Discussion for ongoing CM development. Visible to Donors.
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Minijar
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by Minijar » 30 Sep 2015, 16:28
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Adjective
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by Adjective » 30 Sep 2015, 18:14
Looks absolutely stunning, may I suggest adding a very large room full of plants that could be considered the "life-support" or pre-terraforming garden?
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SecretStamos (Joshuu)
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by SecretStamos (Joshuu) » 30 Sep 2015, 20:23
Looks awesome! That diagonal hallway might be difficult to travel down though.
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Ordukai
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by Ordukai » 30 Sep 2015, 23:13
I know aliens are going to hate those hallways. Crushers can't get their speed up, and it's more difficult to stay close to someone as they're going Up+Right at varying intervals. Marines won't be quite as impeded by that, since they can simply shoot diagonally. Other than that, it looks quite interesting.
TLDR: Go back and read it. I spent time writing that, ya know.
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Feweh
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by Feweh » 01 Oct 2015, 00:28
There's a few serious issues.
Not a fan of the Diagonal hallways just because of the BYOND engine and movement.
Also not a huge fan of the SUPER long hallways, like to see more airlocks to break it up a bit. Especially as a infected, you'd get cut down in those straight hallways a bit too much.
Also, need some maintenance tunnels running parallel to most major hallways. Things just look extremely linear, which is bad thing because then most rounds will play out the same way.
Things are a bit too seperated in my opinion, everything seems to be a individual "pod" like structure... but it almost seems pointless to have some room's their own individual pod, some are too small and some will just never be entered (The one with grass/water as example).
Other than that, good stuff.
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Minijar
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by Minijar » 01 Oct 2015, 02:37
The pod look was something I was going for on purpose. To make it seem as if the base was built in individual stages. Also yeah with the diagonal hallways, they look so pretty as compared to straight one's...but I'll see what I can do and maybe shove some maintenance in there somewhere.
As to not ruin the aesthetic look, I'll have maintenance as underground tunnels, with ladders leading to them.
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Lostmixup
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by Lostmixup » 01 Oct 2015, 10:38
The diagonal hallways could actually be used as Line of sight breaks for marines or infected allowing for either to escape quickly. Just tone them down a tiny bit.
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Caryl
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by Caryl » 04 Oct 2015, 00:07
You could add maintenance hatches that inter-connect the rooms. Make them accessible as if in a loop.
Kind of like
-X-
X-X
-X-
X are rooms, - are the hatches.
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Minijar
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by Minijar » 04 Oct 2015, 06:42
The plan was to map in some ladder accessible maintenance shafts that run under the floor.
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apophis775
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by apophis775 » 26 Aug 2016, 18:06
I really want us to circle back to this one day...

flamecow wrote: "unga dunga me want the attachment" - average marine