A guide to bullet paths and friendly fire. [Alpha]/[Omega]
- Nightwolf901
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Re: A guide to bullet paths and friendly fire. [Alpha]
Another Tip you could put up. With a Shotgun, Its better to Click behind the target regardless because that will spawn the Two additional Buckshot with the Original. Once doing so and you have a downed Target, If they are far away from any where to retreat to or if they don't have Allies you can leave them to 'Bleed out' If they do, Switch to harm intent and click them after pumping, Or if you have a Bayonet, Switch to help intent and stab them. ( BOTH HAVE A RISK OF BURNING YOU WITH ACID )
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Re: A guide to bullet paths and friendly fire. [Alpha]
I'll give that some testing tomorrow albeit I'm fairly sure for general combat that the additional buck pellets which you see spread the original's damage across the board if you hit, for example hitting a xeno before the split and after the split with all pellets connecting should do the same amount of damage. Either way I'll do some testing tomorrow as I haven't been maining the shotgun recently so I need to bring myself up to speed on the mechanics of buck again.Nightwolf901 wrote:Another Tip you could put up. With a Shotgun, Its better to Click behind the target regardless because that will spawn the Two additional Buckshot with the Original.
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Re: A guide to bullet paths and friendly fire. [Alpha]
Updated - 13/4/2017
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- butters742
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Re: A guide to bullet paths and friendly fire. [Alpha]
Awesome Guide. I Need practice in this area.
- Dolth
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Wooks, should talk about the scatter reduction when you click further behind.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
I'll add this in soon, chief.Dolth wrote:Wooks, should talk about the scatter reduction when you click further behind.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
this is a lot more usefull then I thought it would be
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Diagonal firing is no longer a thing, codewise.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
^What does this mean/have anything to do with gameplay?
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Currently it is aye, however i'm going to hold off on changing the guide in case it doesn't stick.
Keep in mind this only applies for through previous objects you could fire diagonally through, the diagonal firing lines themselves are still there and very much work.
Last edited by TopHatPenguin on 30 Oct 2017, 17:07, edited 1 time in total.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
you used to be able to shoot through corners, so it does have something to do with gameplay.
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- Dolth
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Diagonal fire still works. If your numpad would be the map and you would stand on tile 5, if a wall would be standing at 8 and 6, you could still shoot over 9. (Not sure if that's well explained).
That still work, at least it worked yesterday.
EDIT: Nope, confirmed not. Nevermind.
That still work, at least it worked yesterday.
EDIT: Nope, confirmed not. Nevermind.
Last edited by Dolth on 30 Oct 2017, 17:28, edited 1 time in total.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Tried to reproduce this but couldn't.
In any case diagonal firing is still a thing just it can't go through objects that it previously could unless you can try and re-create what you did yesterday.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Updated 30/10/2017
- Diagonal Firing past objects removed from guide
- Re-tested all other sections of the guide and they still work correctly.
- Edited the initial "Guide to bullet paths" image to accommodate the diagonal firing past objects change.
- Diagonal Firing past objects removed from guide
- Re-tested all other sections of the guide and they still work correctly.
- Edited the initial "Guide to bullet paths" image to accommodate the diagonal firing past objects change.
- Dolth
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
You forgot to update details on spread. The further behind you click, the less spread you'll have with bursts. That still belongs to your guide old chap.
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- Crab_Spider
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
That's been patched
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- Dolth
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Well. That's a good thing I suppose. No more horrible sprrad when you click too close cause you have no lights.
How do you know it's being patched anyway?
EDIT: THIS WAS NOT PATCHED. THE FURTHER YOU CLICK. THE LESS SPREAD YOU HAVE.
How do you know it's being patched anyway?
EDIT: THIS WAS NOT PATCHED. THE FURTHER YOU CLICK. THE LESS SPREAD YOU HAVE.
Last edited by Dolth on 23 May 2018, 07:25, edited 1 time in total.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
This guide helped me a ton! Thanks.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
A very well put together guide. Turns out, I'v been hiding behind tables wrong the entire time!
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Updated 29/5/2018
- Been a while but neatened up the tip format a tad and corrected an error about the defensive emplacements as it no longer applies.
- Been a while but neatened up the tip format a tad and corrected an error about the defensive emplacements as it no longer applies.
- butters742
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Hey anything on Toggle Firerate on weapons. What difference does that make? It normally says "you will now continue firing, when your target moves" and when you switch back (which is default "you will now only fire once, then lower your aim, when your target moves".
Is there a difference in combat. More effective in certain situations? Thanks wooks
Is there a difference in combat. More effective in certain situations? Thanks wooks
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Toggle Firerate is only applicable for when you use the Toggle Gun Mode and lock on to a player with it. Currently it's not useful at all unless you're rping with another human and want them to stand down or stop attacking. (Hostile Erts/Mutinies)butters742 wrote: ↑14 Jun 2018, 14:43Hey anything on Toggle Firerate on weapons. What difference does that make? It normally says "you will now continue firing, when your target moves" and when you switch back (which is default "you will now only fire once, then lower your aim, when your target moves".
Is there a difference in combat. More effective in certain situations? Thanks wooks
Effectively Toggling to "you will now continue firing, when your target moves" does exactly that though you fire slowly and toggling burst won't cause you to fire bursts at the targetted enemy so you just fire single shots.
Toggling to "you will now only fire once, then lower your aim, when your target moves" does exactly just that. You fire a single shot at the locked on target and it will either potentially miss or hit them.
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
Also. Flamethrowers uses the same bullet path. And it is VERY important to acknowledge that. (Intead of clicking directly on an alien so you miss with an aweful diagonal burst of flame..)
Also I dunno if you wanna add it here Wooks but there should be, maybe, a tiny part for melee usage. (How click cooldown works, armor pene, etc..)
Also I dunno if you wanna add it here Wooks but there should be, maybe, a tiny part for melee usage. (How click cooldown works, armor pene, etc..)
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Re: A guide to bullet paths and friendly fire. [Alpha]/[Omega]
I'll make a good ol'gif for this at some point.
Not sure if it'd be that useful, but potentially later down the line sure.