How to kill a Crusher (as of 12-5-16)

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How to kill a Crusher (as of 12-5-16)

Post by Toroic » 12 Jul 2016, 14:40

Alright, I've seen a lot of stupidity and a lot of misunderstanding about crushers, and I've killed a lot of you marines as a crusher because you don't know how to exploit a crusher's weaknesses.


The first thing you need to know is that a crusher's durability comes not from high hp totals, but from steadily increasing deflection chance as they age.

Young Crusher's aren't shit, mature aren't nearly as good as elite, and the biggest change from elite to ancient is melee damage.

I'll be going through by modes of attack.

Specialist weapons:

Smartgun - Currently shit, at the range that smartguns are firing you wont do significant damage.

SADAR - AP rounds will fuck even an ancient crusher, but you need to actually hit it. The best way to do that is to wait until the crusher is retreating, wounded, and then pop the sucker like a grape. HE rounds do nothing, don't bother.

Sniper - These rounds can be deflected (need to test after recent changes), and a few incendiary shots without time to heal will kill mature, probably elite.

Flamethrower - does excellent damage to a crusher, and again, crushers don't have much hp compared to how durable they seem. A few flamer blasts and they are heavily injured or dead.


Standard weapons:

Note: AP ammo (as of 8-8) has been buffed significantly and now forms an excellent counter against crushers. Too bad marines always use it up before mature/elite crushers emerge ;)


Rifles - Pretty much all the same shit. Great damage from behind, ok from the sides, at elite won't be effective from the front at all. For the most part you're just wasting your ammo with this unless you have AP rounds or fighting a young crusher.

Shotguns - Slugs are very effective, on par with AP ammo. Even at long range still has a decent chance to hit, and a handful of shots will kill a young or mature crusher. Especially incendiary slugs.

Buckshot does /not/ stun a crusher at all, but at 1 tile between you and the crusher has a good chance of landing a few pieces of buckshot. This will take out the majority of a crusher's health if you're lucky.

SMG - Are you kidding?

Revolver - better than a smg, which isn't saying much.

Mines - these don't damage a crusher, but they blind it for a few seconds, and it /cannot/ moonwalk during this time. If you want to kill one, bait it with a mine and then lay into it while the crusher is blinded with weapons that pierce armor.

Sentries - High chance of deflection at long range. Lower chance up front, but a crusher charge will knock it down and then it'll get swarmed.

Notable mentions:

Dragonov fires sniper rounds. Kills crushers extremely well.


TL;I'm a baldie

1) Shotgun good, rifle bad. Slugs good, buckshot good but risky.

2) Fire good, grenades bad

3) Mines don't damage but they blind. Take advantage.

4) AP ammo is good now, but don't waste it on young crushers or T1 xenos.
Last edited by Toroic on 06 Dec 2016, 00:46, edited 3 times in total.
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Re: How to kill a Crusher (as of 7/12/16)

Post by Shyguychizzy » 12 Jul 2016, 14:47

Not to bad but as CO all you need is a ceremonial sword and you can fuck up a crusher, I've done it before. One round was in maint against I presume either young or mature crusher, charged em, killed the poor sucker with the sword. Remember melee against crusher is also a valid option.
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Re: How to kill a Crusher (as of 7/12/16)

Post by Toroic » 12 Jul 2016, 14:53

Shyguychizzy wrote:Not to bad but as CO all you need is a ceremonial sword and you can fuck up a crusher, I've done it before. One round was in maint against I presume either young or mature crusher, charged em, killed the poor sucker with the sword. Remember melee against crusher is also a valid option.
Melee is only viable against bad crushers. Tackle and stomp are far too strong to take down a robust crusher.

Marines already have no problem taking down shit (aka, most) crushers, they do it multiple times per game. You're better off kiting with a shotgun.
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Re: How to kill a Crusher (as of 7/12/16)

Post by Boltersam » 12 Jul 2016, 19:57

Few tips.

If you have one person shooting at the back, another at the side, the crusher can't click fast enough to block. Shoot at it from multiple directions.

Scare it with melee. Crushers can't block melee, everyone can get knives and occasionally machetes. See a connection? Scare crushers away or into killzones with melee strikes, as most crushers will panic

Back it into a corner. If the crusher has no room to move, it can't build up momentum. It can't build up momentum, it can't charge. Force a crusher in a corner, then they can't charge, and they won't do permanent damage. Use your melee weapons to kill it, if it stomps, you hope to Jesus you have more mates to pin it in, otherwise you took those slashes to your face to near-crit a crusher that got away and healed.

Most important of all?
Sidestep those charges!

