Guide to researcher - By Mizolo

Player-made guides on how stuff works.
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mizolo
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Guide to researcher - By Mizolo

Post by mizolo » 08 Nov 2017, 13:28

So you want to research shit eh?
Well unfortunately there ain't much, as much of research capabilites were removed, but you can still DEFINITELY turn the tide of the battle with some things.

Most of this will be variable, along with just mainly RP without many ACTUAL mechanics so i'm going to go over ... well ... basic basics.

Basics:
► Show Spoiler
Chemical mixtures:
► Show Spoiler

Bombs, NOW WE'RE TALKIN'!:
► Show Spoiler

DISCLAIMER ON BOMB #3:
IR'S ARE EXTREMELY FINICKY TO OPERATE, IT IS A MUCH BETTER IDEA TO SIMPLY HAVE 1 TRIP-WIRE OR 2 WITH A SIGNAER TO BOMB #4


DISCLAIMER ON BOMB #4:
IF you manage to become enough of a DUMBASS and trigger the grenade by hand, you will instantly blow up, along with all assembled grenades on that frequency. This can also happen if a marine decides "Oh, research 'nades, must be good, i'll take one and just prime it".


Have FUN!
Last edited by mizolo on 14 Dec 2017, 16:22, edited 4 times in total.
Anekcahap Volkov
never abandons a patient as a medic, even when a ravager is on him 1 v 1
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Rataca100
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Re: Guide to researcher - By Mizolo

Post by Rataca100 » 09 Nov 2017, 20:09

I belve you need a reciver for the infrared bomb, its beena while since i have done SS13 R&D for bombs. My last venture was acts of terrorism with fuel containers.


That is if CM lets you use the infra red beam.
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Mark Wilson
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Re: Guide to researcher - By Mizolo

Post by Mark Wilson » 11 Nov 2017, 23:03

Not to bad, I just wish the researcher started with an autoathe.
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Chaznoodles
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Re: Guide to researcher - By Mizolo

Post by Chaznoodles » 12 Nov 2017, 11:54

You can put a mousetrap/igniter assembly in a grenade to create a mine that doesn't beep. Someone steps on it, SNAP, boom.

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Surrealistik
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Re: Guide to researcher - By Mizolo

Post by Surrealistik » 12 Nov 2017, 18:45

Dude, you can't combine dylovene and synaptizine anymore; they react to create toxins.
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mizolo
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Re: Guide to researcher - By Mizolo

Post by mizolo » 09 Dec 2017, 11:56

Updated stats and things.
Anekcahap Volkov
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mizolo
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Re: Guide to researcher - By Mizolo

Post by mizolo » 14 Dec 2017, 16:01

Updated IR emitters, as they are ... sort of ... fixed
Anekcahap Volkov
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Re: Guide to researcher - By Mizolo

Post by Mister Jeether » 14 Dec 2017, 21:58

Neat Guide, Ane.
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

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Re: Guide to researcher - By Mizolo

Post by Surrealistik » 15 Dec 2017, 18:58

You really need to edit out that synaptizine/dylovene mix.

Also no mention of satchel/cluster bombs?
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Re: Guide to researcher - By Mizolo

Post by mizolo » 15 Dec 2017, 19:20

Surrealistik wrote:
15 Dec 2017, 18:58
You really need to edit out that synaptizine/dylovene mix.

Also no mention of satchel/cluster bombs?
Yeah I know, I really need to just make another one, for satchels just put #4 Bombs in a satchel and place it in a strategic/tactical location.

For synaptizine/dylovene mix, it now makes tri-cord, I guess that's good *shrug*
Anekcahap Volkov
never abandons a patient as a medic, even when a ravager is on him 1 v 1
[CENTER]Image[/CENTER]

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