Meleenomicon - Samurai Edition
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Meleenomicon - Samurai Edition
Are you tired of getting shrekt in Meleenomicon combat with aliens or predators? Are you tired of Carson tabling disabling you? Well do I have the thing for you! A samurais guide to melee combat. Only $500m.
A samurai must always be prepared. He must feed, Breathe, and most of all prepare for war. As you awake from your slumber you must notice your hungry, well have some honor and let the lady men eat first, head to the RO and grab yourself your "katana" this is your first task in the way of bushido, thus marking your path of 1000 steps. Head on over and grab some tofu and rice, break off your Panda Express chopsticks and dig in, but not too fast because stomach cramps.
Once you're finished eating, head over and gear up, don't worry about the backpack all you need is katana.
A common marinesamurai load out is provided below but feel free to be different and become your own bird and ride your own wind.
Head - Your honorable helmet. ( slit your wrist and draw your clan symbol in blood on your armor. It strikes fear in the enemy .)
Body Vest - A tanto for easy usage. A grenade for instant seppuku (not that an honorable samurai as yourself will ever need to.)
Boots - A wakizashi ( Common samurais carried 3 blades)
Sash - A archers short gun (service pistols) and at least one cartridge set for it. Another grenade, a torch to lift the way, some emergency rice (for food) and a cloth wrapping to heal sustained injuries. Fill the rest if any with long gun shots (pulse rifle).
Back - Katana
Pockets - herbal ointment (Katanas often gave sores from combat that led to infections and loss of fingers) and a cyber pigeon (station bounced)
WIP
A samurai must always be prepared. He must feed, Breathe, and most of all prepare for war. As you awake from your slumber you must notice your hungry, well have some honor and let the lady men eat first, head to the RO and grab yourself your "katana" this is your first task in the way of bushido, thus marking your path of 1000 steps. Head on over and grab some tofu and rice, break off your Panda Express chopsticks and dig in, but not too fast because stomach cramps.
Once you're finished eating, head over and gear up, don't worry about the backpack all you need is katana.
A common marinesamurai load out is provided below but feel free to be different and become your own bird and ride your own wind.
Head - Your honorable helmet. ( slit your wrist and draw your clan symbol in blood on your armor. It strikes fear in the enemy .)
Body Vest - A tanto for easy usage. A grenade for instant seppuku (not that an honorable samurai as yourself will ever need to.)
Boots - A wakizashi ( Common samurais carried 3 blades)
Sash - A archers short gun (service pistols) and at least one cartridge set for it. Another grenade, a torch to lift the way, some emergency rice (for food) and a cloth wrapping to heal sustained injuries. Fill the rest if any with long gun shots (pulse rifle).
Back - Katana
Pockets - herbal ointment (Katanas often gave sores from combat that led to infections and loss of fingers) and a cyber pigeon (station bounced)
WIP
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Re: Meleenomicon - Samurai Edition
what's with the epic meme guides being posted all o'er the place recently, eh?
- Ms.Degrasse
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Re: Meleenomicon - Samurai Edition
Laughed a lot with this one. XD
But there IS an actual way - in the the current game mechanics version - for going melee.
And even is possible to write a guide on it.
Hum... Let's go! ^^
BEST ROLES FOR GOING MELEE: Commander, Executive Officer, MP and Speciallist.
ARMOUR: The best one for the speciallist is the B18 from his prep room. For the other roles, it's the Riot Armour that you can pick at the brig lockers or on the bridge.
Having the B18 or riot armour is important for the added defense on HEAD, LEGS and ARMS (you can't parry blows directed to those areas).
WEAPONS: Dual wielding is important for the stacked chance of defending from enemy attacks.
For the commander, use the Ceremonial Sword from his locker to attack and a M2132 Machete from requisitions office for defending.
The Executive officer may grab two machetes, or one machete and a shield if he finds one.
The speciallist easily equips himself with a riot shield (from his prep room) and a machete.
Same goes for the MP - but this one will have a hard time obtaining a machete and/or a shield (not all req. officer will give him a machete easily unless the Sulaco is already under attack) BUT this char is at an advantage if he equips a sunglass and use his flashbang grenades against the xenomorphs.
