Oh right; with an empty aid kit, you could get 21 autoinjectors. Meaning with Tekno's strategy of getting a NRA medkit/basic aid kit stuffed with ammo, you could be ready for just about anything.Rey wrote:Syringe cases are greatly underappreciated, you can stuff almost anything in them and then use the hand labeler in medbay for quick access.
So you could use 2 spaces in the medic bag to have 6 more quicklots/bicardine/tricord injectors, etc.
It is also a good idea to grab 2 dylovene/kelotane pill bottles and just move 7 of the pills into the other, because by default there are only 7 in there but it can contain up to 14.
A comprehensive guide to the Squad Medic
- completelynewguy
- Registered user
- Posts: 558
- Joined: 15 May 2016, 18:17
- Location: Washington, USA
Re: A comprehensive guide to the Squad Medic
- TeknoKot
- Donor
- Posts: 540
- Joined: 03 Dec 2015, 10:19
Re: A comprehensive guide to the Squad Medic
So, after a long time of looking at the best medical loadouts, I always went with this:
Two advanced kits.
Two emptied out first aid kits, filled with ammo.
Defibrilator.
Two stasis bags. Now notice, these all go to your backpack.
For combat lifesaver belt, empty out gauzes, ointments, 2x kelotane injectors, 2x dylovene injectors, oxycodone injector. Now, replace them with pill bottles of kelotane, inaprovaline, dylovene, antibiotics, tramadol, keep Russian Red as SM sometimes can land into planet too, then add in four quick clots for empty space to fill. Notice, if you get pill bottles of bicaridine, dex plus, peridaxon, imidazoline, you can always empty out other injectors for space, pills are superior.
Put a health analyzer and hypospray in armour and you're golden.
Now, combat equipment? Get an M41A rifle, harness, webbing and grip. Put mags into your pockets and webbing. Every time you are out of mags, get out your first aid kits for it, stored 7 mags, empty it out to your webbing and pockets, keep the kit for further use.
That's pretty much it. Katya the combat medic always approves anyone using this loadout.
Two advanced kits.
Two emptied out first aid kits, filled with ammo.
Defibrilator.
Two stasis bags. Now notice, these all go to your backpack.
For combat lifesaver belt, empty out gauzes, ointments, 2x kelotane injectors, 2x dylovene injectors, oxycodone injector. Now, replace them with pill bottles of kelotane, inaprovaline, dylovene, antibiotics, tramadol, keep Russian Red as SM sometimes can land into planet too, then add in four quick clots for empty space to fill. Notice, if you get pill bottles of bicaridine, dex plus, peridaxon, imidazoline, you can always empty out other injectors for space, pills are superior.
Put a health analyzer and hypospray in armour and you're golden.
Now, combat equipment? Get an M41A rifle, harness, webbing and grip. Put mags into your pockets and webbing. Every time you are out of mags, get out your first aid kits for it, stored 7 mags, empty it out to your webbing and pockets, keep the kit for further use.
That's pretty much it. Katya the combat medic always approves anyone using this loadout.
"I'm a soldier, that means I'm the defendant and the judge."
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
- Undeademon
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- Joined: 15 Sep 2016, 09:58
- Byond: Undeademon
Re: A comprehensive guide to the Squad Medic
Oi, one thing that isn't covered, is Combat Medic's knowledge of surgery.
On the wiki of course, it still says ...
On the wiki of course, it still says ...
If this has changed or not, it should be reiterated, not left to interpretation if it is or is not permitted.Combat Medic: You don't know how to perform a surgical operation. Improvised or not, you have no knowledge of surgery as you are a combat medic and not a field surgeon. Surgery is handled only by the trained Sulaco doctors.
- nerocavalier
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- Location: Sipping cocoa in a screaming Medbay
- Byond: NeroCavalier
Re: A comprehensive guide to the Squad Medic
Medics aren't allowed to do surgery.
Troublesome, as usual.
- Joe4444
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- Location: land of the sheep
Re: A comprehensive guide to the Squad Medic
yet....we were going to have medics know basic surgery but that got replaced with splinting everywhere on the body.it might be added later,who knows.nerocavalier wrote:Medics aren't allowed to do surgery.
- Jesstreeter
- Registered user
- Posts: 27
- Joined: 24 Apr 2016, 22:29
Re: A comprehensive guide to the Squad Medic
Medics should never attempt to do surgery, simple as that. What I meant by the "Surgery is required" labels is that only doctors can fix it on a permanent basis.
Furthermore, this guide hasn't been updated in over six months and severely needs to be revised and rewritten, although I'm not even sure I'm qualified to do this anymore.
