Help me improve Tribes

Generic, on-topic discussion about Colonial Marines.
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KingKire
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Re: Help me improve Tribes

Post by KingKire » 05 May 2017, 02:34

Well, the biggest one to help off would be communication.

I know your hesitant to give tribes their own private network, but i really do think it helps organize players dramatically when they can tell whos who via a quick radio call.
With the several channel chips we already have available (A-D squad, command, engineer, security, medic, robotic, Russia) you should have enough private comms to get all the tribes.
Public channel radios can be used to make deals, talk shit, make news, etc.

Possibly give each tribe head a command channel. So they all can discuss if they wish to make private deals with each other without looking like random people talking about random stuff. (During my tribes game, we had no idea who was in charge of the other tribes, so making deals was incredibly hard scince you didnt know who was who, and i figure it would also be the same problem on the other side)

Worse case, just give the heads a private channel. You definitely shouldnt be routing In game communication through your private staff channel, thats a sure-fire bet to lose all that nice hair.

If its possible, have a preset list of generic give-a-way items to get tribes started. spawning cargo crates should help ease the burden of manually spawning in tons and tons of items, as well as having it be balanced around for the game in the first place.


I enjoyed tribes having their own private boon that only they could enjoy. (in lz624) robotics had their own private autolathe, which meant metal was forever. Medical had surplus medical supplies.

Possibly have some generic ID's set up and ready to go for a tribe. Colored uniforms were nice, but scince no one really knows each others name, it helps to have the distinction of looking at their ID.
Possibly give each head their own Private ID card, so that way theirs a 100% guaranteed way for people to show, yes, i am your leader, look at my shiny ID card.


Some other ideas, I like having guns be plentiful, but ammo limited.
Ammo should be rare. It should be a controlled commodity that players have to go to the admins for. The admin should be the king of this crappy world, and the players are his playthings that he lets fight over the world. The admin's are the imortan joes, and precious goods are your water.
People want bullets? they better bring some slaves to the king. People want food? better bring the clothes of another tribe.
Bullets are the reward fuel for great stories, just like war always has been.



generic objectives with wonderful rewards gets you some nice creative conflicts without having to do heavy lore lifting.
(Grab the tribal flag)
(capture the head tribal)
(capture an enemy tribal, or bring his clothes or ID)
Just set out some random objectives and surely someone in the waste is going to get bold enough to grab it.



I loved the ending of the seconds tribes game where everyone had to race to the rasputin to the end. It was beautiful. I feel like it was really awesome to have everything build up to this big climatic ending. I loved that i had stacked so many guns and ammo, but then when it came down to the wire, i had 5 minutes to pack what i really thought was necessary and then run my ass over. I think it was the time limit at the end that gave it such a fruitful drama.


I probably can gather more ideas, but sleep and such.
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But seriously, does uh, anyone know the way out?!


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MrJJJ
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Re: Help me improve Tribes

Post by MrJJJ » 05 May 2017, 05:04

I was gonna say that for a no gun ERT, just spam pizza, but i remembered that its just one guy only per distress so that would be...afuckton of spamming.

So far i don't really have much to say how to improve Tribes, more melee and less heavy weapons, like snipers would be preety nice however, as the tribe that typically has the most snipers will probably be the one to win, as they will snipe the enemy team from the darkness really quick.

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Feweh
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Re: Help me improve Tribes

Post by Feweh » 05 May 2017, 15:34

Good news.

N added a special ERT that spawns 8-10 players with only shoes, uniform, a knife and a flashlight.

Next round, either tomorrow afternoon or sunday will be a "LIMITED" gun round.
Assault rifles will be extremely rare and only handguns will be available... with no extra ammo.

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Re: Help me improve Tribes

Post by Scrat505 » 05 May 2017, 15:45

That sounds great! Make Guns Great Again!

