Thoughts on unconventional FOBs (aka Not Nexus)
- Karmac
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Re: Thoughts on unconventional FOBs (aka Not Nexus)
Lack of competency and coordination between engineers means you're unlikely to ever get what you're hoping for Reno, I've seen people attempt it but a lack of resources and understanding of how defenses work, usually means it ends up falling quickly. Seriously if we actually got a combat engie squad on it's own things like this would be much easier and more accomplishable.
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- Renomaki
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Re: Thoughts on unconventional FOBs (aka Not Nexus)
I had considered trying an experiment involving an engineering-focused squad, just never got around to it quite yet. I should try it soon enough.Karmac wrote:Lack of competency and coordination between engineers means you're unlikely to ever get what you're hoping for Reno, I've seen people attempt it but a lack of resources and understanding of how defenses work, usually means it ends up falling quickly. Seriously if we actually got a combat engie squad on it's own things like this would be much easier and more accomplishable.
I only hope that the recent surge in population won't make being CO too much of a burden, though... As of late, with such high numbers, I been noticing that marine ranks have been more hectic as of late, and lone marines are a fair bit more common than they should be.
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- Sargeantmuffinman
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Re: Thoughts on unconventional FOBs (aka Not Nexus)
If you consider it a lack of materials, then I see where you're going with it.
It's not much to make a heavily fortified FOB but the materials are there for more of an outpost.
If you've been on the unoffical gamemode Hunter Games: Tribes, it is possible to make a valid defense anywhere.
It's not much to make a heavily fortified FOB but the materials are there for more of an outpost.
If you've been on the unoffical gamemode Hunter Games: Tribes, it is possible to make a valid defense anywhere.
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