Specialist Guide
- Pictish20
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Re: Specialist Guide
So, question. What attachments can you slap on the GL? I've not been able to find it anywhere.
Charlton 'Stiffy' Cavalet-I'm probably in the CIC (or CL's office), by choice or RNG, who knows.
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
- Imperator_Titan
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Re: Specialist Guide
Only a magnetic harness. Same with the SADAR.Pictish20 wrote:So, question. What attachments can you slap on the GL? I've not been able to find it anywhere.
Just some funny moments.
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- Pictish20
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Re: Specialist Guide
Thanks.Imperator_Titan wrote:Only a magnetic harness. Same with the SADAR.
Charlton 'Stiffy' Cavalet-I'm probably in the CIC (or CL's office), by choice or RNG, who knows.
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
- xywenx00
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Re: Specialist Guide
You can see all the attachments you can slap on something here: wiki/Marine_Equipment Thought it seems that it needs a rework since the wiki says that the Grenade Launcher isn't part of the possible items you can slap the mag harness on.
- Pictish20
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Re: Specialist Guide
Yes. I've consulted that page quite often, but I knew you could put a mag harness on, from personal experience, and was wondering if there were more attachments that weren't marked on the page.xywenx00 wrote:You can see all the attachments you can slap on something here: wiki/Marine_Equipment Thought it seems that it needs a rework since the wiki says that the Grenade Launcher isn't part of the possible items you can slap the mag harness on.
Charlton 'Stiffy' Cavalet-I'm probably in the CIC (or CL's office), by choice or RNG, who knows.
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
- Steelpoint
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Re: Specialist Guide
My biggest issue with the Sniper nowadays is how fucking rare Sniper bullets are. Its honestly easier to keep the Grenade Launcher resupplied nowadays.
I may add that as a drawback to the guide later on, the general lack of bullets is a serious drawback. Now to mention how weak most of the sniper bullets are.
I may add that as a drawback to the guide later on, the general lack of bullets is a serious drawback. Now to mention how weak most of the sniper bullets are.
- Lokiki_01
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Re: Specialist Guide
Honestly, just use gyro with sniper rifle to make it a great secondary. And heavily modded M41 as primary. Boom - you're decent now.
SADAR is still kinda good to kill crushers from time to time. HE should be used only on T2s and Elite T1s, cause you won't do any damage to T3 with it. WP good for FF and scaring some xenos away. Tho bullets and other rockets with scare them off as fast.
Mosty SADAR is still good in good hands, I strongly suggest to hang out with B18 spec for HE + 6 nades combo for killing Queens.
About B18. Don't ever load HIDP nades, use only HEDP(red ones). Leave HIDP in briefing for others to take and become the strongest stun machine marines have. Never stop tossing nades on stunned Queen, you need all 6 for her to die.
SADAR is still kinda good to kill crushers from time to time. HE should be used only on T2s and Elite T1s, cause you won't do any damage to T3 with it. WP good for FF and scaring some xenos away. Tho bullets and other rockets with scare them off as fast.
Mosty SADAR is still good in good hands, I strongly suggest to hang out with B18 spec for HE + 6 nades combo for killing Queens.
About B18. Don't ever load HIDP nades, use only HEDP(red ones). Leave HIDP in briefing for others to take and become the strongest stun machine marines have. Never stop tossing nades on stunned Queen, you need all 6 for her to die.
'I'm totally not a Russian spy' - Yaroslav Arkanov the Colony Marshall
https://www.youtube.com/watch?v=wIwUiku ... e=youtu.be - HowTo solo the lowpop Almayer as hunter. Even when NGG sends Freelancer platoon to kill you
https://www.youtube.com/watch?v=wIwUiku ... e=youtu.be - HowTo solo the lowpop Almayer as hunter. Even when NGG sends Freelancer platoon to kill you
- Symbiosis
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Re: Specialist Guide
This post did not age well.Steelpoint wrote: ↑09 Aug 2017, 12:51My biggest issue with the Sniper nowadays is how fucking rare Sniper bullets are. Its honestly easier to keep the Grenade Launcher resupplied nowadays.
I may add that as a drawback to the guide later on, the general lack of bullets is a serious drawback. Now to mention how weak most of the sniper bullets are.
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
"Hey, did anyone bring any food with them?”
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- Redikalzip
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Re: Specialist Guide
Update for SADAR: Smoke after explosion was removed. And yah, it's good. (25 points for 1 crate with rockets)
Too for snipers, your maggs can't be refilled in cargo, only request new. (25 too for crate with maggs for M42A)
Too for snipers, your maggs can't be refilled in cargo, only request new. (25 too for crate with maggs for M42A)
Simon "ATOM" Sanford: "Use your brain and be a tactical man with your good aim for rifle"
I love my "SADAR".
I love my M56B without BC.
I love M41A with QF.
Be happy. Be marine.
Atole Bhu'ja
Son'ka Atoj'e
I love my "SADAR".
I love my M56B without BC.
I love M41A with QF.
Be happy. Be marine.
Atole Bhu'ja
Son'ka Atoj'e
- Steelpoint
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Re: Specialist Guide
Slightly updated the guide. Mostly just tidying up.
- Kesserline
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Re: Specialist Guide
Needing update on the Sniper loadout.
The "ammo issue" is no longer a problem. Thanks to Req revamp, you can have 6 per 6 incendiary mags for only 20 req points. If the flak is still quite useless and only used on a last resort basis you can start with :
- Around 2 to 3 Marksman mag (1 already loaded, 1 with your crate, 1 or 2 in RO already)
- Between 1 and 7 incendiary mags (1 in crate, until six more if the RO orders you a full crate or splits or whatever)
- Between 1 and 2 flak mags.