WILL IT BLEND?
Yes... It works!
You can go melee as a regular marine, and eventually succeed in killing a xenomorph. - Specially if you are being assisted.
You may also use less-than-ideal weapons that don't give you the possibility of parrying (like the marine knife), and succeed too - specially versus an already injuried alien.
But having the best equipment puts you on a advantage. It's actually possible to go solo against a T3 and slay the xenomorph on certain circunstances.
TIPS TO NEVER FORGET?
- Be specially careful about paralysing attacks that aren't based on projectiles. The queen's screech and the crusher's stomp -> that is what I am talking about. The safer way for meleeing against those xenomorphs is keeping a distance, waiting them to use the paralysing attack against other marines first and only then you go rushing to them.
- If a crusher charges against you, it's game over too. Also mind the boiler's gasseous attacks.
- Don't rush into a large group of xenomorphs. If one of them succeeds in tackling you, it's game over.
- Riot and B18 armour makes you slow. 15 units of hyperzine is a good remedy for this. (Ask for this to the doctors, CMO or Researcher.)
- Wanna be a true berzerker? Add in up to 20 units of oxycodone or 30 units of tramadol before getting to action. All pain in the world won't stop you and those chems are long lasting. (Only bloodloss or death will stop you, of course.)
And for a healing factor, like Wolverine's? Also pop in 30 units of tricordrazine and 30 of bicaridine right before entering combat. (You may use other healing chems too, but those are the most helpful.) Not only the medbay staff but also a combat medic can supply most of those chems to you.
- Assistance is important. Work with your team. Tell them about your tactics if applicable. Having a smartgunner behind you, a groop or shooters with good aim nearby and/or a medic or doctor is always a good thing.
- If all else fails, it's time for "troubleshooting". (Pack long range weaponry with you too.)
But there IS an actual way - in the the current game mechanics version - for going melee.
And even is possible to write a guide on it.
Hum... Let's go! ^^
BEST ROLES FOR GOING MELEE: Commander, Executive Officer, MP and Speciallist.
ARMOUR: The best one for the speciallist is the B18 from his prep room. For the other roles, it's the Riot Armour that you can pick at the brig lockers or on the bridge.
Having the B18 or riot armour is important for the added defense on HEAD, LEGS and ARMS (you can't parry blows directed to those areas).
WEAPONS: Dual wielding is important for the stacked chance of defending from enemy attacks.
For the commander, use the Ceremonial Sword from his locker to attack and a M2132 Machete from requisitions office for defending.
The Executive officer may grab two machetes, or one machete and a shield if he finds one.
The speciallist easily equips himself with a riot shield (from his prep room) and a machete.
Same goes for the MP - but this one will have a hard time obtaining a machete and/or a shield (not all req. officer will give him a machete easily unless the Sulaco is already under attack) BUT this char is at an advantage if he equips a sunglass and use his flashbang grenades against the xenomorphs.
WILL IT BLEND?
Yes... It works!
You can go melee as a regular marine, and eventually succeed in killing a xenomorph. - Specially if you are being assisted.
You may also use less-than-ideal weapons that don't give you the possibility of parrying (like the marine knife), and succeed too - specially versus an already injuried alien.
But having the best equipment puts you on a advantage. It's actually possible to go solo against a T3 and slay the xenomorph on certain circunstances.
TIPS TO NEVER FORGET?
- Be specially careful about paralysing attacks that aren't based on projectiles. The queen's screech and the crusher's stomp -> that is what I am talking about. The safer way for meleeing against those xenomorphs is keeping a distance, waiting them to use the paralysing attack against other marines first and only then you go rushing to them.
- If a crusher charges against you, it's game over too. Also mind the boiler's gasseous attacks.
- Don't rush into a large group of xenomorphs. If one of them succeeds in tackling you, it's game over.
- Riot and B18 armour makes you slow. 15 units of hyperzine is a good remedy for this. (Ask for this to the doctors, CMO or Researcher.)
- Wanna be a true berzerker? Add in up to 20 units of oxycodone or 30 units of tramadol before getting to action. All pain in the world won't stop you and those chems are long lasting. (Only bloodloss or death will stop you, of course.)
