Your Byond ID: digitalis
Character Name: Ellen Rahal
Type Of Ban (Job-ban, Timed Ban, Permaban): Discord ban
Admin who banned you (if known):
Total Ban Duration: Permanent
Remaining Duration: Unknown
What other servers do you play on? /vg/station
Are you now or have you been banned on any of them? /vg/station, perma
Reason for ban (If you have a Permaban, it should be the EXACT MESSAGE YOU GET WHEN YOU LOGIN with the Error code that looks like this: X##XXX##. If you do not provide this EXACTLY you can't be unbanned): Unknown
Link to previous appeals for the same ban (if applicable):
Your appeal, including evidence (screenshots, etc):
Got removed from the CM discord with all invite links expiring. Was in the middle of discussing third party macroing for CM on the messhall channel. Not fully sure of the reason for the ban so I'd like it cleared up here or in DMs if possible.
digitalis discord ban
- Challenger
- Registered user
- Posts: 379
- Joined: 05 May 2017, 19:31
- Byond: digitalis
- slc97
- Vice Host
- Posts: 1004
- Joined: 21 Jul 2016, 11:48
- Location: Florida
Re: digitalis discord ban
Maybe you shouldn't be discussing third party software that you're using to get around balance updates we added to the game?
Maybe you shouldn't be using third party software to get around balance updates we added to the game?
These are the kinds of questions people with common sense tend to ask themselves.
Maybe you shouldn't be using third party software to get around balance updates we added to the game?
These are the kinds of questions people with common sense tend to ask themselves.
- Feweh
- Donor
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- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: digitalis discord ban
This is being discussed and may result in a further in-game ban and potentially perma-ban.
- Challenger
- Registered user
- Posts: 379
- Joined: 05 May 2017, 19:31
- Byond: digitalis
Re: digitalis discord ban
Keep me posted, I'll prepare a response here.
- apophis775
- Host
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Re: digitalis discord ban
Ok, how is this "third party program" functioning. Because that's going to be a decider on how this goes.
What I've been told is that it is either:
1. Allowing you to bypass the wield delay for firing. Meaning you can draw a weapon from your backpack, auto-wield it, then start shooting without the delay.
2. Allowing you to quickly grab and wield a rifle from your backpack, but not bypassing the shooting delay.
What I've been told is that it is either:
1. Allowing you to bypass the wield delay for firing. Meaning you can draw a weapon from your backpack, auto-wield it, then start shooting without the delay.
2. Allowing you to quickly grab and wield a rifle from your backpack, but not bypassing the shooting delay.
flamecow wrote: "unga dunga me want the attachment" - average marine
- Challenger
- Registered user
- Posts: 379
- Joined: 05 May 2017, 19:31
- Byond: digitalis
Re: digitalis discord ban
PM'd code to apop, still writing the bigger response. Feel free to directly message me on discord (username despotate) if that gets things flowing faster.
As a general idea though, I'm just not a fan of repetitive mouse stress. I've kept the source code hidden but the program available because it's the type of thing people could abuse, but the idea throughout has always been to move annoying and repetitive actions to keypresses for convenience. I utilize this philosophy everywhere, I have AHK scripts for single player games and write my work in EMACS, which is a text editor notorious for customizable shortcuts.
At no point have I wanted to bypass balance restrictions with this, and explicitly stated in discord that when I use keypresses in situations where speed matters, I compensate for it by also waiting longer to actually wield the weapon or do things.
As a general idea though, I'm just not a fan of repetitive mouse stress. I've kept the source code hidden but the program available because it's the type of thing people could abuse, but the idea throughout has always been to move annoying and repetitive actions to keypresses for convenience. I utilize this philosophy everywhere, I have AHK scripts for single player games and write my work in EMACS, which is a text editor notorious for customizable shortcuts.
At no point have I wanted to bypass balance restrictions with this, and explicitly stated in discord that when I use keypresses in situations where speed matters, I compensate for it by also waiting longer to actually wield the weapon or do things.
