Summary: Marines get shot by spitters in the dark often (especially with the light nerfs) with no way to return fire and snipers are really useless in the dark so I suggest adding NV goggles and NV scopes.
Benefits: Give a small amount of marines a edge over lurking spitters and other close up castes so they never have guaranteed safety in darkness.
Details: Add a crate to cargo that has say, two NV scopes and three NV goggles for say roughly 70 points, maybe have cargo start with one pair of goggles and one scope. And make the spec snipers start with a NV scope mounted.
Implementation: It shouldn't be too difficult, NV goggles are a feature in base SS13 and you already have crates so most of it would be copypastaing.
Night vision goggles and rail scopes.
- mrturkeytoe
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- TheMusician321
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Re: Night vision goggles and rail scopes.
+1, maybe make it 1 nv scope and 1 nv goggles per crate, since they would completely negate a big advantage of the xenos, being able to hide.
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- Sargeantmuffinman
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Re: Night vision goggles and rail scopes.
We have a suggestion, similar to this, it's about buffing the sniper really.
viewtopic.php?f=59&t=7842
viewtopic.php?f=59&t=7842
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- mrturkeytoe
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Re: Night vision goggles and rail scopes.
This idea could tie into it instead of snoflaeking it onto just the spec sniper.
- Jroinc1
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Re: Night vision goggles and rail scopes.
+1 for spec starting with NV gear.
MASSIVE -1 for orderable NV goggles. Because they'll never go away, and soon you got 15 pairs on the field, and that's horrible.
MASSIVE -1 for orderable NV goggles. Because they'll never go away, and soon you got 15 pairs on the field, and that's horrible.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- mrturkeytoe
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- Location: The Yiffpit
Re: Night vision goggles and rail scopes.
If it costs 70 points a crate, you'll get 5 crates roughly, meaning 10 scopes and 15 goggles, at the exclusion of anything and everything else like turrets, mines, spec ammo, grenades, ect.
- Snypehunter007
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Re: Night vision goggles and rail scopes.
NVGs implemented for Snipers.
Locking.
Locking.
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Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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