Entrenching tools.

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mrturkeytoe
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Entrenching tools.

Post by mrturkeytoe » 26 Nov 2016, 00:15

Summary: Marines usually get stomped in hive assaults on LV-624 in the chokepoint in the tunnels just east of the crashed shuttle, especially now that the mining tools have been removed from the map, I suggest adding entrenching tools.

Benefits: Instead of every round where marines are starting to win the ground battle always turning into a turtle fest of if the marines will push the caves and get slaughtered or xenos will come out and die, entrenching tools give marines a counter-play to xeno acid and chokepoints, adding more variability to each rounds outcome and how each side plays their cards so to speak.

Details: Make the tool collapsible, like a telebaton, and give it three modes when extended, pickaxe, shovel and a improvised weapon, give it a holding pouch, capable of being stored in armor or a bag. Put one in each squad engineer vendor and five in each standard vendor.

Implementation: It shouldn't be too difficult to make, copypasta code from the telescopic baton, shovel, and pickaxe.

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Derpislav
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Re: Entrenching tools.

Post by Derpislav » 26 Nov 2016, 19:16

+1 if xenos get the ability to dig through walls too. The caves are horrible for gameplay.
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Jroinc1
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Re: Entrenching tools.

Post by Jroinc1 » 26 Nov 2016, 22:24

Duplicate.

Also, mining tools have not been removed from map, I JUST used one, last round.
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Snypehunter007
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Re: Entrenching tools.

Post by Snypehunter007 » 26 Nov 2016, 23:39

Jroinc1 wrote:Duplicate.

Also, mining tools have not been removed from map, I JUST used one, last round.
Mining tools are SUPPOSED to be removed from the map, we just haven't done it yet.
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forwardslashN
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Re: Entrenching tools.

Post by forwardslashN » 27 Nov 2016, 13:47

Duplicate.
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