And for a healing factor, like Wolverine's? Also pop in 30 units of tricordrazine and 30 of bicaridine right before entering combat. (You may use other healing chems too, but those are the most helpful.) Not only the medbay staff but also a combat medic can supply most of those chems to you.
- Assistance is important. Work with your team. Tell them about your tactics if applicable. Having a smartgunner behind you, a groop or shooters with good aim nearby and/or a medic or doctor is always a good thing.
- If all else fails, it's time for "troubleshooting". (Pack long range weaponry with you too.)
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- Posts: 104
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Re: Meleenomicon - Samurai Edition
Ms.Degrasse wrote:Laughed a lot with this one. XD
But there IS an actual way - in the the current game mechanics version - for going melee.
And even is possible to write a guide on it.
Hum... Let's go! ^^
BEST ROLES FOR GOING MELEE: Commander, Executive Officer, MP and Speciallist.
ARMOUR: The best one for the speciallist is the B18 from his prep room. For the other roles, it's the Riot Armour that you can pick at the brig lockers or on the bridge.
Having the B18 or riot armour is important for the added defense on HEAD, LEGS and ARMS (you can't parry blows directed to those areas).
WEAPONS: Dual wielding is important for the stacked chance of defending from enemy attacks.
For the commander, use the Ceremonial Sword from his locker to attack and a M2132 Machete from requisitions office for defending.
The Executive officer may grab two machetes, or one machete and a shield if he finds one.
The speciallist easily equips himself with a riot shield (from his prep room) and a machete.
Same goes for the MP - but this one will have a hard time obtaining a machete and/or a shield (not all req. officer will give him a machete easily unless the Sulaco is already under attack) BUT this char is at an advantage if he equips a sunglass and use his flashbang grenades against the xenomorphs.
WILL IT BLEND?
Yes... It works!
You can go melee as a regular marine, and eventually succeed in killing a xenomorph. - Specially if you are being assisted.
You may also use less-than-ideal weapons that don't give you the possibility of parrying (like the marine knife), and succeed too - specially versus an already injuried alien.
But having the best equipment puts you on a advantage. It's actually possible to go solo against a T3 and slay the xenomorph on certain circunstances.
TIPS TO NEVER FORGET?
- Be specially careful about paralysing attacks that aren't based on projectiles. The queen's screech and the crusher's stomp -> that is what I am talking about. The safer way for meleeing against those xenomorphs is keeping a distance, waiting them to use the paralysing attack against other marines first and only then you go rushing to them.
- If a crusher charges against you, it's game over too. Also mind the boiler's gasseous attacks.
- Don't rush into a large group of xenomorphs. If one of them succeeds in tackling you, it's game over.
- Riot and B18 armour makes you slow. 15 units of hyperzine is a good remedy for this. (Ask for this to the doctors, CMO or Researcher.)
- Wanna be a true berzerker? Add in up to 20 units of oxycodone or 30 units of tramadol before getting to action. All pain in the world won't stop you and those chems are long lasting. (Only bloodloss or death will stop you, of course.)
And for a healing factor, like Wolverine's? Also pop in 30 units of tricordrazine and 30 of bicaridine right before entering combat. (You may use other healing chems too, but those are the most helpful.) Not only the medbay staff but also a combat medic can supply most of those chems to you.
- Assistance is important. Work with your team. Tell them about your tactics if applicable. Having a smartgunner behind you, a groop or shooters with good aim nearby and/or a medic or doctor is always a good thing.
- If all else fails, it's time for "troubleshooting". (Pack long range weaponry with you too.)
Mind if I steal this gem and give it a twang of copyrighted asianhumor?
- Ms.Degrasse
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Re: Meleenomicon - Samurai Edition
Not even a little, my friend. Use my text at will. - Let's do the ultimate epic-parody collab! ^^Shadowling1232 wrote:
Mind if I steal this gem and give it a twang of copyrighted asianhumor?
P.S.: I forgot to mention the facehuggers in general and the carrier in particular. (One of the reasons it's important to pack a gun. and also one of the Xenomorphs with a paralyzing attack to be watched.)
Add this bit.
