[Attention Spriters] Moon Colony Sprites required

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Minijar
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[Attention Spriters] Moon Colony Sprites required

Post by Minijar » 12 Mar 2016, 09:43

So as my next project, I intend to make a Moon Mining Colony based map. This is still in the concept phase but I'd like to get some sprites organised before I begin anything. Firstly, the map's going to have a heavy industrial focus so as you might imagine this needs sprites.

Thing's we'll need (Feel free to add onto this)

-Lots of futuristic industrial equipment (This should be aged and used however)
- More dirt sprites! Rust, mold etcetera
- Wall sprites, these should be in the same design like https://i.ytimg.com/vi/87cbqFx7_Mc/maxresdefault.jpg however a range of different ones would be great. As long as they look heavy duty and industrial it's fine. (Normal and reinforced) This also includes moon rock so just some good ol grey rocks will do.
-Floors, sorta covered here but more can't hurt. gritty rusty and broken floor galore here. Industrial focus again if possible. This also includes moon rock floors, which'll need some variation in so it's not just one thousand of the same grey rock.
-Signs, It's the future so safety is probably a thing, so lots of safety signs (Here's a great example of some http://www.customgraphics.co.uk/images/ ... amples.png)
- Some new lights - These should look like heavy duty lamps. Again a variety would be amazing.
- Airlocks, something similar to this https://s-media-cache-ak0.pinimg.com/73 ... 2a08b4.jpg for a double tile door and this for a single door http://images.akamai.steamusercontent.c ... 1F44EE2A0/ these should have variations for different departments/security levels if possible. Some firedoors too http://i.imgur.com/Xzw0z.jpg and http://i.imgur.com/EWKXJ.png for a two tile blast door would be great.

This list is liable to change but I feel it's a good start.

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SecretStamos (Joshuu)
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Re: [Attention Spriters] Moon Colony Sprites required

Post by SecretStamos (Joshuu) » 12 Mar 2016, 11:53

I'm at my limit right now. My team has enough work to back us up for the next month, if not more.

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Minijar
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Re: [Attention Spriters] Moon Colony Sprites required

Post by Minijar » 12 Mar 2016, 12:01

These aren't urgent, just as long as they aren't forgotten about forever.

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Re: [Attention Spriters] Moon Colony Sprites required

Post by SecretStamos (Joshuu) » 12 Mar 2016, 12:21

I know Infernus is rolling out his ice map soon. And there was talk of the Sulaco/planet needing some renovations.

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Minijar
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Re: [Attention Spriters] Moon Colony Sprites required

Post by Minijar » 12 Mar 2016, 14:45

I'll get onto that if someone gives me some info on it.

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Re: [Attention Spriters] Moon Colony Sprites required

Post by Feweh » 14 Mar 2016, 00:54

If anyone renovates sulaco.. please add a mainteance from the armory/prep room into the briefing and make the less commanders speach area less awkward.

Thanksss

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Re: [Attention Spriters] Moon Colony Sprites required

Post by apophis775 » 21 Mar 2016, 02:36

We are overloading on maps and stuff like that.

If you want a mapping project, there's a map called Exodus-1 which is a "functional" version of box station that needs to be re-zoned properly.

If your going to do that, just make you all the zones are called like EX-security or EX-Medbay. I'm getting so fucking tired of having to cycle through 35 god damn things to find a specific zone on a specific layer.

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Re: [Attention Spriters] Moon Colony Sprites required

Post by monkeysfist101 » 22 Mar 2016, 12:06

Might as well finish the rest of these. They're the safety signs from the movie. http://puu.sh/nPRlh/bf826a1c8e.jpg
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Re: [Attention Spriters] Moon Colony Sprites required

Post by apophis775 » 26 Aug 2016, 18:14

This still a Thing?
ImageImage
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