPICKVIROLOGY.
MAN THAT GUN!
MAN THAT TABLE!

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: Alien queen respawn timer

Post by MrJJJ » 07 Feb 2015, 10:15

I still dont undestand what you mean by 3 back to back queen, Do you mean there was 3 queens that just kept attacking? i never saw that. Your story...i wont say its false, i seen a lot of things happen, most likely true though i am confused
its bs when there is a shit tons of marines in big group, not bs when they are not in big group

The alien planning...eh...not much really, just facehug a guy, pull him into nest...and get other guys and just have someone protect them...carriers...why even add them...they seem just annoying yet they have a tactical purpose, some locations cant be reached, so they use that...rarely seen that...

i dont always see a hive in virology, it usually successes, but it sometimes have a rare chance to fail, let me say that again RARE chance, like 1%? idk but very low

@xomega000x

Not in every posts
It might seem like to you but not, i played marines more times than aliens (i still hate marines for just not doing some stuff, i had a round where they had a ripley pilot with a clamp and there was a sentinel and a queen in the morgue, the idoit managed to drop the queen to unconsiouss but he kept attacking HER DESPITE BEING ATTACKED BY A SENTINEL! and sometimes i see marines literaly just running into resin walls for no reason just to get facehugged)
I take a lot of alien side because everyone for no reason just seems to nerf them to a shit, they already being nefred hard, yet they still win a lot of rounds, the marine side players for some reason really want op weapons in etc. flamethrower,99 ammo gun, grenades etc (smart gun is not really op , check razerwing explantaion how he sees it)
i dont have much problems with 99 ammo , i just thinks its ridiclous a bit
flame and grenade? OP AS ****
Flame does x2 damage against aliens and will also lead to shit tons of sudden teamkills
grenade will do a shit tons of teamkills and will just make breaches
Do you get it omega? i am trying to defend alien side because if adding weapons/items/stuff and etc will make marine side very op, this will result badly, I really dont think though this thread about alien queen respawning thread is good but it can work (apop can make a lot of things belive with his coding)

i am just getting myself off rails, this is all up to apop,staff and players, if players and staff and apop wants this? they get it in, if not, then no, so yea...i wont argue really much anymore, this is becoming TLDR, Why did i even bother writing this? i cant really convince you anyway, i really myself do hate aliens for screech/neuro/pounce and the nesting and some other things, but do you imagine the aliens with not that stuff? marines would just with no relax able to keep aliens in corner and making some aliens useless.

*Breaths hard* i need to stop these long writings...
Last edited by MrJJJ on 07 Feb 2015, 10:17, edited 1 time in total.
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

RE: Alien queen respawn timer

Post by MrGabol100 » 07 Feb 2015, 10:47

MrJJJ wrote: I still dont undestand what you mean by 3 back to back queen, Do you mean there was 3 queens that just kept attacking? i never saw that. Your story...i wont say its false, i seen a lot of things happen, most likely true though i am confused
its bs when there is a shit tons of marines in big group, not bs when they are not in big group

The alien planning...eh...not much really, just facehug a guy, pull him into nest...and get other guys and just have someone protect them...carriers...why even add them...they seem just annoying yet they have a tactical purpose, some locations cant be reached, so they use that...rarely seen that...

i dont always see a hive in virology, it usually successes, but it sometimes have a rare chance to fail, let me say that again RARE chance, like 1%? idk but very low

