Colonial Marines: Peacekeepers

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Sargeantmuffinman
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Re: Colonial Marines: Peacekeepers

Post by Sargeantmuffinman » 25 Oct 2016, 12:17

I can imagine a hostage situation occuring with a ransom of killing the governers for the lives of some marines.
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Re: Colonial Marines: Peacekeepers

Post by Snypehunter007 » 26 Oct 2016, 10:02

SecretStamos (Joshuu) wrote:I think we should also make it so that exterminating all the colonists results in a defeat for the USCM, since the colony is basically ruined, and it becomes an ideological victory for the Rebels. So it becomes privy to minimize casualties.
I feel like this would be one of the best ways to discourage RDM from the Marines but what of the Rebels?

OOCLY they would know that, while it isn't great to kill all the colonists, they can deny the USCM they resources and win a minor victory if they just kill the colonists in one fell swoop?
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McRipfist
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Re: Colonial Marines: Peacekeepers

Post by McRipfist » 14 Nov 2016, 21:32

Sounds like a great idea. Would the map in use be LV-624? It'd be nice for more game mode diversity that doesn't require the higher ups to be present.
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Re: Colonial Marines: Peacekeepers

Post by Jroinc1 » 14 Nov 2016, 22:12

Do we have enough pop for this/how would pop differences work?
We usually run around 70 people on average pop, peaks of 140. Say, a 30-40 man colony, 10 rebels, and the rest are 'rines, that leaves... a one-to-one ratio of 'rines to non-rines. Or higher. Awkward to rebel when you have your own personal monitor.

Also, would ship's staff be a thing? I feel like it'd be more immersive to have "ship's staff" be civilians groundside, and remove a LOT of the sulaco jobslots, possibly all of them. RP-wise, we came in on a troop barge, minimal equipment cost to put down a minor incident.

Got hurt? Better hope you kept the medical staff on your side.
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Re: Colonial Marines: Peacekeepers

Post by TopHatPenguin » 29 Nov 2016, 22:10

Griefing may effect this quite a lot, in regards that if a griefer strikes and kills some colonists that's going to raise the discord meter, is there going to be a prevention/method of dealing with this?


To add to this could a sprite of a operational Apc be used to replace a ladder sprite, which means when clicked there would be text saying "you enter into the APC" Or something and then you are transported inside the APC which could be the USCM marines, boots on the ground temp HQ/FOB where the ground operation command could sit with all their monitors etc. This could provide a unique kind of twist on the whole command thing and for what the rebels could aim to do.
Last edited by TopHatPenguin on 30 Nov 2016, 06:25, edited 1 time in total.
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Eenkogneeto
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Re: Colonial Marines: Peacekeepers

Post by Eenkogneeto » 30 Nov 2016, 06:01

This idea reminds me of playing metropolice in halflife RP.
Would love it,
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