How to record with ShadowPlay

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HKO20006
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How to record with ShadowPlay

Post by HKO20006 » 22 Feb 2018, 02:09

Why ShadowPlay? I used OBS before but the quality is not ideal (I got some interlacing). I tried to fix but it didn't work too well. ShadowPlay's quality is better. Albeit much bigger file size (because they are uncompressed), though it's not an issue for me because I will edit and compress the video myself afterwards anyway.
Secondly, you don't need to record all the time, you can just save the highlight moments (up to 20 min). Then I can edit them together into a video of a round.
Though it lacks to option to capture just a window, unlike OBS that I can switch to another window and keep recording.

You need
  • GeForce GTX class GPUs 1080, 1070, 1060, 1050, 1050Ti, TITAN X, 900, 700, 600, 900M, 800M, 700M, select 600M Series
Install NVIDIA GeForce Experience, open the program, log in, press Alt + Z to open the overlay, go to Setting, scroll down, Privacy Control, Yes
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Instant Replay works on selected full screen games, SS13 is not one of them, thus you need to turn it to Yes to capture the whole screen instead.

Now you can hover your mouse on Instant Replay and change the setting, how long to record and the quality setting is up to you.

To turn on recording, hover your mouse on Instant Replay and turn on (or Alt + Shift + F10), to save the video, cick Save (or Alt + F10). You can view the saved videos in Gallery.
You can just upload the video to YouTube at this point but the file size is huge so I will compress it first.

For editing/muxing, I use Avidemux http://avidemux.sourceforge.net/
Then I compress the edited video with Maruko Toolbox (reply if you want a how to use on this one).
I also use videopad for speeding up clips.
Last edited by HKO20006 on 10 Oct 2018, 08:22, edited 2 times in total.
Oskar Weber as PFC, SG, Engie, PO, SO
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Dolth
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Re: How to record with ShadowPlay

Post by Dolth » 24 Apr 2018, 03:00

:thumbup:

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Potato Masher
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Re: How to record with ShadowPlay

Post by Potato Masher » 27 Apr 2018, 08:33

I believe AMD also has a form of this, but I'm not sure how it works compared to ShadowPlay.
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