@xomega000x

Not in every posts
It might seem like to you but not, i played marines more times than aliens (i still hate marines for just not doing some stuff, i had a round where they had a ripley pilot with a clamp and there was a sentinel and a queen in the morgue, the idoit managed to drop the queen to unconsiouss but he kept attacking HER DESPITE BEING ATTACKED BY A SENTINEL! and sometimes i see marines literaly just running into resin walls for no reason just to get facehugged)
I take a lot of alien side because everyone for no reason just seems to nerf them to a shit, they already being nefred hard, yet they still win a lot of rounds, the marine side players for some reason really want op weapons in etc. flamethrower,99 ammo gun, grenades etc (smart gun is not really op , check razerwing explantaion how he sees it)
i dont have much problems with 99 ammo , i just thinks its ridiclous a bit
flame and grenade? OP AS ****
Flame does x2 damage against aliens and will also lead to shit tons of sudden teamkills
grenade will do a shit tons of teamkills and will just make breaches
Do you get it omega? i am trying to defend alien side because if adding weapons/items/stuff and etc will make marine side very op, this will result badly, I really dont think though this thread about alien queen respawning thread is good but it can work (apop can make a lot of things belive with his coding)

i am just getting myself off rails, this is all up to apop,staff and players, if players and staff and apop wants this? they get it in, if not, then no, so yea...i wont argue really much anymore, this is becoming TLDR, Why did i even bother writing this? i cant really convince you anyway, i really myself do hate aliens for screech/neuro/pounce and the nesting and some other things, but do you imagine the aliens with not that stuff? marines would just with no relax able to keep aliens in corner and making some aliens useless.

*Breaths hard* i need to stop these long writings...
It'd be stop being ridiculous if it had nerfed damage and caps in vendors *Cries bcz no 99 ammu*

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: Alien queen respawn timer

Post by MrJJJ » 07 Feb 2015, 11:26

I agree kind of...
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

DernSquirres
Registered user
Posts: 62
Joined: 07 Jan 2015, 01:55

RE: Alien queen respawn timer

Post by DernSquirres » 07 Feb 2015, 13:17

JJ the Ripley pilot probably didn't notice or cared that a sentinel was attacking him because the APLU mech variants are pretty well armored. The only way he'd notice if he was being attacked is if he saw sparks coming off his mech or the notification that the sentinel's attacks were bouncing off his armor, and when you're clamping a xeno to death your chat box is pretty occupied.

User avatar
Not_walker
Donor
Donor
Posts: 42
Joined: 17 Aug 2014, 02:02

RE: Alien queen respawn timer

Post by Not_walker » 07 Feb 2015, 13:30

MrJJJ wrote: I still dont undestand what you mean by 3 back to back queen, Do you mean there was 3 queens that just kept attacking? i never saw that.

flame and grenade? OP AS ****
Flame does x2 damage against aliens and will also lead to shit tons of sudden teamkills
grenade will do a shit tons of teamkills and will just make breaches
1: back-to-back means one after another, not together.http://www.merriam-webster.com/dictionary/back-to-back

2: Flames/fire are not OP against aliens, and I don't know why you think this. I, as an alien have started a plasma fire, which even while not on weeds BURNED DOWN THE WALLS before it crit me. So no, unless we're tossing xenos into the sun (or molten metal on prison planets), I don't think flames/fire damage is op at this time.
MAN THAT GUN!
MAN THAT TABLE!

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: Alien queen respawn timer

Post by MrJJJ » 07 Feb 2015, 15:33

I am not gonna question why the heck did you do that, which alien where you? queen can survive preety well from that
Finnaly thank you for explaining, never seen that happen though

@dernsquirres
so he did not notice in a morgue right next to him a clearly seen sentinel to everyone? from that logic he was blind...heck a lot of marines seem to be blind....
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

User avatar
xomega000x
Registered user
Posts: 89
Joined: 01 Feb 2015, 21:39
Location: Romania
Byond: xomega000x
Contact:

RE: Alien queen respawn timer

Post by xomega000x » 07 Feb 2015, 17:12

Y'know, that Apop or some other Coder said that they're adding grenades with a lower blast radius or whatever,

And when you mentioned the flame-thrower, let's be honest, It's not really the one that uses the flamethrower's fault, It's the blood marines'...

I mean, why the fuck would you jump in front of a flame-thrower, only to get to "shoot" as well, that's retarded.

