Colonial Marines: Peacekeepers
- Sargeantmuffinman
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Re: Colonial Marines: Peacekeepers
I can imagine a hostage situation occuring with a ransom of killing the governers for the lives of some marines.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Snypehunter007
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Re: Colonial Marines: Peacekeepers
I feel like this would be one of the best ways to discourage RDM from the Marines but what of the Rebels?SecretStamos (Joshuu) wrote:I think we should also make it so that exterminating all the colonists results in a defeat for the USCM, since the colony is basically ruined, and it becomes an ideological victory for the Rebels. So it becomes privy to minimize casualties.
OOCLY they would know that, while it isn't great to kill all the colonists, they can deny the USCM they resources and win a minor victory if they just kill the colonists in one fell swoop?
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- McRipfist
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Re: Colonial Marines: Peacekeepers
Sounds like a great idea. Would the map in use be LV-624? It'd be nice for more game mode diversity that doesn't require the higher ups to be present.
- Jroinc1
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Re: Colonial Marines: Peacekeepers
Do we have enough pop for this/how would pop differences work?
We usually run around 70 people on average pop, peaks of 140. Say, a 30-40 man colony, 10 rebels, and the rest are 'rines, that leaves... a one-to-one ratio of 'rines to non-rines. Or higher. Awkward to rebel when you have your own personal monitor.
Also, would ship's staff be a thing? I feel like it'd be more immersive to have "ship's staff" be civilians groundside, and remove a LOT of the sulaco jobslots, possibly all of them. RP-wise, we came in on a troop barge, minimal equipment cost to put down a minor incident.
Got hurt? Better hope you kept the medical staff on your side.
Want supplies? Gotta use the colonial transmitter in tcomms, and pick up the supplies from the droppod pad.
We usually run around 70 people on average pop, peaks of 140. Say, a 30-40 man colony, 10 rebels, and the rest are 'rines, that leaves... a one-to-one ratio of 'rines to non-rines. Or higher. Awkward to rebel when you have your own personal monitor.
Also, would ship's staff be a thing? I feel like it'd be more immersive to have "ship's staff" be civilians groundside, and remove a LOT of the sulaco jobslots, possibly all of them. RP-wise, we came in on a troop barge, minimal equipment cost to put down a minor incident.
Got hurt? Better hope you kept the medical staff on your side.
Want supplies? Gotta use the colonial transmitter in tcomms, and pick up the supplies from the droppod pad.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- TopHatPenguin
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Re: Colonial Marines: Peacekeepers
Griefing may effect this quite a lot, in regards that if a griefer strikes and kills some colonists that's going to raise the discord meter, is there going to be a prevention/method of dealing with this?
To add to this could a sprite of a operational Apc be used to replace a ladder sprite, which means when clicked there would be text saying "you enter into the APC" Or something and then you are transported inside the APC which could be the USCM marines, boots on the ground temp HQ/FOB where the ground operation command could sit with all their monitors etc. This could provide a unique kind of twist on the whole command thing and for what the rebels could aim to do.
To add to this could a sprite of a operational Apc be used to replace a ladder sprite, which means when clicked there would be text saying "you enter into the APC" Or something and then you are transported inside the APC which could be the USCM marines, boots on the ground temp HQ/FOB where the ground operation command could sit with all their monitors etc. This could provide a unique kind of twist on the whole command thing and for what the rebels could aim to do.
Last edited by TopHatPenguin on 30 Nov 2016, 06:25, edited 1 time in total.
Shit cm memes:
That guy called Wooki.
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That guy called Wooki.
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- Eenkogneeto
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- Joined: 14 Aug 2016, 02:44
Re: Colonial Marines: Peacekeepers
This idea reminds me of playing metropolice in halflife RP.
Would love it,
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Hype for the someday this thread implies.
Would love it,
Citizen...Pick up that can...Now put it in the trash.
"I don't want to!"
>Unzips combat knife and aims for legs
Hype for the someday this thread implies.