My hope, is that we'll be able to sort of limit the amount of gameplay changes and features that get cancelled/reverted because they get discussed when the whole team isn't there. I'll try to keep Bugs, Suggestions, and Projects in here seperated. If I forget to update this, just fucking yell at me over Slack until I do.
Game-breaking/Really Big Bugs:
We'll need someone to go through and make a "bug-list". At least, for now until we incorporate the new bug system we are discussing. Focus on the bugs that really affect gameplay.
Priority Suggestions:
- Medbot safety checks http://cm-ss13.com/viewtopic.php?f=130&t=7859
- Overwatch Scan http://cm-ss13.com/viewtopic.php?f=130&t=3198 (Give it a 10 minute cooldown, and active at 1-hour) - Assigned to Rahlzel
- Color-Coded Autoinjectors http://cm-ss13.com/viewtopic.php?f=130&t=4731 (More on the spriters for this, if you can give me some color-coded injectors I can adjust them)
- Screams - On death/extreme pain.
- Queen slight defensive buff - Acid spray/spit like the Boiler but wide instead of long (to block pursuers). Slight speed buff for a fully upgraded Empress.
- Remove flashlights from Marine vendors but keep them in Engi vendors
- Fix weapon flashlight attachment so that it can be turned on at any time and it does not interfere with an underslung attachment (the verb to switch should be instant - it should NEVER have a pop-up window)
Projects:
Virus Mode http://cm-ss13.com/viewtopic.php?f=89&t=3990
Peacekeepers http://cm-ss13.com/viewtopic.php?f=89&t=8211
Dog Tags http://cm-ss13.com/viewtopic.php?f=89&t=1844
SQL Server
Map Switching
Map rebalancing
New Maps
Experiment with cameras on all active squad members (that people can flip between)