Tips 'n Tricks From Fick and Friends!

Player-made guides on how stuff works.
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Fickmacher
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Tips 'n Tricks From Fick and Friends!

Post by Fickmacher » 26 Jun 2015, 14:32

I may not be the most robust player on the server, but I know a few things. Feel free to comment here with your own pro-tips!
  • Alt-click is your friend: objects hidden underneath things are fully interactive by using alt + click. Whether welding a vent under a table, making a hidden wall underneath a poster, or sorting through a pile of equipment, you can use this to save time.

    Boxes in bags: if your box is in your pack, you can still add items to it without having it in your hand.

    Are they worth cloning: examine a corpse to see if their soul has departed. If not, you got a buddy looking for cloning!

    Unhug yourself: if you're quick enough, you can click on the hugger on your face in your equipment slot to take it off (though you'll still be knocked unconscious.)

    Extra knife: put a knife in your teeth by sticking it in your mask slot.

    Macros, macros, macros: the wiki page has a guide to using macros. If you're play a Sentinel, Spitter, Praetorian, or Carrier, this is essential!

    Don't evolve: Praetorians and Ravagers have drawbacks compared to their pre-evolved cousins. Spitters can use vents and have a significantly higher plasma regen, so only evolve into a Praetorian in siege situations. Ravagers are rarely useful, outside of extra damage/health, so be robust and stick with a warrior.

    One-two punch: If you're a runner or warrior, carry a facehugger in both hands. Pounce your target, use one hugger to remove the helmet, then ctrl + x to switch hands and slap them again! Bam, facehugged!

    No pocket flashlights: flashlights can be added to any gun, including pistols, so instead of putting flashlights into your pockets, put them on a pistol and put those in your pockets.

    Infinite lasers: so you're the Commander and aliens have breached Sulaco? Wrench a charger and pull it behind you to recharge your laser gun.

    Cigarettes: lighters can be put in your cigarette pack to save space, or, alternatively, use a welding tool like a badass.

    Escaping the nest: you can resist against nesting even while unconscious.

    Pre-vent crawl: if you plan on sticking around the area,alt + click the vent you plan to crawl through and hover your location to the preferred destination. If you gotta get out of there fast, you can pull up the menu and get there in just one click.
Added:

Useful guides! (More will be added.)

Mr. Penguin's Guide to Bullet Paths http://cm-ss13.com/viewtopic.php?f=94&t=1954
My Guide on Playing a Survivor http://cm-ss13.com/viewtopic.php?f=94&t=2341
Gromoi's Guide to Surgery http://cm-ss13.com/viewtopic.php?f=94&t=2180

Added via comments:

Butterrobber202: Pro-tip: Never forget your Gun (( This happens more than you think.... ))
Evilkyle24: When hunting as an alien, turn off night vision. This lets you see the range of the human's vision, and any active light sources! You can see them before they're even on the screen!
Dragon2323: 1: As a marine, you are the Corps' equivalent to some blood-red meat if you stray far from the other Marines. Medics are best on center formation behind the Squad Leader, Engineers on side formations behind the Standards.
2: Tramadol and Anti-toxin pills are the best thing to put in your armour as a medic.
3: Never lose your standard issue Tramadol pill from your survival box. That is the line between numb, painless life for a few minutes, and imminent death.
4: If you utilize the M37 shotgun, bind pump-shotgun to a key within reach. If you play on hotkeys, which movement is WASD due to, I'd suggest F or G.
5. Touching the L6 SAW is an equal act to killing yourself. Damage overtakes firerate, it's better as a semi-automatic rifle.
6. Drones, for the love of God, stay away from Marines with toolboxes.
7. Also stay away from Marines with M4A3 handguns and knives.
8. Spitters, keep in mind that you have a toggle for quick-spitting which will get in the way of hotkey examines.
9. If you have a handful of Marines around you after another has been hugged, do not waste time pulling them back. Pulling them back can allow the to-infect timer to count down even further, and you may lose a Marine for the next fight(s), depending on if they know what's coming, or if they have to go to the Sulaco.
10. ... Don't play Sulaco Medic if you don't know how to do surgery. Don't even fullstrip as a surgeon. Your waste of time will take players out of the round, especially if they got there as soon as the heavier symptoms of infection set in. Keep in mind that Sulaco Medics are usually all-purpose medical practitioners.
Last edited by Fickmacher on 03 Jul 2015, 22:53, edited 3 times in total.
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Re: Pro-Tips From Fickmacher and Friends!

