MP Armory shutters

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McRipfist
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MP Armory shutters

Post by McRipfist » 26 Nov 2016, 22:14

Summary (a quick, 2-3 sentence summary):
I hate all the sons of bitches that grab tactical shotguns the moment they spawn in as MP. Put shutters over the armory door that can only be opened by a CO and XO.

Benefits (How this will benefit the server and game as a whole):
-it'd force the MPs to focus on non-lethal tactics rather than shoot-to-kill tactics during a moderately lethal situation. (IE: Iron Bears, Aggressive Riot/Mutiny, rogue CL/PMCs)
-reduces chance of shitcurity using a semi-automatic shotgun to dispense 'Justice'.

Details (Description of how you think this would work, the benefits, etc):
It'd work just like the Secured Armory in the hanger.

Implementation (Optional, if you have an idea how to implement it):
Moderate map changes.
Last edited by McRipfist on 26 Nov 2016, 22:19, edited 1 time in total.
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Karmac
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Re: Warden and Armory shutters

Post by Karmac » 26 Nov 2016, 22:15

How about no, relying on the CO/XO to open the ACTUAL Armoury is a big enough hit to the marines, seeings as 50% of my CO's tell me we don't need the weaponry in it, and the other 50% don't know it exists.

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forwardslashN
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Re: MP Armory shutters

Post by forwardslashN » 26 Nov 2016, 22:20

Since MPs run off with the tac shotguns before briefing even begins, this seems pretty needed.
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McRipfist
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Re: Warden and Armory shutters

Post by McRipfist » 26 Nov 2016, 22:20

Carmac wrote:How about no, relying on the CO/XO to open the ACTUAL Armoury is a big enough hit to the marines, seeings as 50% of my CO's tell me we don't need the weaponry in it, and the other 50% don't know it exists.

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I do not think you understand what I'm referring to as the "Armory". I'm talking about the MP Armory. Not the Marine Prep room.
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EstangaJr0830
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Re: MP Armory shutters

Post by EstangaJr0830 » 26 Nov 2016, 22:20

A bit of overkill, but generally a good idea. I'm just afraid the Warden would abuse his authority over it.

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Re: MP Armory shutters

Post by Snypehunter007 » 26 Nov 2016, 23:21

+1 to this. Especially if this is added in conjunction to the Warden suggestion.
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Doc
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Re: MP Armory shutters

Post by Doc » 26 Nov 2016, 23:51

+1 if, and and only if, in conjunction with the Warden idea- The entire idea of the MP force is that they are NOT tied to command, and act independently of it, as enforcers of justice- not the COs/XOs attack dogs. That's already a problem as is, we don't need command being able to completely deny MPs half of their equipment to make it worse. I do agree that the MP armory needs some sort of filter, though, and the Warden/MP Officer is already needed on it's own, regardless of this ideas implementation.

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Bigchilly
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Re: MP Armory shutters

Post by Bigchilly » 27 Nov 2016, 12:47

Snypehunter007 wrote:+1 to this. Especially if this is added in conjunction to the Warden suggestion.
+1 my dudes
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Re: MP Armory shutters

Post by Aeleto » 27 Nov 2016, 13:10

Only if a HoS sort of position gets added to control the MPs. Neutral.

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Re: MP Armory shutters

Post by Snypehunter007 » 05 May 2017, 11:31

Invalid, MP armory is hidden behind a bulkhead shutter.

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