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Re: How to kill a Crusher (as of 7/12/16)

Post by outordinary » 12 Jul 2016, 22:46

Damn man really, giving away all the stuff on crushers. I'll tell you one thing, mines won't stop my ass from moonwalking. There are macros for everything, including facing one side.

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Re: How to kill a Crusher (as of 7/12/16)

Post by Toroic » 12 Jul 2016, 22:56

outordinary wrote:Damn man really, giving away all the stuff on crushers. I'll tell you one thing, mines won't stop my ass from moonwalking. There are macros for everything, including facing one side.
Those macros are shit and slow. Not up to the standard of moonwalking I expect.
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Re: How to kill a Crusher (as of 7/12/16)

Post by outordinary » 12 Jul 2016, 23:19

Toroic wrote: Those macros are shit and slow. Not up to the standard of moonwalking I expect.
Its fast enough to stop a bullet or two while you walk away, that's all I need. Robust crushers wouldn't just walk on mines in an area surrounded my marines in their sight anyway.

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Re: How to kill a Crusher (as of 8-8-16)

Post by Toroic » 08 Aug 2016, 12:04

Updated for the AP ammo buff.
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Re: How to kill a Crusher (as of 8-8-16)

Post by Warnipple » 08 Aug 2016, 12:19

Don't forget that you can whip out your boot knife and go ham on the crusher. Especially young ones who have mediocre melee damage.
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Re: How to kill a Crusher (as of 8-8-16)

Post by Toroic » 08 Aug 2016, 13:32

Warnipple wrote:Don't forget that you can whip out your boot knife and go ham on the crusher. Especially young ones who have mediocre melee damage.
The reason I did not include using knives is this guide is written to take down robust crushers, and the moment you get into tackle range you'll get tackled and probably slashed to death or dragged off to be hugged.
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Re: How to kill a Crusher (as of 7/12/16)

Post by DeadLantern » 08 Aug 2016, 18:27

Boltersam wrote:Few tips.

If you have one person shooting at the back, another at the side, the crusher can't click fast enough to block. Shoot at it from multiple directions.

Scare it with melee. Crushers can't block melee, everyone can get knives and occasionally machetes. See a connection? Scare crushers away or into killzones with melee strikes, as most crushers will panic

Back it into a corner. If the crusher has no room to move, it can't build up momentum. It can't build up momentum, it can't charge. Force a crusher in a corner, then they can't charge, and they won't do permanent damage. Use your melee weapons to kill it, if it stomps, you hope to Jesus you have more mates to pin it in, otherwise you took those slashes to your face to near-crit a crusher that got away and healed.

Most important of all?
Sidestep those charges!
A bit late, but-

While shooting a crusher from many sides is very easy and will kill a Crusher, if the crusher has his *dance macroed he can spam dance, making him block many more shots then a retreating crusher. And trying to Melee an Elite+ Crusher is a death wish since they can very easily switch to hurt attack and slash you or tackle you. But backing it is a very easy strat that can only be countered by a stun move.
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Re: How to kill a Crusher (as of 7/12/16)

Post by Boltersam » 08 Aug 2016, 18:40

DeadLantern wrote: A bit late, but-

While shooting a crusher from many sides is very easy and will kill a Crusher, if the crusher has his *dance macroed he can spam dance, making him block many more shots then a retreating crusher. And trying to Melee an Elite+ Crusher is a death wish since they can very easily switch to hurt attack and slash you or tackle you. But backing it is a very easy strat that can only be countered by a stun move.
Macros are slow, and *dance isn't as effective as you'd think. If you're fighting an Elite+ crusher without SADAR support, you are fucked, unless they're remarkably bad, or you can surround it. Even then, it's going to be hard, you need AP rockets to take on that kind've armour.

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Re: How to kill a Crusher (as of 8-8-16)

Post by ZDashe » 08 Aug 2016, 19:46

Toroic wrote:Sniper - These rounds are never deflected, and a few incendiary shots without time to heal will kill mature, probably elite..
Please update that sniper rounds can be deflected too. RIP sniper...
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Re: How to kill a Crusher (as of 8-8-16)

Post by Neray » 08 Aug 2016, 22:55

ZDashe wrote: Please update that sniper rounds can be deflected too. RIP sniper...
Are you talking about flak rounds?

