Decent Setup Guide for New Players

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Arkondre
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Decent Setup Guide for New Players

Post by Arkondre » 28 Oct 2015, 18:53

Hello everyone,
This guide will encompass basic information that you need to know in order to start out on this server


Keep in mind, there may be other similar threads like this, and the wiki (of course) to refer to instead, so I will try to make this unique

--> When you start, you will start out near a Sleeper, dressed in undergarments
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-First of all, you have to go the cafeteria, use the vendors, and eat some food (until you aren't hungry anymore)
To reach the Cafeteria, you have to go southeast to the showers, and south through the airlocks further down
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-When you spawn, you will notice that you move slowly (due to hunger);
if you have eaten sufficient food, you will start moving normally (your speed also depends on whether you're walking/running)

-Check your ID and see which squad you belong to
Go to that squad's room, open a locker, and suit up (make sure to replace your undergarments with a uniform)
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- Get out and go to an equipment vendor
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This is where shit gets a little tricky
There are various weapons to choose from:

1.) A throwing knife- Personally, I don't use it much, but it is pretty useful to carry a few if you run out of ammo

2.) A combat knife- This is a must-have for any marine. Click on your boots with it in your active hand to sheath it there, and click on your boots again to unsheath it

3.) A shotgun- You need to carry it with both hands, pump it, and load each shell individually. It fits on your back slot, and packs a punch against less powerful Xenomorphs Image

4.) A pistol (M4A3)- You can fit this in about every spot on your body; low stopping power, but it's good for a fall-back weapon, or for killing Facehuggers Image

5.) A revolver (Magnum)- Basically the pistol's big brother; much higher stopping power, but lower rate of fire, and only 7 bullets capacity Image

6.) An assault rifle (Pulse Rifle)- A great weapon, moderate damage, 30 round capacity Image

7.) An SMG- 35 rounds, but low damage. Good for Specialists and marines who know how to use them Image

- After you've taken everything you can, make sure to load up on as much ammo as possible
You can put ammo in belts, pockets, armor, and backpacks

-->After all is done, get out, go back to the cafeteria
Take a left until you are in a large room.
If you joined earlier, wait in the room in the seat row with your squad's color
(Check the color of your gloves)
Wait until the Commander comes and starts/finishes briefing, and then leave when the eastern-most airlocks open
Click on a ladder to climb down, wait a couple moments...

-->When you're on the lower level, walk to the dropship, get in, and buckle yourself to a chair (click and drag yourself to a chair while on it)
-Wait for the shuttle to launch, and when it does, good luck!

This literally just the basics to setting up a loadout, but I only have one tip:
If a facehugger (tan scorpion looking thing) takes down a fellow marine, remove it from the poor bastard.
If it's too late, take it off, and drag him back to the dropship (ask for it to be sent back over radio), and wait for it to get to Sulaco. Take him to medbay, and do so quickly

If anything info is wrong, correct me
Last edited by Arkondre on 29 Oct 2015, 14:52, edited 1 time in total.

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Sargeantmuffinman
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Re: Decent Setup Guide for New Players

Post by Sargeantmuffinman » 29 Oct 2015, 08:42

Commander*
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Mac
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Re: Decent Setup Guide for New Players

Post by Mac » 29 Oct 2015, 09:33

Add the bald clause: if you're bald, you probably can't read this.
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Re: Decent Setup Guide for New Players

Post by Veradox » 29 Oct 2015, 16:39

This guide included the picture of me and my unused battle drill. Woo.
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Mac
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Re: Decent Setup Guide for New Players

Post by Mac » 29 Oct 2015, 17:23

I do like that this guide has pictures, I often have to drag people to the various points because they can't seem to follow verbal instructions.
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Arachnidnexus
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Re: Decent Setup Guide for New Players

Post by Arachnidnexus » 29 Oct 2015, 22:40

Maybe add a tidbit about the squad colors. I know that new players *cough me cough* have gotten stuck because a squad door opened without knowing which color is which squad. Also I believe pistols got nerfed and no longer fit in a lot of places in inventory anymore. :/

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northcote4
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Re: Decent Setup Guide for New Players

Post by northcote4 » 30 Oct 2015, 01:13

Arachnidnexus wrote:Maybe add a tidbit about the squad colors. I know that new players *cough me cough* have gotten stuck because a squad door opened without knowing which color is which squad. Also I believe pistols got nerfed and no longer fit in a lot of places in inventory anymore. :/
Aye. Pistols no longer fit in pockets, or webbing/armour slots (not sure about the largest webbing types).