Sniper/Scout spec has become one of the most viable loadout in terms of ammo conservation.
By being the tacticoolest, the kindest, the awesomest person, you can easily begin your Spec sniper round with about 150 sniper bullets (which is quite enough to give you time to die horribly and/or spend your ammo before feeling the need to order a new box of sniper mags). So, unless RO and/or Cargo is uncompetent, or just dicks, you can have a faily amount of good stuff to shoot.
PS : by having a good secondary weapon (like M41 with RDS/EB or shotty with Gyro/Recoil), you can really avoid depending only on your sniper ammo.
SADAR is a medium loadout in terms of ammo and damage/killing potential (stun, big damage, stuff like that)
GL has still a big toll on a Req supplies, yet, you can order a grenade box for the B18 but damn.. Still 100 points. You can supply a lot of marines for that cost. But still, a B18 spec with GL can easily set the foundations for a Marine Major. With Medium/High pop rounds, you start with 2 boxes already, so you don't have to order one. But dayum.
The "ammo issue" is no longer a problem. Thanks to Req revamp, you can have 6 per 6 incendiary mags for only 20 req points. If the flak is still quite useless and only used on a last resort basis you can start with :
- Around 2 to 3 Marksman mag (1 already loaded, 1 with your crate, 1 or 2 in RO already)
- Between 1 and 7 incendiary mags (1 in crate, until six more if the RO orders you a full crate or splits or whatever)
- Between 1 and 2 flak mags.
Sniper/Scout spec has become one of the most viable loadout in terms of ammo conservation.
By being the tacticoolest, the kindest, the awesomest person, you can easily begin your Spec sniper round with about 150 sniper bullets (which is quite enough to give you time to die horribly and/or spend your ammo before feeling the need to order a new box of sniper mags). So, unless RO and/or Cargo is uncompetent, or just dicks, you can have a faily amount of good stuff to shoot.
PS : by having a good secondary weapon (like M41 with RDS/EB or shotty with Gyro/Recoil), you can really avoid depending only on your sniper ammo.
SADAR is a medium loadout in terms of ammo and damage/killing potential (stun, big damage, stuff like that)
GL has still a big toll on a Req supplies, yet, you can order a grenade box for the B18 but damn.. Still 100 points. You can supply a lot of marines for that cost. But still, a B18 spec with GL can easily set the foundations for a Marine Major. With Medium/High pop rounds, you start with 2 boxes already, so you don't have to order one. But dayum.
- Symbiosis
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Re: Specialist Guide
SADAR and B18 are high risk, high reward.
SADAR quite easily has the potential for being the #1 Spec loadout... with a battle buddy to assist them.
It is imperative that the SADAR Spec be assigned a Flametrooper. Its goal is to kill as many T2/Praetorians as possible. Wait for the SADAR To land a rocket, flamethrower the stunned/downed Xeno.
SADAR quite easily has the potential for being the #1 Spec loadout... with a battle buddy to assist them.
It is imperative that the SADAR Spec be assigned a Flametrooper. Its goal is to kill as many T2/Praetorians as possible. Wait for the SADAR To land a rocket, flamethrower the stunned/downed Xeno.
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
- Kesserline
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Re: Specialist Guide
Hot damn, totally right!
- Steelpoint
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Re: Specialist Guide
Sniper has indeed become more viable recently due to the requisitions revamp, I'll have to update the guide to account for the new changes.
Also, good marines to buddy up with makes all Spec weapons far more powerful. The RPG is definitely a great weapon to use and it only becomes more powerful with nearby Marines to capitalize on the AoE stun.
Also, good marines to buddy up with makes all Spec weapons far more powerful. The RPG is definitely a great weapon to use and it only becomes more powerful with nearby Marines to capitalize on the AoE stun.
- spookydonut
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Re: Specialist Guide
An update: the RPG is no longer visible when stored on armor, RPG-spec-armor or others. RPG spec armor is trash though, its the scout armor but you can only store the RPG on it.
- Jeser
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Re: Specialist Guide
Why trash tho, it gives RPG spec speed bonus, which is neat.
- spookydonut
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Re: Specialist Guide
It's the scout armor but you're limited only to the RPG for suit storage
- Steelpoint
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Re: Specialist Guide
Slowly getting around to updating the guide, added foundation entries for the two newer Spec kits, slightly updated other entries, and tossed in a new sidearm I like to use for some spec kits into the secondary weapons section.
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Re: Specialist Guide
When you do update it you should remove the smartgun part since it is no longer a spec kit.Steelpoint wrote: ↑15 Jun 2018, 00:52Slowly getting around to updating the guide, added foundation entries for the two newer Spec kits, slightly updated other entries, and tossed in a new sidearm I like to use for some spec kits into the secondary weapons section.
- ghost120
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Re: Specialist Guide
just read a note under the m56b smartgun imageDankAnimemes wrote: ↑16 Jun 2018, 18:01When you do update it you should remove the smartgun part since it is no longer a spec kit.
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- Lorem123
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Re: Specialist Guide
Is this guide updated for the most recent patches? I want to start playing Specialist but I don't want to make dumb mistakes due to outdated info.
Orlando Blackburn
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Re: Specialist Guide
Mostly accurate, but I'd not trust the RPG section yet since the RPG lacks the good stun abilities.
- Lorem123
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- Dauntasa
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Re: Specialist Guide
Also the Sniper doesn't get CAS binos, just regular binos.Steelpoint wrote: ↑01 Jul 2018, 13:12Mostly accurate, but I'd not trust the RPG section yet since the RPG lacks the good stun abilities.