Implementing CMD

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Renomaki
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Implementing CMD

Post by Renomaki » 25 Nov 2016, 21:33

Summary (a quick, 2-3 sentence summary): Despite being a cross between Med and High RP, people's actions and reactions when it comes to cloning is rather immersion breaking, so I believe it would be a good idea to take this [ http://nanotrasen.se/wiki/index.php/Clo ... y_Disorder ] and make it part of our RP rules.

Benefits (How this will benefit the server and game as a whole): It'll improve RP as a whole in many ways, such as making humans more, well, HUMAN, instead of mere husks that don't care if the real them died a long time ago and they are living a lie. Doctors should care about the mental health of marines as much as their physical health.

Details (Description of how you think this would work, the benefits, etc): All this rule asks is that doctors consider the mental health of a freshly cloned marine to avoid causing distress. Marines being cloned will have to practice ignorance of their death, never assuming they died in the first place and that it was all a bad dream. This, in turn, creates less awkward situations where a marine is told who they really are, and they just eagerly accept it as if nothing happened.

Implementation (Optional, if you have an idea how to implement it): All this takes is a mere RP rule addition to the rules list, and some basic enforcement of it to ensure proper RP is being carried out. After all, this isn't Low RP, marines shouldn't be treating cloning like it a common routine. (I once had a marine that talked calmly about how many times they were cloned, and deep down I found this rather silly to be coming out of a human being's mouth).
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Re: Implementing CMD

Post by coroneljones » 26 Nov 2016, 05:57

Isnt CMD already referenced in the rp guidelines? I thought it was
If not
+1
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Re: Implementing CMD

Post by Surrealistik » 26 Nov 2016, 06:46

-1. Reduces the efficiency of Medbay unacceptably, especially when mass casualties need to be processed if I'm forced to do things like play 'hide the corpse'. Fuck that.

Besides, cloning is getting removed soon anyways.
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Re: Implementing CMD

Post by TopHatPenguin » 26 Nov 2016, 07:33

Surrealistik wrote:-1. Reduces the efficiency of Medbay unacceptably, especially when mass casualties need to be processed if I'm forced to do things like play 'hide the corpse'. Fuck that.

Besides, cloning is getting removed soon anyways.
To be honest i'm going to go with Sur on this, in regards that cloning is being removed so is there even any point in adding this?

One of the reasons most likely for CMD fading out is just because it's highly impractical on this server during high pop.

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Re: Implementing CMD

Post by Jroinc1 » 26 Nov 2016, 08:41

-1

It's a good idea, but with our medbay design, it's impractical. Better designed for a highRP server where one person gets cloned every hour, rather than our cloneswarm.

Besides, cloning is "supposed" to be "Going away" "Soon".

Honestly, I'll believe that when I see it, it's been mentioned for months now.
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Re: Implementing CMD

Post by Snypehunter007 » 26 Nov 2016, 09:38

CMD was part of our last Roleplay guidelines and I am unsure if it is in the new version. Typically the only time I personally enforce CMD is when it comes in regards to human to human interactions.
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Re: Implementing CMD

Post by Renomaki » 26 Nov 2016, 12:26

I know that a lot of people are using the excuse of "it is going away soon, why bother" as to why they don't want it. Keep in mind, however, that cloning won't be gone for awhile, due to the team still working on balancing the marines for it. And even then, I recall them mentioning that cloning won't be TOTALLY GONE, and it might be possible to build cloners, so this might still have some use.

That, and the idea of it being a burden to drag a single body to the morge while the clone is being prepped is rather absurd. I worked with cloners a few times, and due to how long it takes for clones to form, along with the fact that you can only clone 2 people at a time (and that most of those people probably log out anyways before they even get cloned, so a batch of 15 dead might only yield 7 clones), and the idea of quickly dragging a dead, naked body to the morgue to dispose them (which is right next to the cloner room) seems a rather modest request.