They do, however, still fit in backpacks, suit storage, belts (and belt slots) and holsters.


Also, perhaps add a small addit as to how to actually REMOVE a hugger? I know I've seen more than a few marines save a facehugged marine, but not actually know how to remove the hugger.
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Arkondre
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Re: Decent Setup Guide for New Players

Post by Arkondre » 30 Oct 2015, 13:28

Okay, then
First of all, I remember when pistols could fit in webbing; I used to just carry a pistol and mag, now those days are over.
SO, pistols can't fit everywhere, I usually recommend putting them in your suit storage.

As for Facehuggers, Facehuggers can be removed by clicking and dragging the Facehugger's victim on you (obviously you have to be on an adjacent/diagonal tile), a window will pop up (what the victim is wearing), and look for the mask slot; this should say "Alien" ( I believe). Click on it, exit the window, and wait for the facehugger to appear on the ground. When it does, pull out a weapon and shoot it until it's a green, mangled, bloody mess. This ought to do it, I believe

Otherwise, if the aliens are one the Sulaco, remember one thing:
You aren't supposed to know any of the following information unless you witness an event that explains it ("Arr-pee")


Welding vents- Aliens can crawl through vents and pop up anywhere with vents; weld 'em
Big aliums- The bigger aliens can take a lot of damage
- the queen can scream, this will make you drop your weapon and stand still for approximately 3-4 seconds
-never use an SMG or pistol/magnum on them, make sure you and everyone else fire on it all at once. If you're alone, run

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Arkondre
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Re: Decent Setup Guide for New Players

Post by Arkondre » 30 Oct 2015, 13:30

As for squad colors, I think it's like this:
Usually I just play Alpha nad neglect all else-
Alpha is red
Charlie is purple
Delta is blue
Bravo is yellow

Now, I don't really know about this; if anyone knows and wants to correct me, please do mang

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Derpislav
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Re: Decent Setup Guide for New Players

Post by Derpislav » 31 Oct 2015, 20:00

Some info on weapons:
- The pistol used to be a last chance weapon, but now that it only fits into suit storage/backpack, there's no reason to use it all. The magnum fits there too and has more damage per mag.
It deals more damage than the SMG, but less than the rifle.

- The SMG can't do anything a gyroscope stabilized M41A can't. Same size, 5 rounds more, much less damage. Low accuracy.
It's good to use with another one-handed piece of equipment if the RO is asleep/a baldie again, though.

- The shotgun deals only slightly more damage per shot than the rifle, but it pierces armour. That means it's actually worse against runners than a rifle, but where most shots against a T2/T3 will deflect or get reduced, the shotgun will deal some damage.
High risk, medium reward. As good as the rifle in experienced hands.

- The magnum deals the highest amount of damage per shot, is reloaded faster than the shotgun, accurate, one handed and has some armour piercing. The god among weapons.
Seriously, the thing's so good it's almost like an oversight.

- The rifle is looked down at because it's not tacticool or unique. Truth is, it's the most versatile and "solid" weapon. Slightly less damage than the shotgun, but 30 rounds. Good accuracy. Can be modified to be used one-handed and essentially becomes SMG on steroids. Superior suppressive fire.
You need to have a good hang of the game to make a good use of the magnum's 6 rounds, but you don't need any special skills to make use of the M41A. Point and click, the gun will do everything for you.



EDIT: The damage values I had were slightly old, thankfully, magnum's damage was nerfed to slightly more than the rifle, and shotgun deals the most damage now.
Last edited by Derpislav on 01 Nov 2015, 15:48, edited 1 time in total.
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Mark Valentine
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Re: Decent Setup Guide for New Players

Post by Mark Valentine » 31 Oct 2015, 23:37

I support and approve of this guide.

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Re: Decent Setup Guide for New Players

Post by ItsTheSleepy » 01 Nov 2015, 00:43

Very informative and well put together guide! Well done!
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