- Feweh
- Donor
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- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: digitalis discord ban
This is why we cant have nice things.
- Challenger
- Registered user
- Posts: 379
- Joined: 05 May 2017, 19:31
- Byond: digitalis
Re: digitalis discord ban
Anyway, as to why I didn't believe this was a big issue:
- I discovered the concept from reading \n's macro guide here (http://cm-ss13.com/viewtopic.php?f=94&t=4875) where he states that "It is actually possible to chain together commands with an outside macro, using a programmable mouse or some other program, but this is not what this guide is about."
- AHK as used here pretty much does the exact same thing a programmable mouse does, automates a very short series of clicks that go into the same location. Anyone with a programmable mouse can emulate the behaviour of this script in five seconds.
- Restating an above post I made, I don't like fighting interfaces. I'd rather actually play the game. In the case of this game, I've kept to the runescape-style philosophy of one macro, one action. This generally follows what BYOND does within its macros system, but it's incapable of macroing some stuff because of the shit way it's coded, like you can't select any specific damage zones. So I used AHK to do the same thing.
- I've had the body part targeting and middle-mouse-dragging behaviours a while now, and recently scripted the storage system stuff because I read from the changelog that wielding and taking items out of storage now has an innate code delay anyway.
- I've been fairly vocal that this stuff really should be available to everyone. But with AHK there's the potential for people to automate... way too much, so I kept the source code private. I applied to dev so that I could make CM less of a fight with the interface and more of a chance to actually get at the heart of its gameplay and roleplay, and this is the same reason I used AHK scripts.
edit: to directly answer apop's question (well, I sent him the code), it's neither of the options, it's even more useless than the second one - just allows you to quickly grab a rifle. Bypassing the delay would probably involve hacks, not even sure if that would be possible with BYOND being so server side.
- I discovered the concept from reading \n's macro guide here (http://cm-ss13.com/viewtopic.php?f=94&t=4875) where he states that "It is actually possible to chain together commands with an outside macro, using a programmable mouse or some other program, but this is not what this guide is about."
- AHK as used here pretty much does the exact same thing a programmable mouse does, automates a very short series of clicks that go into the same location. Anyone with a programmable mouse can emulate the behaviour of this script in five seconds.
- Restating an above post I made, I don't like fighting interfaces. I'd rather actually play the game. In the case of this game, I've kept to the runescape-style philosophy of one macro, one action. This generally follows what BYOND does within its macros system, but it's incapable of macroing some stuff because of the shit way it's coded, like you can't select any specific damage zones. So I used AHK to do the same thing.
- I've had the body part targeting and middle-mouse-dragging behaviours a while now, and recently scripted the storage system stuff because I read from the changelog that wielding and taking items out of storage now has an innate code delay anyway.
- I've been fairly vocal that this stuff really should be available to everyone. But with AHK there's the potential for people to automate... way too much, so I kept the source code private. I applied to dev so that I could make CM less of a fight with the interface and more of a chance to actually get at the heart of its gameplay and roleplay, and this is the same reason I used AHK scripts.
edit: to directly answer apop's question (well, I sent him the code), it's neither of the options, it's even more useless than the second one - just allows you to quickly grab a rifle. Bypassing the delay would probably involve hacks, not even sure if that would be possible with BYOND being so server side.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: digitalis discord ban
We've determined that USING the system is not against the rules.
However, instructing others, teaching how to use it, or spreading it will be considered exchanging exploit information.
This will be removed, but consider it a warning to adjust how you act in discord, as part of what we discussed is your attitude and propensity to be an asshole.
However, instructing others, teaching how to use it, or spreading it will be considered exchanging exploit information.
This will be removed, but consider it a warning to adjust how you act in discord, as part of what we discussed is your attitude and propensity to be an asshole.
flamecow wrote: "unga dunga me want the attachment" - average marine