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Re: Meleenomicon - Samurai Edition
Will do, lettus make an amazing collab!Ms.Degrasse wrote: Not even a little, my friend. Use my text at will. - Let's do the ultimate epic-parody collab! ^^
P.S.: I forgot to mention the facehuggers in general and the carrier in particular. (One of the reasons it's important to pack a gun. and also one of the Xenomorphs with a paralyzing attack to be watched.)
Add this bit.
- Azmodan412
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Re: Meleenomicon - Samurai Edition
I... may... just end up using this for my specialist build.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
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Re: Meleenomicon - Samurai Edition
I feel honoredAzmodan412 wrote:I... may... just end up using this for my specialist build.
- freemysoul
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Re: Meleenomicon - Samurai Edition
Pfft, Two riot shields, One on the back, one in the front.
TURTLE MODE ACTIVATE
TURTLE MODE ACTIVATE
- Karmac
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Re: Meleenomicon - Samurai Edition
Why not three shields?freemysoul wrote:Pfft, Two riot shields, One on the back, one in the front.
TURTLE MODE ACTIVATE
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Mook476
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Re: Meleenomicon - Samurai Edition
Holy shit this is actually pretty good lmao that's a gem alrightMs.Degrasse wrote:Laughed a lot with this one. XD
But there IS an actual way - in the the current game mechanics version - for going melee.
And even is possible to write a guide on it.
Hum... Let's go! ^^
BEST ROLES FOR GOING MELEE: Commander, Executive Officer, MP and Speciallist.
ARMOUR: The best one for the speciallist is the B18 from his prep room. For the other roles, it's the Riot Armour that you can pick at the brig lockers or on the bridge.
Having the B18 or riot armour is important for the added defense on HEAD, LEGS and ARMS (you can't parry blows directed to those areas).
WEAPONS: Dual wielding is important for the stacked chance of defending from enemy attacks.
For the commander, use the Ceremonial Sword from his locker to attack and a M2132 Machete from requisitions office for defending.
The Executive officer may grab two machetes, or one machete and a shield if he finds one.
The speciallist easily equips himself with a riot shield (from his prep room) and a machete.
Same goes for the MP - but this one will have a hard time obtaining a machete and/or a shield (not all req. officer will give him a machete easily unless the Sulaco is already under attack) BUT this char is at an advantage if he equips a sunglass and use his flashbang grenades against the xenomorphs.
WILL IT BLEND?
Yes... It works!
You can go melee as a regular marine, and eventually succeed in killing a xenomorph. - Specially if you are being assisted.
You may also use less-than-ideal weapons that don't give you the possibility of parrying (like the marine knife), and succeed too - specially versus an already injuried alien.
But having the best equipment puts you on a advantage. It's actually possible to go solo against a T3 and slay the xenomorph on certain circunstances.
TIPS TO NEVER FORGET?
- Be specially careful about paralysing attacks that aren't based on projectiles. The queen's screech and the crusher's stomp -> that is what I am talking about. The safer way for meleeing against those xenomorphs is keeping a distance, waiting them to use the paralysing attack against other marines first and only then you go rushing to them.
- If a crusher charges against you, it's game over too. Also mind the boiler's gasseous attacks.
- Don't rush into a large group of xenomorphs. If one of them succeeds in tackling you, it's game over.
- Riot and B18 armour makes you slow. 15 units of hyperzine is a good remedy for this. (Ask for this to the doctors, CMO or Researcher.)
- Wanna be a true berzerker? Add in up to 20 units of oxycodone or 30 units of tramadol before getting to action. All pain in the world won't stop you and those chems are long lasting. (Only bloodloss or death will stop you, of course.)
And for a healing factor, like Wolverine's? Also pop in 30 units of tricordrazine and 30 of bicaridine right before entering combat. (You may use other healing chems too, but those are the most helpful.) Not only the medbay staff but also a combat medic can supply most of those chems to you.
- Assistance is important. Work with your team. Tell them about your tactics if applicable. Having a smartgunner behind you, a groop or shooters with good aim nearby and/or a medic or doctor is always a good thing.
- If all else fails, it's time for "troubleshooting". (Pack long range weaponry with you too.)
Joakim 'Mook Sundberg some meme aka BIG DOG.
Bakuub R'ka some pred.
Bakuub R'ka some pred.