Before going any further, you may want to refresh your memory on the Server Rules & Roleplay Guidelines.
-USCM Commander- [Thank you, Renomaki, for helping me expand on this.]
- -The USCM wiki page from Alien vs Predator (not essential, but would probably help your role playing as Commander)
-What it really means to be a commander by Renomaki
-Briefing for Dummies by Renomaki
1. there is a very fine line between leading your troops to victory, and power gaming to victory. Put emphasis on role playing and don't always go for victory above all else. Your main job is not to just to help the marines win, but to make the round interesting for those playing in the USCM.
2. Getting into the white list can be a bit of a popularity contest. Since players opinions of you can impact your application, so take up some major roles (Exec Officer, CL, SL) and make
yourself known on the game and the forums in a positive way.
Renomaki wrote: 3: A good briefing is one that is both easy to understand and amusing. A CO is an RP role, after all, so you are expected to put forth some creativity, even if your game plan as a whole is just the same thing as all the other COs. For more on how to make a decent briefing, consult this guide here.
4: The life of a commander is a very draining one (at least if you are the sort that puts a lot of heart into it). While the marines could always use a good leader, remember that one round too many will probably just whither down your sanity. In the long run, it'll be good for your mental health to lead in moderation and allow others to take the wheel of leadership for a few rounds.
5: More often than not, being a good commander isn't so much about leading marines to victory as it is losing with as much grace, dignity, and honor as possible. You shouldn't give up easily, but you also shouldn't go to extremes to win either. If victory cannot be achieved by fair, non-meta/powergaming means, then all there is left to do is make the enemy's victory as hard-earned as possible. Fight to the last breath and live long enough to spit in their face, I say.
6: Tactical-knowledge is power, and to get such power, you need to be willing to listen and observe. Communication is an important element for any leadership role, and of course it isn't a one way road. Talk to your marines and have your marines talk to you, and together you'll get a lot more done than if you just left marines to their own devices. Independence is nice and all, but your marines can't do everything on their own, nor can you expect them to handle themselves without some sort of direction from you. You ARE a commander, after all, so lead them well.
-Predator-
When applying for Predator, ensure you have a solid comprehension of the lore and a well written character. Because you are expected to role-play and only kill within certain parameters, as the lore and your characters personality dictates. The admins/staff are going to grill you thoroughly to ensure you've done your homework and are going to play by the book.
- -Yautja article on the Alien Species wiki. and Alien vs Predator wiki
-A Guide on How to be -denied- Accepted as a Predator by Retro
-Predator Application Guide/Tips (10/16/15 Update) by Gelonvia
-The Yautja language (Look here if you need ideas for coming up with a name)
-Elaboration on the Unblooded Credit goes to jusa297 for pointing this out
-Cazador de Trofoes (Even though its from an instruction book for a tabletop game, it contains a good summary of Predator Culture and how their equipment works, with references from most media.)
Predators can also have their Clan name in front of their name. Freeing up your last name to a word of your choiceGelonvia wrote: Yautja Names Consist of 2 words, First Name and Last Name, The first name is a Phrase in the Yautja language of your choice and last name is the name of the Clan they are born into.
jusa297 wrote:While doing research i found that Young Bloods have already completed their training regime and now are ready to hunt a serpent, while Unblooded seem to be preds that either didn't completed the training or that aren't good enough to become Young Bloods because they aren't good enough, or have not yet completed their training. As seen here, Unbloodeds are denied their acid resisting weaponry and can't challenge other predators to duels: http://avp.wikia.com/wiki/Un-Blooded
Young Bloods also get more equipment than the Unblooded http://avp.wikia.com/wiki/Young_Blood
More stuff will be added when I can find/learn about it.