Its not like you have to do much. Just clone em, get them to a cyro tube, ensure their clothes are ready to be collected upon exit and BAM, good to go. It is just bad RP to tell a person who just went through a horrible event that they died, and they are perfectly aware of this. It could arguably be considered meta in a sense, since you shouldn't be aware that you died, and any normal clone would be in total denial of their death.
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Re: Implementing CMD

Post by TopHatPenguin » 26 Nov 2016, 13:08

Renomaki wrote:I know that a lot of people are using the excuse of "it is going away soon, why bother" as to why they don't want it. Keep in mind, however, that cloning won't be gone for awhile, due to the team still working on balancing the marines aliens for it.
The same can be similarly said about combat hugging yet ideas revolving around 'fixing' hugging currently or making it better are auto denied (probably due to having to do the extra coding for it), it's not really a rant at you Reno (I keep doing to this to you Reno, for which I apologise but it allows me to get other views off of my chest.) but more just at suggestions as a whole currently as it just seems that overall with suggestions, not everything is being taken into account for the new 'soon' things, this being one of them. Which is probably because nobody in the community knows when this 'soon' will arrive, which may not be a bad thing, as a nice surprise is good and that but the longer something falls under the 'soon' category the more people will be eagerly awaiting this 'soon' as everyone has different perceptions of when 'soon' is on a timescale, in short i's probably best not to tell us that something is coming just that it's being 'worked on' as that doesn't imply a narrow timescale. That concludes my rant about the word 'soon'.
Renomaki wrote: That, and the idea of it being a burden to drag a single body to the morge while the clone is being prepped is rather absurd. I worked with cloners a few times, and due to how long it takes for clones to form, along with the fact that you can only clone 2 people at a time (and that most of those people probably log out anyways before they even get cloned, so a batch of 15 dead might only yield 7 clones), and the idea of quickly dragging a dead, naked body to the morgue to dispose them (which is right next to the cloner room) seems a rather modest request. Its not like you have to do much. Just clone em, get them to a cyro tube, ensure their clothes are ready to be collected upon exit and BAM, good to go. It is just bad RP to tell a person who just went through a horrible event that they died, and they are perfectly aware of this. It could arguably be considered meta in a sense, since you shouldn't be aware that you died, and any normal clone would be in total denial of their death.
It's not just cloning that a doc has to worry about, it's surgery and sometimes fixing up the patients as well which all take priority over someone who is being cloned in some giant green slushie machine, granted that generally cloning can be easily dealt with but it comes down to a number of factors that can really just make doing this a living hell i.e

a) Is medbay understaffed? (If so you'll probably have docs with barely enough time to administer a dose of Rp conversation about how the cloned marine happened to have blood on his armour and instead will want to clear the deck and get in a new marine to be cloned or to go do surgery/fix up a marine.)

b) Are there emergency surgeries to do? (Infections; even with a full medical staff team you'll be stretched thin to save that marines life, save with other potentially life threatening surgeries like a punctured lung could delay a doc speaking to a recently cloned marine or hiding said body.)

c) Did medical receive a recent shipment of injured? (If so then docs and medics alike are going to want to tend to those players first and not worry about having to write a few lines which could possibly risk the life of a patient.)

These are just a few of my thoughts on the matter.
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Re: Implementing CMD

Post by TopHatPenguin » 29 Nov 2016, 19:00

By the way CMD is still a thing as it's still in the Rp guidelines and was never removed it seems so this can probably be locked or moved.

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Re: Implementing CMD

Post by Snypehunter007 » 29 Nov 2016, 20:14

Considering that Cloning will be removed Soon (TM) and CMD is already enforced, however lightly......
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Re: Implementing CMD

Post by Liran343 » 30 Nov 2016, 11:43

Surrealistik wrote:-1.Besides, cloning is getting removed soon anyways.
What? explain please.

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Re: Implementing CMD

Post by Heckenshutze » 30 Nov 2016, 12:40

Liran343 wrote:What? explain please.
There is an update in process that will delete cloning and in it's place there will be a new feature
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Re: Implementing CMD

Post by Sad_Corn » 30 Nov 2016, 13:17

Everything made to improve the RP is gud
+1
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Re: Implementing CMD

Post by forwardslashN » 04 Dec 2016, 10:43

CMD is a thing, but cloning won't be around forever anyway. Resolved?
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