I also, would like to note THAT IS WHY WE NEED MARINES TRAINING. Because 85% of the goon fucktards go onto the Marines side,

Mostly because Alien is EASIER to play. *disarm*,*run* repeat...
99% of Marines at breaching training...




Image





Ghetto surgery Is best surgery!

User avatar
Rahlzel
Donor
Donor
Posts: 1160
Joined: 14 Dec 2014, 16:17
Location: USA

RE: Alien queen respawn timer

Post by Rahlzel » 07 Feb 2015, 17:18

This suggestion is already planned and in the works. We agree!

User avatar
Not_walker
Donor
Donor
Posts: 42
Joined: 17 Aug 2014, 02:02

RE: Alien queen respawn timer

Post by Not_walker » 07 Feb 2015, 18:29

Rahlzel wrote: This suggestion is already planned and in the works. We agree!
GET OUT OF MY HEAD
MAN THAT GUN!
MAN THAT TABLE!

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: Alien queen respawn timer

Post by MrJJJ » 08 Feb 2015, 00:20

Xxomega000x
A lot of people jump in front of a gun, so it's easy to assume they will jump into the flame too, a lot of marines are retarded.

Lower blast radius? Even better
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

razerwing
Registered user
Posts: 196
Joined: 22 Dec 2014, 23:44
Location: In the Salt Mines!

RE: Alien queen respawn timer

Post by razerwing » 08 Feb 2015, 05:08

MrJJJ wrote: Xxomega000x
A lot of people jump in front of a gun, so it's easy to assume they will jump into the flame too, a lot of marines are retarded.

Lower blast radius? Even better
I will say that you do seem to truly enjoy defending the aliens (which win 8/10 matches, if not more). And before you say anything, no the aliens aren't OP. They're aliens. They are infinitely easier to play, they have buffs out the ass to make sure that they weren't steamrolled, and while some changes have been made, they still win more often than not.

While I kind of agree with this idea, I personally think there should be some kind of penalty for a Queen dying. I'm not sure what the penalty would be, but it should be there. We don't get very much information about what happens when a Queen dies, save for the AvP 2010 game (where you kill a Queen and Six loses her shit), but I can imagine that losing the leader of the Hive, the one who has the most Psychic power and who has a link to each and every one of her 'children' would definitely do something to said children.
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"

Abydos
Registered user
Posts: 25
Joined: 20 Jan 2015, 16:10

RE: Alien queen respawn timer

Post by Abydos » 08 Feb 2015, 06:03

The only de-buffs I noticed when the Queen is dead, is a huge loss in hivemind and aliens seem to lose the ability to jelly evolve. I tried it once when the queen died and I hit full jelly evolve, it said something along the lines of "The Queen's psychic link isn't strong enough yet" or such.
http://youtu.be/9wJpBPckm9U < --- When marines barricade themselves in a room with no way out.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: Alien queen respawn timer

Post by MrJJJ » 08 Feb 2015, 06:07

i dont enjoy defending aliens, to you might seem but no, i really dont, i just done like some ridcilous things which can make aliens just go ahead and be a shit and make them win 0/10 matches or even 2/10 matches, heck i play more as a marine than a alien, and as much as i want a buff to marines and nerf to aliens untill they balanced, i am against the things that can just not only make aliens go downhill but also which will cause a lot of teamkills in marine team.
when did i said aliens were op...redirect me to my post that says i said they are op...they were never op, for example, if all marines are competent and will actually drag you out when you facehugged and not jump infront of the gun, you can actually have a better chance winning against aliens, not guaranteed a win but still a better chance to win,
my opinion on idea: cant say much no i really cant say much, since the staff agreed and it will be implented preety much
(i kind of hate a battle against the queen in avp 2010, such bs...barely any aliens protecting her, she is even in very vulnerable place...wtf)
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

RE: Alien queen respawn timer

Post by apophis775 » 14 Feb 2015, 14:59

Confirmed, implemented.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

Locked