nerocavalier wrote:No, it was a minute. You additionally had a few seconds after the skull icon changed.
40 seconds or a minute, still a same thing, really low time, does it matter?
nerocavalier wrote:
Brute damage rarely exceeds 300. It's around 250 at max for a corpse assuming a Crusher doesn't take their time to constantly trample it. Burns, on the other hand, can go pass 300 due to the oxygen damage and burn damage. All of which can be reduced with adv. trauma or burn kits.
What you just described is what is gonna happen, crushers will constantly trample corpses, spitters and praets will constantly spit on them to get that limit, also said "adv trauma and burn kits" don't reduce damage by a megaton, its like 5-10 per each one, this is also assuming you can find said corpse, or have someone find it for you, which chances are aren't great, and you will probably be more busy and concerned trying to help the already injured marines instead of a possibly more dead than 5 minute marine.
necrocavalier wrote:
It's pointless to argue about cloning chestburst when we're talking about defibs which could never do them. Doctors can either give you peridaxon or do surgery on you. Worst case, ask to get scanned and nag at them until they heal you. I question why someone would refuse to treat you because of "the law". If it still doesn't get treated, then just deal with it. You're lucky to be alive again and if the heart damage is that severe, you'll just die again without treatment.
This assumes
1. Doctors are competent and exist
2. You actually got back to Rasputin alive and well after being revived
3. They actually bothered to make peridaxon or made one when asked (Hint: They usually don't)
4. Gave peridaxon to medics
Also, cloning was removed and now the defib is "new" cloning, and it can't do alot of stuff that cloning has actually done, like CLONE people who died from CHESTBURSTING, and it didin't matter how much damage was dealt either, and you could have been cloned even if you were dead for 4 hours or more, there was no real limit.
necrocavalier wrote:
If a xeno wants you out of the round, you're getting out of the round. If no one can find your corpse and bring it to your medic, then that's really unfortunate.
Xenos have and will drag away marines from each other. They already drag away corpses when they can. A lot of recovering wounded and corpses is taking chances. Either you succeed, or you die. Nothing changed.
Yes, something changed, marines can rarely now get back their forces, which means no matter what they do, they will always lose people, and they will lose now a hell lot more than they used to lose before, and now, since there is a "extreme damage" limit, xenos don't even need to drag away corpses, since they can just spit at them or crush them 10 more times to make you unable to be revived.
Also, "if a xeno wants you out of a round, thats too bad, suck it" is a shitty thing to say, if i want a xeno out of a round, it would take me the entire round to do so because xenos have around 100 respawns, yet this isin't allowed for marines, who already suffer poorly from incompetence, FF, and prone to having to deal with a lot of xeno fuckery, yet xenos are super powerful, have a few things that they can use to make their survival much greater (looking at you, moonwalking crushers) and abilities that marines could dream of and curse every day, and have almost always not just a second chance, not just a third chance, but a ridiclously huge amount of "second chances" that they can use.