General knowledge, tips and tricks.

Player-made guides on how stuff works.
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Yottawhat
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Re: General knowledge, tips and tricks.

Post by Yottawhat » 26 Apr 2016, 20:15

New trick I found. If you clear eggs as a larva you get one point of progress on your evolution meter.
Alien shitposter.

Egorkor
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Re: General knowledge, tips and tricks.

Post by Egorkor » 27 Apr 2016, 03:34

when chasin' an alien, always stay away from the corners if it runs behind them - you may get pounced at or run into a hugger they leave there.
if a marine gets pounced at, try to get on the same tile-line as him and the alien ontop and shoot down that line - or, if you feel lucky, click the alien. that'll lessen the chances of you hitting the guy beneath. if you're roughly familiar with the pounce timing, stop firing prior to the stun wearing off - especially if the alien is in critical. chances are high that you'll just hit the marine that'll stand up and not the alien in critical, holding fire for a tick then finishin' the job once the marine walks off never hurts.

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Derpislav
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Re: General knowledge, tips and tricks.

Post by Derpislav » 05 Jun 2016, 18:36

Click and drag the wheelchair's sprite to your own to grip the handles. Using it like this doesn't occupy your hands and most importantly, prevents bone movement - just dragging a wheelchair will kill the wounded. Just make sure to let go of the wheelchair and drag it up ladders - the whole "grip" mechanics doesn't work with Z-level transitions and will permamently bond you to the same movements, even though you're on different z-levels with different obstacles.
It's horrible.
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Surrealistik
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Re: General knowledge, tips and tricks.

Post by Surrealistik » 05 Jun 2016, 19:22

Has Hyperzine been changed to improve sleep recovery? The only (chem dispenser) anti-sleep chems I know of are Synaptizine, which you never want to add to a cryomix, and Dylovene.

Also I find smoke removal of reagents pretty exploity, but I don't think the admins have ever ruled against it so it's fair game as far as I know.
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ParadoxSpace
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Re: General knowledge, tips and tricks.

Post by ParadoxSpace » 09 Jun 2016, 15:33

As a boiler, set your icons to 32x32
Enjoy true supervision

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Azmodan412
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Re: General knowledge, tips and tricks.

Post by Azmodan412 » 09 Jun 2016, 15:46

Do not engage predators unless you want to be raped hard by them. They are OP.
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Surrealistik
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Re: General knowledge, tips and tricks.

Post by Surrealistik » 09 Jun 2016, 15:58

I wonder if Predators are vulnerable to killchems, and whether Iron Bear B Gone would work on them. Hmm...
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

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Derpislav
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Re: General knowledge, tips and tricks.

Post by Derpislav » 09 Jun 2016, 16:21

They are very vulnerable to killchems. Ask Jones. He overdosed on my battle stimulants he found discarded by a medic. His death was almost instant.

Probably a bug in HOW fast they die, but even if it was working properly, they would react like humans, I bet.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
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Surrealistik
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Re: General knowledge, tips and tricks.

Post by Surrealistik » 09 Jun 2016, 18:49

Guess I should update the name of that recipe then.
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
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TopHatPenguin
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Re: General knowledge, tips and tricks.

Post by TopHatPenguin » 10 Jun 2016, 19:25

It takes 20 seconds on average to break out of resin cuffs.
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