How 2 Defibrillator

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Karmac
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How 2 Defibrillator

Post by Karmac » 11 Jan 2017, 00:15

this shit's out of date, use NeroCavalier's guide insead: viewtopic.php?f=94&p=119040#p119040
Last edited by Karmac on 08 Feb 2017, 23:13, edited 1 time in total.
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Renomaki
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Re: How 2 Defibrillator

Post by Renomaki » 11 Jan 2017, 22:42

Still sad that most of the time, xenos bang up marines so bad that defibbing them is almost pointless.

Still nice to keep this in mind, though.
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Re: How 2 Defibrillator

Post by Abbysynth » 14 Jan 2017, 09:18

Wronggggg

Removing uniform and armor massively increases the amount of success, scrub.

Each time you defib someone it heals them of most damage types for 8 damage apiece, if and only if the defib succeeded. If you defib someone with armor AND a uniform there's about a 20% success rate. With one OR the other, it's 40%, with both off, it's 100% success rate. When you defib them enough times they'll heal above -100 and be revived; then you need to quickly heal the rest of their damage or they'll just crit-death again. Toxin or oxyloss can be healed by force-feeding them dexalin or antitox and when they are alive they will metabolize again.

You can revive anyone that has a head attached to a body, but they won't live long without organs.

Person does not need to be in their body to be revived.

The window of revive is 40 seconds after death. After that, they must be cloned.

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Karmac
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Re: How 2 Defibrillator

Post by Karmac » 14 Jan 2017, 09:32

pfffffft I didn't see you making a guide, so don't complain about me being wrong, that's all I know, and it worked for me.
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Re: How 2 Defibrillator

Post by Sad_Corn » 15 Jan 2017, 13:43

Abbysynth wrote:Wronggggg

Removing uniform and armor massively increases the amount of success, scrub.

Each time you defib someone it heals them of most damage types for 8 damage apiece, if and only if the defib succeeded. If you defib someone with armor AND a uniform there's about a 20% success rate. With one OR the other, it's 40%, with both off, it's 100% success rate. When you defib them enough times they'll heal above -100 and be revived; then you need to quickly heal the rest of their damage or they'll just crit-death again. Toxin or oxyloss can be healed by force-feeding them dexalin or antitox and when they are alive they will metabolize again.

You can revive anyone that has a head attached to a body, but they won't live long without organs.

Person does not need to be in their body to be revived.

The window of revive is 40 seconds after death. After that, they must be cloned.
Yes, the people needs to stay inside their body to be revived (I asked for a dev one month ago, i think dylan, don't remember very well), that's why it's hard as fuck to use the defib, people just ghost out and the defib doesn't work (If you want to check if the player is inside his body, examine his dead corpse, if it's saying about soul departed, job's over man)

Once I revived Noah 5 times in a row, he was wearing uniform and armor, so I think you're spreading wrong info about armor+uniform lowering the chances (Noah survived, If you wanna know)

We need a dev to confirm everything.

Don't use dexalin, use dexalin PLUS, or It won't work. Injecting with inap and dex+/fixing all the damage with trauma/burn kit should be enough. He'll probably have internal bleeding, so remember to inject with QC and fix all the bleedings fast as you can (After he wake up and metabolize the quick clot)
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Re: How 2 Defibrillator

Post by Jay Burns » 15 Jan 2017, 13:46

another tip, use inva to keep the guy stable if you dont have time to patch everything up.

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