Atmos Guide for Broken Atmos

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HalfdeadKiller
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Atmos Guide for Broken Atmos

Post by HalfdeadKiller » 13 May 2015, 11:09

Alright. so. With my limited understanding of this broken as hell atmos system, this is what I have observed.

Air Vents - Air vents will not regulate pressure according to their settings. They seem to regulate the pressure based on the amount of air in the pipe attached. That means pumping more air into the distribution line, will cause overpressure issues. Also welding vents seems to cause... over-pressure issues eventually. I'm unsure why.

Air Pipes - They seem to gain and lose pressure randomly when blown up. Sometimes gaining tens of thousands of kPa of air. This combined with the air vent issue, is a big over-pressure issue.

Air Pumps/volume pumps - The Gas Pump will pump until a pressure is reached, but not always. It seems to kinda do its own thing half the time. Keep it at 101 kPa for the love of god. Do not set it to anything over that. You can set it to 500 kPa if you need to fill up the Distribution line to 101 quicker, but DO NOT LEAVE IT ON 500 kPa! Another note! Sometimes gas seems to get stuck in pipes, especially on the Sulaco. I don't know how to fix that. sometimes unwrenching and wrenching the pump connected will unstuck the gas. Also, wrenching/unwrenching pumps will alter pressure, without even turning them on. I am unsure why. Volume Pumps will work as intended, but set them to 10 liters a second, not default 200. Higher values seem to break air movement.

Manual Valves and the like seem to also cool down the air they are attached to. Correction. Attaching any pipe to some pipes seems to cool down the air in the pipes. By 100 celcius it seems.

This guide is a work in progress, as atmos tends to do its own dang thing.

UPON FURTHER TESTING: Don't even bother messing with it. Its too far gone. Any attempts to reason with atmos results in shit going wrong. Just, don't do it. Don't even think you can mess with it, because you can't. Don't follow this guide, Don't wrench shit. Don't do anything. It will break everything.

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valzargaming
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Re: Atmos Guide for Broken Atmos

Post by valzargaming » 13 May 2015, 12:29

HalfdeadKiller wrote:Air Vents - Air vents will not regulate pressure according to their settings. They seem to regulate the pressure based on the amount of air in the pipe attached. That means pumping more air into the distribution line, will cause overpressure issues. Also welding vents seems to cause... over-pressure issues eventually. I'm unsure why.
Because it's not like they have internal pressure checks to keep the gases flowing or anything :P
HalfdeadKiller wrote:Air Pumps/volume pumps - The Gas Pump will pump until a pressure is reached, but not always. It seems to kinda do its own thing half the time. Keep it at 101 kPa for the love of god. Do not set it to anything over that. You can set it to 500 kPa if you need to fill up the Distribution line to 101 quicker, but DO NOT LEAVE IT ON 500 kPa! Another note! Sometimes gas seems to get stuck in pipes, especially on the Sulaco. I don't know how to fix that. sometimes unwrenching and wrenching the pump connected will unstuck the gas. Also, wrenching/unwrenching pumps will alter pressure, without even turning them on. I am unsure why. Volume Pumps will work as intended, but set them to 10 liters a second, not default 200. Higher values seem to break air movement.
This sounds like faulty piping with the map not being properly looped. As far as I know, the Sulaco does not have a proper atmospheric loop set up, or I have yet to see it. Would love the map file so I could make changes!
HalfdeadKiller wrote:Manual Valves and the like seem to also cool down the air they are attached to. Correction. Attaching any pipe to some pipes seems to cool down the air in the pipes. By 100 celcius it seems.
As pressure decreases, so does temperature. Completely normal, as far as atmospherics on the Sulaco goes.


I am well versed with Atmospheric overhauls and would have no problems volunteering to revert/upgrade the atmospheric code to 3/25/2014 ZAS which I know to be bug free in these circumstances.

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HalfdeadKiller
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Re: Atmos Guide for Broken Atmos

Post by HalfdeadKiller » 13 May 2015, 12:51

Valzar. Its the equipment. I started as an Atmos Tech, I know how it -should- work, and how to use the equipment right. This shit, just does whatever the hell it wants to, for no reason. I had temperature dropping 100 celcius just by putting in a pipe! I was also GAINING pressure when trying to use a vent to pump air into a glass storage room. With pressure checks set to internal, and pressure set to 0 kPa. also the inverse with external pressure check, and 4500 kPa set. And pressure decreasing/increaseing does not automatically mean an increase or decrease in temperature. It sure as hell doesn't in normally functioning atmos.

Also. The Sulaco's atmos is simply pressure tanks, with a gas pump hooked to a distribution line. That's it. Nostromo piping is pretty much default.

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valzargaming
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Re: Atmos Guide for Broken Atmos

Post by valzargaming » 13 May 2015, 22:26

HalfdeadKiller wrote:Valzar. Its the equipment. I started as an Atmos Tech, I know how it -should- work, and how to use the equipment right. This shit, just does whatever the hell it wants to, for no reason. I had temperature dropping 100 celcius just by putting in a pipe! I was also GAINING pressure when trying to use a vent to pump air into a glass storage room. With pressure checks set to internal, and pressure set to 0 kPa. also the inverse with external pressure check, and 4500 kPa set. And pressure decreasing/increaseing does not automatically mean an increase or decrease in temperature. It sure as hell doesn't in normally functioning atmos.

Also. The Sulaco's atmos is simply pressure tanks, with a gas pump hooked to a distribution line. That's it. Nostromo piping is pretty much default.
Equipment or not, their affects on Atmopsherics is still dealt with in the Atmospherics, ZAS, and in some cases FEA folders. Also, converting the atmospheric system takes a great deal of time and a lot of code changes in a lot of unrelated places.

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HalfdeadKiller
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Re: Atmos Guide for Broken Atmos

Post by HalfdeadKiller » 15 May 2015, 00:44

Well... right... But if the equipment relies on Atmospherics code, which seems to be messed up in some way, then the equipment won't function right, which is what is happening right now.

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Sargeantmuffinman
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Re: Atmos Guide for Broken Atmos

Post by Sargeantmuffinman » 16 Jun 2015, 12:57

I now know how to fix the pressure!

Okay just release the air tanks to fix pressure. ONE air tank.

Maybe two if it is really fucked.

Oxygen wise get ONE O2 tank and release into the de-pressurised/de-oxygenated.

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Fickmacher
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Re: Atmos Guide for Broken Atmos

Post by Fickmacher » 21 Jun 2015, 16:56

I hope we don't have to deal with this shit in the Alpha.
Squad Leader, Engineer, Sentinel, Queen, Jackass Image

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Felkvir
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Re: Atmos Guide for Broken Atmos

Post by Felkvir » 22 Jun 2015, 09:39

ZAS will hunt you.


It will find you.




...


And it will kill you. :>

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