Your Byond ID: Aurelien3189
Character Name: Peyton Davias (Current)
Type Of Ban: Job Ban
(Xenomorph)
Foreign Server Activity: Baystation 12, Aurorastation, Lebensraum, Corporate Mercenaries (No bans of any type on other servers, currently)
Reason for ban: Collectively acquired 9 notes in violating Xenomorph rules, being the following:
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2017-10-23 | Died as a larva to a claymore when the planet was abandoned, seems to have been unintentional.
2018-01-03 | Warned for hiding bodies in disposals as Xeno.
2018-01-04 | Warned for sending both DSes up as Queen
2018-01-31 | Warned for slashing nested and infected hosts.
2018-03-02 | Warned for OOC in IC. "man i hate these midis".
2018-04-16 |"accidently" suicided as a larva. Ran into the frontline claimed his keyboard was stuck. Told them this is their one and only warning for it.
2018-05-03 | Was building resin walls on himself to prevent himself from being shot while slashing barricades, Warned for bug abuse.
2018-05-19 | Ran up to DS2 on first landing and melted just the weapons before running off. This is the >>final<< Xeno warning for this player. If you have to talk to them regarding Xeno rules again, it's a job-ban, no matter how minor. They can appeal it on the forums once they pull the ban.
2018-06-27 | Banned from Alien - Trying to gib corpses through CAS as a xeno. Placed a trialmod's request.
Your appeal, including evidence:
To start off, I want to apologise. Leading up to my xeno ban, I realise I was prone to playing recklessly as a xeno with how much as I've changed as a player. Starting out as someone constantly looking for ways to support my team, I'd eventually began to find equal pleasure in racking up kills, much like I did as a marine.
While most of this was getting better accustomed to each class and their abilities, other times I'd discover other practices to accomplish this that made the other player feel gimped or cheated, such as hiding bodies or the actions listed above.
While each time I got a note, I did learn to avoid specifically what I was warned for, what I didn't fully grasp until later on was how they were connected: abuse of mechanics or metagame to give the player an unfair advantage or work around another mechanic.
When I was banned, all I could do was look back at what I did. This whole time, I was going by what was written rather than the full picture painted by the rules. As a person, I shifted from a positive team player to a highly addicted, sleepless player subconsciously giving into desires to win, and even playing as a marine, this would remain in the back of my head as a consistent reminder of how I've played, and for that reason, I haven't been active here for nearly a month.
I want to apologise to everyone that I made feel cheated in the community as well as the staff for having this oversight for so long. I don't feel proud of what I did, and I wish to go back to the roots of who I started out as. To compensate, I wanted to compose a small guide on some common things to look out for a as a xeno. This is based on both from my own course of notes and the guides provided by the community:
Respect the dead, and the Infected
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If you try to slash a dead human, you'll get the message:
"But it's dead, why would you want to touch it?"
Looking from another prespective, this quote speaks volumes about one of the server's hidden rules of common courtesy.
The devs put in mechanics to prevent xenos from harming dead marines, in order to prevent aliens from damaging corpses past the point of reviving.
Despite the fact that this isn't
written in the xeno guide, any attempts to harm corpses as a xeno is likely breaking a rule and will give you bad juju. For that reason, you should avoid the following:
-Spitting acid at corpses to husk them
-Throwing bodies in disposals (one should avoid touching disposals as xeno, period, it's not fun for anyone)
-Trying to gib bodies under CAS or dropship landings
-Using any new xeno abilities (such as the warrior's punch, formerly) to hurt them beyond the grave (aside from the queen's gibbing ability)
Unlike the dead, the Infected
are protected in the xeno guide, as protecting them until they burst is a key part of the xeno reproductive cycle.
To many xenos, nested hosts may seem a lot more like murderous prisoners hellbent on martyrdom rather than a carriage for baby aliens.
This may cause trouble when they're tasked with confronting nested hosts causing some trouble, server rule wise.
To put them more in line with the rules, the xeno mindset should lean more towards thinking of infected hosts as their own children.
To think of it one way, if an unarmed host broke out of their nest, the first line of action shouldn't be to slash them until they stop moving, but rather to re-nest them.
