Xenos have delayed building times

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MrJJJ
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Re: Xenos have delayed building times

Post by MrJJJ » 20 Mar 2017, 05:15

Crab_Spider wrote:
Where are you getting that number from?
Try grabbing a rifle, and then firing at a resin wall that nobody has harmed yet, it will take you about 9 shots, compared to a resin door, which will take around a burst and possibly a extra shot or two, the 15 smartgun might be a exaggeration, but thats how many i reloaded after destroying a resin wall and not shooting anything else, it was not barrel charged.

Resin walls are preety durable for something that costs 75 plasma, walls also don't take several crusher charges to break down, they take one, you are confusing with metal barricades, which take around 4 crusher charges to break down

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caleeb101
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Re: Xenos have delayed building times

Post by caleeb101 » 20 Mar 2017, 18:10

Crab_Spider wrote:Where are you getting that number from?
Resin walls CERTAINLY do not take full burst to take out. Maybe resin doors do though.
Frank Jensen/Al 'Varez' Suarez

Reuben Owen
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Re: Xenos have delayed building times

Post by Reuben Owen » 21 Mar 2017, 14:59

-1 because this mitigates the whole point of getting more plasma to build more quickly

Whats the point of getting 30 or 50 plasma per tick if at 20 plasma a tick I can recover off the plasma while waiting to poop 1 wall.

I'd be okay if there was a delay planting weeds, but actual building is annoying enough as it is, especially when you want to make big things.
Last edited by Reuben Owen on 21 Mar 2017, 15:57, edited 1 time in total.
I play Xeno 99% of the time. All castes.

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nerocavalier
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Re: Xenos have delayed building times

Post by nerocavalier » 21 Mar 2017, 15:12

-1. There's no point of increasing plasma regen when the delayed building will likely have them recover it by then. Increased plasma storage would similarly be meaningless.

You're making hive building even more tedious in order to get of combat nesting.
Troublesome, as usual.

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