Post by TopHatPenguin » 26 Jun 2015, 15:47

Learn where the bullets go should be one.
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Fickmacher
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Re: Pro-Tips From Fickmacher and Friends!

Post by Fickmacher » 26 Jun 2015, 16:08

Mr. Penguin wrote:Learn where the bullets go should be one.
I'd add that in, but you already made a guide on that. I may add the link to it in here when I get home.
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Re: Pro-Tips From Fickmacher and Friends!

Post by TopHatPenguin » 26 Jun 2015, 16:15

Fickmacher wrote: I'd add that in, but you already made a guide on that. I may add the link to it in here when I get home.
do whatever keeps ya happy Fick :)
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Re: Pro-Tips From Fickmacher and Friends!

Post by Butterrobber202 » 26 Jun 2015, 17:10

Pro-tip: Never forget your Gun (( This happens more than you think.... ))

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Re: Pro-Tips From Fickmacher and Friends!

Post by Evilkyle24 » 26 Jun 2015, 18:56

When hunting as an alien, turn off night vision. This lets you see the range of the human's vision, and any active light sources! You can see them before they're even on the screen!
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Re: Pro-Tips From Fickmacher and Friends!

Post by Fickmacher » 26 Jun 2015, 19:08

Updated with a couple guides, the added input, and fixed grammatical errors.
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Re: Pro-Tips From Fickmacher and Friends!

Post by Dragon2323 » 01 Jul 2015, 19:02

Well, here's ten nine tips. Saving space with the spoiler.
► Show Spoiler

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Re: Pro-Tips From Fickmacher and Friends!

Post by TopHatPenguin » 01 Jul 2015, 19:24

You need to rename this to Tips n Tricks with Fick
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Re: Pro-Tips From Fickmacher and Friends!

Post by Fickmacher » 01 Jul 2015, 20:11

Mr. Penguin wrote:You need to rename this to Tips n Tricks with Fick
YOU CLEVER BASTARD.
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Re: Tips 'n Tricks From Fick and Friends!

Post by LordeKilly » 03 Jul 2015, 20:53

A Mongol RP Tip~

If you can't picture yourself as a marine or can't find a personality you like, rewatch Aliens or Starship Troopers. ;)
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Re: Tips 'n Tricks From Fick and Friends!

Post by TopHatPenguin » 03 Jul 2015, 21:05

LordeKilly wrote:A Mongol RP Tip~

If you can't picture yourself as a marine or can't find a personality you like, rewatch Aliens or Starship Troopers. ;)
Well only watch the first SST the rest are mostly shit..
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Re: Tips 'n Tricks From Fick and Friends!

Post by JuanRico » 06 Jul 2015, 09:54

Mr. Penguin wrote: Well only watch the first SST the rest are mostly shit..
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Re: Tips 'n Tricks From Fick and Friends!

Post by Sargeantmuffinman » 13 Jul 2015, 03:47

You are a competent marine.....not a fucktard idiot.

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Re: Tips 'n Tricks From Fick and Friends!

Post by Steven Sneider » 13 Jul 2015, 17:29

Till alpha is permanent.Stay away from the LO line in the beginning for a few seconds.This way you stay away from the retardedness that is caused by marines and missing LO's.
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Re: Tips 'n Tricks From Fick and Friends!

Post by 1262 » 02 Aug 2015, 23:07

Share!
Are you a squad leader? Give out some of your grenades! What's the point of having all five if you get dragged off to an alien nest? Who knows? Maybe someone can use one of those grenades to prevent that from occuring? (and possibly cripple you) You have spare supply beacons too! Give one to a squaddie you consider second in command so in the event you die horribly they can get some ammo and avenge your death.

Are you a highly qualified medic? Awesome! But you might still get disabled. While standard marines might not be a doctor House, they certainly can use band-aids and gauze so leave a basic first aid kit or two in your squad preparation area, maybe it will be your bleeding they stop one time?

Oooh, you, you're smartgunner ain't cha? But what about that fancy flamethrower you can't carry? Perhaps you should ask your squad engineer if he has some spare space? Hell, he even has access to phoron tanks to top 'em up! You also get a riot shield, a medic or even a standard would definitely use that, definitely better than havjng it gather dust in squad prep area!

Share people! Sharing is caring! Better equipped your squad is the more likely you'll go home in one piece!

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