The Medbay Commandments

Player-made guides on how stuff works.
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Surrealistik
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Re: The Medbay Commandments

Post by Surrealistik » 08 Feb 2018, 05:24

Note that Hyperzine was recently ninja nerfed and is now basically useless, especially for rapid medical response.
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Re: The Medbay Commandments

Post by Surrealistik » 08 Feb 2018, 15:48

Added recipes for Keloderm
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Re: The Medbay Commandments

Post by TheDonkified » 08 Feb 2018, 18:31

Surrealistik wrote:
08 Feb 2018, 05:24
Note that Hyperzine was recently ninja nerfed and is now basically useless, especially for rapid medical response.
How was hyperzine ninja nerfed? Just curious.
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Surrealistik
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Re: The Medbay Commandments

Post by Surrealistik » 08 Feb 2018, 19:05

TheDonkified wrote:
08 Feb 2018, 18:31
How was hyperzine ninja nerfed? Just curious.
Unannounced change where it only increases your speed to your max baseline speed (for example if you're slowed by resin/injury, etc) if it's lower. Could be useful for dragging, but I haven't checked that yet. Either way, pretty situational at best.
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Re: The Medbay Commandments

Post by Bronimin » 08 Feb 2018, 19:25

Admins tired of doctors dosing up and blazing around without the MPs doing anything, I suppose. It's been like this before, right? I've seen in the changelog that at one point all it did was reduce slow from armour.

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Re: The Medbay Commandments

Post by TheDonkified » 08 Feb 2018, 19:48

The real question is if it still does heart damage. I think it could be a good counter to the seas of sticky resin we see in places like LV caves, but persistent heart damage from hyperzine would make it competely useless.
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Surrealistik
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Re: The Medbay Commandments

Post by Surrealistik » 09 Feb 2018, 00:20

TheDonkified wrote:
08 Feb 2018, 19:48
The real question is if it still does heart damage. I think it could be a good counter to the seas of sticky resin we see in places like LV caves, but persistent heart damage from hyperzine would make it competely useless.
I think it does hence in part my disfavourable opinion of it, but I have yet to test that.

Either way though, I can't see this being too useful since you're going to want to clear that resin anyways due to hyperzine's low OD ceiling and fast meta rate.
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Re: The Medbay Commandments

Post by Surrealistik » 14 Feb 2018, 15:08

Added earlier but I'm giving this a specific mention because it's important and basically no one does it:

Lastly, after (or even during, depending on Medbay's security) an attack on the ship or Medbay, you'll want to consult the crew monitor at the first opportunity to determine the status and location of any dead or badly injured crew.
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Re: The Medbay Commandments

Post by Surrealistik » 25 Feb 2018, 15:50

Added basic Big Dermaline, Big Oxy and Big Dex+ recipes in light of Marine Law changes.
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Re: The Medbay Commandments

Post by Weaselburg » 27 Feb 2018, 15:51

Take it from a Unga: When there is a infection, ususaly it started as a very minor or regular minor wound that the Marine deemed unimportent, and they just slapped a bandage and maybe some ointment on it and continued fighting. Then it got infected and they fell over and died. Infections are devesating, although rare. (As most times if you get a minor wound you have a major/medium one aswell.
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Re: The Medbay Commandments

Post by Surrealistik » 24 Jun 2018, 20:17

Retooled chem recipe section in light of several cumulative changes to chemistry/marine law:

Classic Recipe Keloderm:
► Show Spoiler
Fast Dex+
► Show Spoiler
Oxy Surgery/Combat Painkillers:
► Show Spoiler
Imialkysine (Dr. Layzee's Braineye Fix):
► Show Spoiler
Big Tricard:
► Show Spoiler
Big Iron:
► Show Spoiler
Nerfed ASSBLAST U-S-A:
► Show Spoiler
Last edited by Surrealistik on 22 Jul 2018, 22:58, edited 5 times in total.
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Re: The Medbay Commandments

Post by Jackie Estegado » 29 Jun 2018, 10:56

So, do painkillers other than Oxy help with surgery?
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Re: The Medbay Commandments

Post by Retrokinesis » 29 Jun 2018, 12:09

Jackie Estegado wrote:
29 Jun 2018, 10:56
So, do painkillers other than Oxy help with surgery?
Yes. Doing surgery with oxy alone still has a failure chance, but combining oxy and tramadol negates it until one of them metabolizes completely as long as you're not using a roller bed or makeshift tools or the like.

For the moment, at least. It was mentioned on the Discord that this might be nerfed, presumably because medical roles have not been beaten enough lately. Which would make larva surgery and especially punctured lungs a lot harder to deal with.
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Re: The Medbay Commandments

Post by Hughgent » 29 Jun 2018, 12:14

Jackie Estegado wrote:
29 Jun 2018, 10:56
So, do painkillers other than Oxy help with surgery?
I've found a OxyTram 15 15 pill works wonders for surgery. Can get you through about 2-3 body parts worth of surgery with no chance of failure. after that the Oxy part wears off and you regain a chance of failure.

I take minor issue with Surrealistiks Oxy Para antibiotic pill in that the Tram-Para to toxin reaction can happen due to tramadol being the common painkiller of medics and marines come in with some meds in them.

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Re: The Medbay Commandments

Post by Surrealistik » 29 Jun 2018, 14:22

Hughgent wrote:
29 Jun 2018, 12:14
I've found a OxyTram 15 15 pill works wonders for surgery. Can get you through about 2-3 body parts worth of surgery with no chance of failure. after that the Oxy part wears off and you regain a chance of failure.

I take minor issue with Surrealistiks Oxy Para antibiotic pill in that the Tram-Para to toxin reaction can happen due to tramadol being the common painkiller of medics and marines come in with some meds in them.
It's never been a problem; I think this has happened about once every 5 medbay rounds and for only small amounts of toxin.

Worst case scenario you get a bit of toxin damage and a low flinch chance.

If you really are concerned, mixing Oxy with Inap is better than Tram, as Inap has half the meta rate of Tram, is free and faster to mass produce via restocks, and is enough to painkilling to guarantee a 0% flinch chance in tandem with Oxy.

To be honest, I may retool the surgery drug to use Inap for the slightly greater ease/speed of production alone. EDIT: I did.
Jackie Estegado wrote:
29 Jun 2018, 10:56
So, do painkillers other than Oxy help with surgery?
All painkillers help; the more powerful the aggregate painkilling effect the smaller the flinch chance.
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Re: The Medbay Commandments

Post by Surrealistik » 03 Jul 2018, 19:15

Added new surgery painkiller manufacturing process:

Manufacturing Process (Alkysine):
Label: 80 Oxy + 8.25 Alkysine + 1.75 Spaceacillin (4 pills / batch)
Manufacturing Process (Surgery):
  • Add 5U Phoron to Bluespace Beaker (if no Phoron present).
  • Vend/restock 8x bottles of Tramadol, adding 160U to your Bluespace Beaker.
  • Vend/restock 1x bottle of Dylovene, adding 20U to your Bluespace Beaker.
  • Vend/restock 1 bottle of Spaceacillin, adding 10U to your Bluespace Beaker.
  • Load your Bluespace Beaker into the Chem Dispenser.
  • Add 160U Ethanol
  • Add 20U Chlorine and Nitrogen
  • Remove from Chem Dispenser.
  • Put Bluespace Beaker into the ChemMaster and produce 2 sets of 4 pills from the following batch: 80 Oxy + 8.25 Alkysine + 1.75 Spaceacillin (4 pills / batch)
  • Flush/save excess other than Phoron.
  • Repeat.
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