Casany wrote: i ONLY take a shotgun and put pistols in my armor and backpack, and use the unique action button inside the weapons tab
But doesn't that make you shoot slower and be less efficient?
Casany wrote: i ONLY take a shotgun and put pistols in my armor and backpack, and use the unique action button inside the weapons tab
You can't macro .click them directly. They are referenced in code with pixel positions, so someone would need to change how that works in order for you to individually target them.username123 wrote: Is there a way to .click damage-zone? i wanted to make a macro to quickly heal marines as medic with brute kits by just using the macros while i quickly click the marines without the need of using the health analyzer, i tried .click chest/head/groing and it didn't work, but for some reason, .click damage-zone is a macro, but it won't do anything.
Yes, but it also makes my reflexes faster, since i have to move my mouse and click really fast. i see it better then macrosJay Burns wrote:
But doesn't that make you shoot slower and be less efficient?
to the 'key' section and, .click
to the 'command' section, then hitting okay - and it doesn't come up on the list. What gives?Eject-magazine\nActivate-Held-Object\nSwap-Hand\say "Reloading!"
Rob606 wrote:Not sure what I'm doing wrong, adding
Isn't a key., .click
is.,
Isn't a valid command.Eject-magazine\nActivate-Held-Object\nSwap-Hand\say "Reloading!"
is..click Eject-magazine\nActivate-Held-Object\nSwap-Hand\say "Reloading!"
Do you mean the .dmf file? If so, it doesn't matter.Rob606 wrote:ahh, so I add the .click to the command instead of the key?
Thanks, I'll give it a try.
edit - as a question, does it matter that I've added these macros to the macros.cmf file rather than in the CM client?
It is that moment in life you know...We are fucked.Casany wrote:I've never used a macro a day in my life...
can we use some "sleep" command to make up for this cooldown problem?forwardslashN wrote:There is a built in click cooldown for anything but UI elements. So clicking items would mean it's triggered on the first item you click on, meaning it will fail on the rest. You can't click anything that you cannot see, such as items hidden in backpacks that do not show up on the UI. The same way you can't click something outside of your client's view.
You cannot sleep during a macro, without outside programs.Miranda wrote:can we use some "sleep" command to make up for this cooldown problem?
no command to make up for the cooldown delay(that's what i meant by "sleep") when clicking items?forwardslashN wrote:You cannot sleep during a macro, without outside programs.
Doesn't work. I can no longer be of any purpose and my ability to grab my mag harnessed gun is severely dampened by the delay.Rob606 wrote:Well, with the recent nerf to .click, how are people adjusting their quality of life macros?
Unfortunately, such a macro is obsolete with a recent disable for .click macros, and there is currently no way to do such a thing.Dolth wrote:I am trying to get a macro to draw M41A from suit-storage, I currently managed to put M41A in the suit, but can't manage to take it out with a macro, would need some help. Expected macro : One button to put M41A in the back, drawing flamer from suit storage. And the opposite.
Well .click macros were disabled for mobs/environment, but they still work for your UI. Sorry for that mistake.Dolth wrote:You realize the .click to put a weapon in suit storage currently works? So far it'll be a gain of time to switch between two weapons, yet I'll still have to go and seek the backup weapon itself with a click. Sigh.