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Re: How to kill a Crusher (as of 8-8-16)

Post by Toroic » 08 Aug 2016, 22:58

ZDashe wrote: Please update that sniper rounds can be deflected too. RIP sniper...
I've never seen sniper rounds deflect on any age crusher.
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Re: How to kill a Crusher (as of 8-8-16)

Post by KingKire » 08 Aug 2016, 23:13

Oh, your missing the engineers best defensive weapon, the electric grill. nothing like bump-shock to damage and stun all aliens.
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Re: How to kill a Crusher (as of 8-8-16)

Post by Toroic » 08 Aug 2016, 23:14

KingKire wrote:Oh, your missing the engineers best defensive weapon, the electric grill. nothing like bump-shock to damage and stun all aliens.
Acid and a crusher charge will actually destroy them without causing a shock. Both acid directly and acid spit.
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Re: How to kill a Crusher (as of 7/12/16)

Post by DeadLantern » 09 Aug 2016, 01:02

Boltersam wrote: Macros are slow, and *dance isn't as effective as you'd think. If you're fighting an Elite+ crusher without SADAR support, you are fucked, unless they're remarkably bad, or you can surround it. Even then, it's going to be hard, you need AP rockets to take on that kind've armour.
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Re: How to kill a Crusher (as of 8-8-16)

Post by TopHatPenguin » 09 Aug 2016, 10:19

Drift round the crusher while bayoneting it then throw into the mix a mag of 10mm to make sure it really does die.
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Re: How to kill a Crusher (as of 8-8-16)

Post by MrMafioso » 09 Aug 2016, 17:25

Steps on how to kill a Elite Crusher+
1. Run away,
2. Don't come back,
3. Pray that it dies.
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Re: How to kill a Crusher (as of 8-8-16)

Post by ShortTemperedLeprechaun » 09 Aug 2016, 17:27

Don't quote me on this, but when worst comes to worst, a pointblank fire does a lot for you, if you're lucky and the crushers rng tackle is off. I believe armor deflection doesn't work with point blank, which makes sense, since you're putting the muzzle to the creature and blasting. but again, unless you're having a sword or shield that blocks stuff, rng tackles will get you. Swords have a chance to block tackles (unless this was recently changed), and I believe shields recently got buffed and adjusted.
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Re: How to kill a Crusher (as of 8-8-16)

Post by Renomaki » 18 Aug 2016, 00:15

It is because of castes like the crusher that I prefer to put a masterkey shotgun on my rifle instead of a GL most of the time. Not only is it a bit harder to dodge a slug than a nade, but it is also a lot easier to swap to than carrying a shotgun on your back. See a crusher coming your way, toggle it on in a blink and pop a round or two to scare it away. The only downside is the fact that you only get about 5 shots that can't be reloaded, so you really have to pick your targets with it.

What other attachments might be good against crushers (or other high armor aliens for that matter)? Would a bayonet have the same effect as a knife? Could a rifle-flamethrower help deal damage to a crusher?

The more weaknesses you can find, the more confidently you can fight one, and trust me, fighting crushers is almost as scary and nasty as fighting mature or higher ravagers.
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Re: How to kill a Crusher (as of 8-8-16)

Post by Boltersam » 19 Aug 2016, 16:12

Renomaki wrote:
What other attachments might be good against crushers (or other high armor aliens for that matter)? Would a bayonet have the same effect as a knife? Could a rifle-flamethrower help deal damage to a crusher?
Flamethrowers in general are very effective against crushers, because they ignore their armour and start dealing damage pretty quick. The downside is that if you accidentally let a Ravager into the flames, it will become a literal demon.

Bayonet is good if there are multiple marines attacking the crusher, and it doesn't have Stomp charged, to make it panic, but it's dangerous because of the aforementioned stomp and the crusher's disarms.

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Re: How to kill a Crusher (as of 8-8-16)

Post by Renomaki » 19 Aug 2016, 20:42

Boltersam wrote:
Flamethrowers in general are very effective against crushers, because they ignore their armour and start dealing damage pretty quick. The downside is that if you accidentally let a Ravager into the flames, it will become a literal demon.
How can you tell a flamethrower is doing damage? Is it based on amount of shots fired or just being IN the flames enough to do damage? And why can't ravagers be in flames? I heard they are immune, but I never heard of them getting buffed from it.
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Re: How to kill a Crusher (as of 8-8-16)

Post by Boltersam » 20 Aug 2016, 06:45

Renomaki wrote: How can you tell a flamethrower is doing damage? Is it based on amount of shots fired or just being IN the flames enough to do damage? And why can't ravagers be in flames? I heard they are immune, but I never heard of them getting buffed from it.
The longer you're in a flame tile, the more it damages you. Careful not to walk in it yourself, because humans get slowed from damage, which results in staying in a tile longer, which results in MORE damage.

Ravagers get a speed and damage bonus from being in the flames.

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