On the other hand, if an armed host with a gun literally magnetised to their ass is actively breaking out and goes on a killing spree against the other xenos, it's likely not unlawful to put them down or disable them, the same goes for hosts fighting alongside marines.
As the rules states, however, nested hosts are not to be harmed (that is, un-nesting them just to slash them), where disabling or tackling should always be prioritised.
In any case where one feels the need to slash a host causing trouble, you should always ahelp for advice, first, or even consult the hivemind.
Be Cheese Free
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To cheese someone can refer to a variety of things, it usually involves using bugs or mechanics in unintended ways to give yourself an unfair advantage or put your opponent at a disadvantage, directly or indirectly.
One of my first notes, for example, was launching both Dropships to crash into the Alamayer as the Queen. The idea popped into my head and, at the time, seemed like a pretty cool idea that I haven't seen put in action. While it wasn't specifically stated in the rules, I came to learn quickly that I was violating them as I had essentially used one of the dropships as a missile, rather than for its intended effect (to transport the xenos) in order to give us an edge in the boarding process. This quickly earned me a bwoink, of course, as it was one of the common examples of mechanic abuse.
To give you an idea of what to avoid, the following could be considered metagaming or mechanic abuse:
-Melting everything on the DS on first contact
-Liquifying entire rooms of supplies before the marines drop
-Actively Husking dead bodies with acid or gas
-Clipping through walls in some way to grant you invulnerability
-Using the facehugger stun to get free slashes on a host
-Building walls on yourself to protect against bullets
-Tossing marines into disposals, CAS lasers, or under Dropships
-Rushing and fortifying survivor hotspots, before they can arrive
-Fortifying the LZ before first contact
Generally thinking, as a xenomorph, you are a perfected organism that has evolved several abilities to help them get an upper hand in combat and serve the hive. If by some coincidence, you learn how to phase through walls or catch tank shells with your hands, it's probably a rule violation, ask the staff for more info.
There's already a long discussion thread that covers the topic of metagaming, which can be found
here.
Ask the Staff
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This seems pretty obvious and straightforward, but every learning player should learn to communicate with the staff whenever they're dealing with issues or are unsure if they'll violate the rules by doing something.
The F1 key is a valuable tool to exercise, don't be afraid to consult them if you want to know the limits of what you're doing.
Consulting the hive is also quite useful, both in LOOC and in the hivemind in the case that staff are absent.
On the day that I launched both Dropships into the Alamayer as the Queen, I got some remarks in the hivemind advising against what I was considering, as it would "anger queen mother". I didn't quite get the message and proceeded to launch them, and with that, I got myself in trouble. In almost all cases, angering "Queen mother" usually means you'll be angering the staff, as the staff use Queen mother as a sort of all seeing, authoritative figure for the xenos.
If your fellow xenos advise you against something in this light, it may be a rule violation.
Take a Break
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A couple weeks ago, a friend of mine at school told me that his buddies followed a rule in competitive play: Take a breather after every bad match.
This is a simple practice made to prevent themselves from choking themselves into a losing streak, by giving themselves time to calm down and restart with a fresh mind.
While our conversation was on a completely unrelated topic, this immediately made me reflect back on the server and my months of addictive play.
While this may seem obvious, this can most definitely be applied to Colonial Marines with its long, potentially salt inducing rounds.
As I mentioned above, I used to play on CM extensively. I'd play almost every day for weeks on end, giving into the urges to join the next round even if it meant losing sleep, and even if I had gotten out of a couple long, bad rounds that left me terribly irritated.
Knowing the importance of taking a break is one thing, but following through is another. If you've came out of a really bad round, especially more than one in a row, it's usually best to take time to cool down, whether it means playing another game, talking to a friend, hopping on youtube or anything else to pass the time, even for just under a half hour.
This should especially be applied to people like myself who lost sleep over the game. If one came out of a really bad match, late at night, it's usually best to get some sleep rather than continue playing. While the game has its moments and can be quite addicting, the moment it stops becoming fun is the moment we need to take a breather. It's not worth the trouble if it means both upsetting yourself, and potentially ruining the game for another player.
With that, I'd like to conclude my appeal, I do apologise if it is long, because it
is ungodly long, but I hope what I've written could potentially help point others in the right direction.