Good squad medic set up. + explaining pills.

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xeno366
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Good squad medic set up. + explaining pills.

Post by xeno366 » 06 Apr 2017, 06:27

Hello since you are reading this that means you play squad medic or maybe you are just bored and.. just reading this..

So this is my set up and it works very good if you do it right:

1. Ok get your armor on then get your "MOST LOVED SQUAD MEDIC ITEM" the Image Ok this is the important part First TAKE EVERY Image INJECTOR OUT EXCEPT QUICK CLOT OXYCODONE AND TRIC and THEN take out russian red pills they are usless.

2. Then use the medical venodr and TAKE OUT every single Image bottle.THE ONLY PILL BOTTLE YOU DONT NEED TO TAKE OUT IS RUSSIAN RED PILLS then put them into your Image and the last pill botle you need is peridax you can get them in medical bay.

3. Then grab your Image and put it in your pocket AND dont forget your lovely Image.

4. Ok this step is really helpfull. Get a Image take out the splints and the tric injector. You need to leave 2 inventory slots inside the Image then grab 2 Image and put them inside your Image.

5. This step is really important grab a Image and put it in your bag.


Ok now i will be explaining what every pill that is inside your Imagedoes.

Image Peridax: Peridaxon Heals organ damage, helps with brain and eye damage. Not available in standard marine vendors. Overdose causes toxin damage.

Image Tramadol: Tramadol Standard issue painkiller of moderate strenght, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.

Image Antibiotics: Antibiotics Spaceacilin with a different label.Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacilin won't heal those.

Image Dexalin: Dexalin Removes oxygen damage at a moderate rate. Overdose causes toxin damage.

Image Inaprovalin: Inaprovaline Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes toxin damage.

Image Dyloven: Dylovene Heals toxin damage, and wakes up unconscious people. Overdose causes blindness.

Image Kelotane: Kelotane Heals burn damage. Overdose causes toxin damage.

Image Bicaridine: Bicaridine Heals brute damage, faster than tricordrazine. Overdose causes toxin damage.

Image Russina red: Russian Red Removes radiation and causes Brute damage every cycle.

+ You can combo pills for example: make a person eat a kelotane,Bicaridine,and Dyloven pills then it will become tric inside his body.

+ You may ask what guns should medics use to be honest medics dont even need guns most of the time they heal people but i recommend taking a Image OR Image For close/quick combat.

Oh and you may ask this too : "WHERE DO I PUT MY AMMO IF MY BAG IS FULL WITH MEDICINE?" just put them into your sexy armor Image

AND PLEASE IF YOU SEE ANOTHER MEDIC HEALING SOMBODY DONT HELP THEM BECAUSE OF OD

Thats it your done! you got a good set up (well maybe bad) i hope this helped you and good luck saving marines. Oh and if you need anything else then tell me.
Last edited by xeno366 on 06 Apr 2017, 13:42, edited 1 time in total.
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Swagile
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Re: Good squad medic set up. + explaining pills.

Post by Swagile » 06 Apr 2017, 12:01

you will never need half of this stuff, but to each is his own
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Kavrick
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Re: Good squad medic set up. + explaining pills.

Post by Kavrick » 06 Apr 2017, 12:26

You just took half of the wiki descriptions and didn't put in credit, 10/10
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xeno366
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Re: Good squad medic set up. + explaining pills.

Post by xeno366 » 06 Apr 2017, 13:37

i know the only part i dint put alot of effort in is the pills :I

tbh i dint even plan to put "eplaining pills" thats why i dint put effort into it
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xeno366
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Re: Good squad medic set up. + explaining pills.

Post by xeno366 » 06 Apr 2017, 13:41

Swagile wrote:you will never need half of this stuff, but to each is his own
well you can say this set up is "pacifist and only medical items"

oh and this is my first EVER guide created and its bad
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Re: Good squad medic set up. + explaining pills.

Post by Swagile » 06 Apr 2017, 13:55

well

for instance, you don't need inaprovaline... ever

inaprovaline is basically if you are dealing with three critical patients at the same time and can't handle them all, so you give some of them inaprovaline to keep them on the back burner, but that situation is rare and dexalin does a better job at this anyway

you will never need more than one dyovalene, antibiotic, and dexaline pill bottle for that same reason; situations in which you need them is rare (they do happen, but enough so that only one pill bottle is needed for all the times they happen)

the bicardine and kelo is your main pill bottles that you will need, and you will need at least one medkit filled with nothing but splints to give you room in your advanced medkits for brute / burn kits

tricord is useless to use as a medic because giving bicardine + kelo is faster and more effective in healing damage at lower cost than tricord ever will. tricord is only used by PFC's for minor injuries they cannot heal themselves so they don't bother medics

medics should reserve the space that tricord takes for more quick clot / oxycodone, or another pill bottle of bicardine / kelotane since in the long run you can hold more of them and heal more than tricord ever will
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Re: Good squad medic set up. + explaining pills.

Post by Nubs » 07 Apr 2017, 06:51

my set up: empty the lifesaver of everything except oxy and qc. fill with 1x of each pill bottle, except russian red. grab 2 syringe cases, and fill em with quick clot, which should be more than enough. grab a syringe, and 2x inpov and 2x dyvolene bottles, which allows you to make 240 units of tricor total, whenever you need it. BEG for a hypospray, which goes in pocket, scanner goes in other pocket. fill remaining lifesaver slots with another pack of splints, burn and trauma kit.
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