Furthermore, this guide hasn't been updated in over six months and severely needs to be revised and rewritten, although I'm not even sure I'm qualified to do this anymore.
- Swagile
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- Byond: Swagile
Re: A comprehensive guide to the Squad Medic
Due to the new fire update, replace the hypo in your backpack with a fire extinguisher. Fire currently is even worse than AP due to its consistent fire damage that happens RAPIDLY, so if you don't put them down almost IMMEDIATELY, then they are going into crit from just fire alone.
That adjustment to the OP's loadout has saved more people than anything I could have stuffed into that hypo in my backpack.
That adjustment to the OP's loadout has saved more people than anything I could have stuffed into that hypo in my backpack.
- Kavrick
- Registered user
- Posts: 273
- Joined: 16 Apr 2016, 02:36
Re: A comprehensive guide to the Squad Medic
Not a a fan of this heavy trico and brute kit abuse. Trico is incredibly slow and terrible in the heat of battle, using brute kits for everything will cause you to run out at the worst time, bandage what is low damaged and reserve brute kits for high damage areas. Also should note that peri overdoses at 10, not 15 like a lot of drugs, and you should only ever have to give 5. Also hypospray isnt in medic vendor, its in doctor vendor, you have to request it, same goes for peri
Here are some extra tips that are extremely useful
Peri overdoses at 10, more than 5 still gives toxin damage and you wont ever need more than 5
If a marine is taking oxygen damage without low blood, it means he has organ damage, peri fixes this
On the note of organ damage, if there is oxygen damage like mentioned before and there are broken bones, this means the chest is broken, splint to prevent more organ damage
Splinting head also prevents brain damage if its broken
Grabbing someone with grab intent will prevent wounds opening when dragging
Roller beds allow you to move injured quickly without the chance of wounds opening
You can also throw wounded to safety, this wont damage if they don't hit a wall but i consider this bad rp
Dyvo counters anesthetics
Sleeper can do something called "dialysis" which removes all chemicals from someone's bloodstream, this fills up a beaker that can be removed and emptied. This meathod is for removing harmful substances and to stop overdoses
Drag away fellow marines and then remove their facehuggers to prevent infection ASAP, immediately treat head damage this causes because doing this twice without treating will cause skull break.
Flasks can be filled with healing chemicals and then stored in helmet
Hyposprays can be refilled with bottles, as soon as you get your hypospray you can empty it into yourself and fill it with something different
Syringes can be instantly injected by harm intenting someone, although this breaks the needle and will waste 5 units
THE ULTIMATE TIP FOR NEWBIES: non container medical items, such as bottles, auto injectors, needles, defibs and hyposprays can be instantly refilled by restocking them into the vendor and then vended again, to restock, you drag the item onto the vendor, doing so will INSTANTLY RECHARGE DEFIBS
Here are some extra tips that are extremely useful
Peri overdoses at 10, more than 5 still gives toxin damage and you wont ever need more than 5
If a marine is taking oxygen damage without low blood, it means he has organ damage, peri fixes this
On the note of organ damage, if there is oxygen damage like mentioned before and there are broken bones, this means the chest is broken, splint to prevent more organ damage
Splinting head also prevents brain damage if its broken
Grabbing someone with grab intent will prevent wounds opening when dragging
Roller beds allow you to move injured quickly without the chance of wounds opening
You can also throw wounded to safety, this wont damage if they don't hit a wall but i consider this bad rp
Dyvo counters anesthetics
Sleeper can do something called "dialysis" which removes all chemicals from someone's bloodstream, this fills up a beaker that can be removed and emptied. This meathod is for removing harmful substances and to stop overdoses
Drag away fellow marines and then remove their facehuggers to prevent infection ASAP, immediately treat head damage this causes because doing this twice without treating will cause skull break.
Flasks can be filled with healing chemicals and then stored in helmet
Hyposprays can be refilled with bottles, as soon as you get your hypospray you can empty it into yourself and fill it with something different
Syringes can be instantly injected by harm intenting someone, although this breaks the needle and will waste 5 units
THE ULTIMATE TIP FOR NEWBIES: non container medical items, such as bottles, auto injectors, needles, defibs and hyposprays can be instantly refilled by restocking them into the vendor and then vended again, to restock, you drag the item onto the vendor, doing so will INSTANTLY RECHARGE DEFIBS
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- Sleepy Retard
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Re: A comprehensive guide to the Squad Medic
Currently outdated + defunct, replacing any mention of it on the wiki with either a more up to date guide or the Medic page.
I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.