Allow marines to rush if xenos build north of the river.

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Durper
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Re: Allow marines to rush if xenos build north of the river.

Post by Durper » 02 Jan 2017, 09:54

Eenkogneeto wrote:I'm mostly against this because I find it odd how rapidly marines who have probably already seen friends decapitated or melted to goo by a single alien would gladly rush headfirst into a dark resin hellscape with hostiles all around as soon as they see it, often before a FOB is even established or supply lines created.
In short, The metarush rule is to prevent the marines throwing, and preserve RP/immersion. as much as to prevent the ayys getting stomped.

If Marines saw a bunch of their guys die they'd be out for revenge, marines are not pussies most of them would try and kill whatever murdered their friends.

Aliens would have to improve their way of not leading the marines directly in to the hive (i.e making use of the hivelords tunneling ability/default tunnels and not running directly in the hives direction).

RP/Immersion gets ruined when you know you have a 45-50 minute time limit for marines to attack the ayys and admin OOC intervention even if there's a valid IC reason to investigate a certain area and taking care whatever is hostile.
Last edited by Durper on 02 Jan 2017, 18:35, edited 1 time in total.
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Re: Allow marines to rush if xenos build north of the river.

Post by Surrealistik » 02 Jan 2017, 14:53

+1. Also an addendum: if aliens rush Hydro FOB, marines can counter rush.
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Re: Allow marines to rush if xenos build north of the river.

Post by Rain7x » 02 Jan 2017, 15:09

I like this idea but I am going to -1 it because I'd rather have a gameplay mechanic that prevents this kind of thing like we have in nightmare mode.
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Re: Allow marines to rush if xenos build north of the river.

Post by Sarah_U. » 02 Jan 2017, 17:46

I'm giving it my +1, even with what Noah said, it's still pretty darn obvious that you shouldn't go 100% agressive with your expensions when the time isn't right. Know your timing, know the shittlers in your team and keep track of your hive status; If a lone drone is going outside and trying to spread weeds and resin all-over, there's generally 5-7 drones max and you can quickly deduct which one did it.

Over that, it implies resin structure, not weeds. So xenos are free to spread weed and at most, they can put 1-2 walls there and there and have MINIMAL COVER to simply hint a recon and not a full attack.

EDIT: If a mechanic or mapping is done to revamp LV624 then I guess I'll suggest removing this later.
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Re: Allow marines to rush if xenos build north of the river.

Post by UnknownMurder » 03 Jan 2017, 19:57

Neutral.

From a Command's perspective, I told the Marines not to rush. Marines rushed. Ended up being bombed by Feweh. However, from a Marine's perspective, I see aliens heading over the river to us, attacking us, then retreating, repeat the process. This alone makes marines being vulnerable. It really depends on how the situation occurs. The safest path you can take is to adminhelp to the admins/moderators to allow the marines rush. Believe me, I did adminhelp and Gentlemen Headcrab noticed the usual phenomenon that had been happening on the bridge.
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Re: Allow marines to rush if xenos build north of the river.

Post by Lucius Jones » 05 Jan 2017, 07:31

-1, the aliens NEED a defence as a stupid hunter going and rushing and dying is reasoning to go rush the caves. it's really a bad idea
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Re: Allow marines to rush if xenos build north of the river.

Post by solidfury7 » 05 Jan 2017, 08:35

+1

This is worth testing. Even if only for a few rounds to see if it's a viable thing.
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Re: Allow marines to rush if xenos build north of the river.

Post by Joe4444 » 05 Jan 2017, 12:23

Lucius Jones wrote:-1, the aliens NEED a defence as a stupid hunter going and rushing and dying is reasoning to go rush the caves. it's really a bad idea
no,thats not a thing at all,this suggestion is suggesting if marines SEE hive defences north of the river on the BEACH,the meta rush rule is made void.A hunter running in and dying would NOT and never DID allow marines to rush across the river.

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Re: Allow marines to rush if xenos build north of the river.

Post by Toroic » 05 Jan 2017, 13:51

Joe4444 wrote:no,thats not a thing at all,this suggestion is suggesting if marines SEE hive defences north of the river on the BEACH,the meta rush rule is made void.A hunter running in and dying would NOT and never DID allow marines to rush across the river.
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Re: Allow marines to rush if xenos build north of the river.

Post by Renomaki » 05 Jan 2017, 21:20

Honestly, I'd rather have the metarush rule kept in place, if only so marines are forced to take their time and prepare instead of rushing at the slightest opportunity.

Good marine teams win by ensuring they have a good FoB to fall back to should things go wrong, plenty of supplies for both the FoB and the front lines as well as a steady supply line in general, and having marines organised and properly hyped up for battle.

Due to the nature of metarushes, however, they screw marines over more than xenos, since an early attack without any prior planning or organisation is bound to fail. Marines need supplies for an attack across the river, as well as for all the grunts to be mentally prepared to fight. I had many times as a grunt where I was forced into some form of metarush, and because it was so sudden and out of the blue, I wasn't ready for the fight and was more out of it than hyped up for battle. You need to mentally prepare for it just as much as physically, after all.

While I agree that it isn't all that fair for marines to be punished for crossing the river a tad early due to xenos being hyper aggressive early in the round, but on the other hand, without the metarush rule, commanders would have an even harder time keeping his men in line and prepared for the big push later in the round, SLs instead just constantly rushing to fight the xenos as soon as possible and probably screwing the marine team over again and again due to their haste to try and win.

I want xenos to stop building on the edge of the river and putting boilers there, but I also want marines to learn the value of patience and not rush into things unprepared all the time.
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Re: Allow marines to rush if xenos build north of the river.

Post by Joe4444 » 06 Jan 2017, 16:17

I think people are missing the point of this thread....its NOT TO GET RID OF THE META RUSH RULE FULL STOP.its to stop dumbfuck drones from building IN THE MARINES PLAIN SIGHT and to stop hunter/boiler/spitter/any xeno who should attack from constantly harassing marines then falling back behind the cover(using META right here,knowing they'll be fine if they fall back across the river) and getting away with it.if they wanna retreat from constantly harassing marines using the meta rush rule as a shield let them do it with no cover,simple.

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Re: Allow marines to rush if xenos build north of the river.

Post by Snypehunter007 » 07 Jan 2017, 03:58

I am conflicted in a sense, like Toroic and some of yall used to remember, I was around when the xenos ALWAYS built a hive in the caves. So I can see this from a few different perspectives. As a player, I am nostalgic and would like to see the aliens go back to hiding in the dark foreboding cave system, slowly building a massive army that would spill forth onto the unsuspecting marines exploring the area. Also the genuine fear you felt at hearing other squads enter the caves and slowly stop responding one by one, the last thing you hear are their tortured and hysterical screams over the comms.

From a staff member's perspective, I do feel like it would lessen our work load if only by a very small bit. Having it so that we don't have to tell players to calm down once a marine takes one step in the river and that the marine isn't metarushing. With this, you really don't have to worry about these iffy metarush situations where both sides set bases incredibly close to one another (riverbank and medical/hydro) and both of them accusing the other of metarushing.

In response to the comment about a lone drone building things at the riverbank and screwing over the xeno team, well, the drone is at fault. He/she screwed it over for their team but the same thing can happen on the marine team. The SLs are new/incompetent and send marines to their deaths, the RO doesn't deliver suplies on time, the XO is the one in charge and sends marines to their deaths.

Going with neutral.

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