Standard Defibbing Procedure:
- 1. Find a corpse with the defib symbol on them. Normally, they have a black line and a yellow symbol or black one. If it's a skull, then don't bother.
2. Move said corpse into a safe location where you can undress them and redress them. Preferably somewhere you won't die with your patient.
3. Scan them immediately preferably while moving.
4. Whichever has more damage, take out that kit (if burns, burn kit, if brute trauma kit). Take off their armor while you're treating them.
5. Stop everything once it's below 200 and defib them now.
6. Defib them already.
6b. Apply inaprovaline then other medicine.
7. REDRESS THEM.
8. Medevac them to a safe location so they can get surgery or heal away from danger.
- Husking i.e massive burn damage from either spitter or being in a boiler cloud. Examine them and if they look like gray zombies, don't bother with these.
Chestbursting. There's a massive bloody wound on their chest, don't bother trying.
Decapping. They don't have a head, move on.
Zombie. They look like a dead zombie and will gnaw on you if they wake up and you're around.
- Patient is DNR. They disconnected. You can check back on them but it's unlikely.
Over 200 volts: As it says, take off their armor.
Vital signs are weak: Damage is over 200, reduce every damage possible with adv. trauma and burn kits then keep defibbing until they're alive.
Patient's soul has almost departed means that they're not in the body at the moment. Don't stop defibbing.
If your patient is still above 200 after applying adv. kits, you can still try to defib them because with each successful defib attempt, their damage goes down. However, if it's over 300 it's extremely unlikely you'll be able to revive them in time.
There's a delay after turning on your defib, keep it on in your bag and then spamclick the heck out of it in order to get best results.
Your patients don't automatically get their things back on, for the love of [Insert deity of your choice], please put their things back on if you have time.
Being bumped, or switching hands WILL cancel defibbing. Try not to have this happen.
The grace period after the skull appears is gone since defibbing takes longer now.
Defibbing someone and then them dying again will reset the timer. Do this on people with lung ruptures and quickclot OD if you want them to last long enough to make it back for treatment.
How you can help your Medic.
- 1. Drag corpses that don't have a massive gaping hole in them to medics.
2. If they say "Not defibabble" then go to step 6.
3. If they start taking off the clothes, make sure the area is secure. If not, tell them to move or protect them while they defib. No, seriously, protect that medic.
4. Provide CPR if you can by clicking on someone while aimed at mouth on help intent. It'll help prevent them from dying again.
5. Dress the patient once they seem stable and no longer at risk of dying.
6. Take their dog tags and move on.
Yeah, it happens but it can be fixed if the corpse is on the Sulaco. Yeah, they're probably going to lose their things but defib them every three-four minutes before the timer runs out and rush them to the nearest SAFEST sleeper whether that's Meddome or Medbay on the Sulaco.
Don't waste time, grab that corpse and shove it into a sleeper. Now start a dialysis, wait a bit, then pop it out, cram an antitoxin pill down their throats and apply tricordrazine and dex+. Now defib until they're alive again.
Of course, make sure QC is below the OD threshold so they don't die.
Don't defib too much otherwise toxins will overwhelm the brute damage and make your life much harder.
Defib as soon as possible. If you can bring someone back right there and then, then do it. Don't wait because the timer can run out sooner than you expect it. If you can't rush to the nearest person that can while calling over the radio for a defib.
If you know more useful information, share it or yell at me in big, scary letters.