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driecg36
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Re: Help me improve Tribes

Post by driecg36 » 05 May 2017, 15:52

I'm 100% for reducing the odds of getting murderboned by some dude with a sniper from the dark. I look forward to it!
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Symbiosis
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Re: Help me improve Tribes

Post by Symbiosis » 05 May 2017, 19:41

Far less ammo/guns. Maybe each tribe starts with one Gun/two clips.

Maybe a way to require farming? Everyone starts at super exhausted/no food. Even if it's just an inconvenience, if melee is more the focus then farming becomes more necessary. (Faster/well fed troops run circles around weak/unfed)

Reward RP'ers with drops, voting allows people to select their tribe mates. Admins see someone RP'ing well? Reward 'em with some nifty armor! (Which could lead them to being a hunted target, but oh well!)

Create a common enemy. Hell Hounds are great and let's people murderbone but keeps the "team feel".

Perhaps "waves" of enemies that will target specific tribes, and if tribes are in danger of falling they can negotiate for help from other Tribes.

Culminate the round with an "Ultra Enemy". Maybe it's a Tactical Nuke team that everyone has to try to down - except they're armed to the teeth and everyone else has spears and a few pistols. Or whatever they've made through RP and hard work!

Mercs = Far less.

Refugees will allow people to start without giving them a drive to murderbone. (Start with a flashlight and maybe a crowbar?)
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Renomaki
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Re: Help me improve Tribes

Post by Renomaki » 05 May 2017, 22:08

Thank god that guns are going to be reduced in number. Now things like makeshift spears will have some value, both as melee and ranged weapons. And all you really need are rods, glass and wire, so they should be easy for most tribes to mass produce and properly arm themselves.

Also, a custom ERT of afraid and naked people seems like a pretty good idea, forces them to seek out refuge with other tribes instead of going rambo, like some had before in the past.
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Re: Help me improve Tribes

Post by Challenger » 05 May 2017, 23:52

Pointless to have a tribe leader if no one knows who they are, no one seeks them out, and no one can pick them apart from the dozens of other people in a crowd. Give 'em big floofy colored hats and a megaphone, and only them, no big hats or megaphones anywhere else.
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KingKire
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Re: Help me improve Tribes

Post by KingKire » 06 May 2017, 06:31

mmm, i like the idea of everyone starting with lowish food count (possibly give everyone the same food count as marine start+ a single eat bar).

Gives everyone the reason to band into tribes in the first place, scince what little food is in the map can be drops for the tribes.

More people = more food, and the leader decides how to spread it.

Keep everyone literally in hunger mode so they must fight to eat and prosper.

Dude, nice idea joe, nice idea. helllllll, i hated that the hunger games had very little to do with actual hunger desperation.

Admins dropping ammo = some people dont want to go, because they may die.

adminds dropping food to starving people = everyone needs to go, or they die.

Yah...yah... so tribes get very small but constant food drops, enough to let them live but not prosper, while adminds randomly drop guns and food drops to central locations throughout the map. Tribes and normal people are forced to fight to get that food to stay healthy. That fixes so much tension in the map, that admins dont have to worry about putting effort into creating custom tension. the tension is built into getting that food....

OHH, maybe 1 or two tribes start with a hydropoinics bed, while others start with food vendors or food crates

OHHHH!!! even better! instead of a hydroponics bed, tribes start out with a MEAT GRINDER!. that way, tribes can either fight for the food drop, or they can canibalize their enemy tribes or their own tribe for a source of stable food....how evil....how moralistic. oh man, i get the goose bumps, this is the best social experiment ever. Who do you put to the grinder to make sure the tribe lives.

people who have a cow and beer can be cave dwarfs and live off of bilk, scince it gives nutritian i think...interesting.

Maybe /n can go and give the maps an increased hunger usage for each player, so people can start out fuller, but need to get food faster.

Or maybe set hunter games in the ice planet, scince cold gives increased hunger. the extremely weak and strong would patrol the frozen wastes, while the average patrol the inner workings of the colony to avoid the frost.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Simo94
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Re: Help me improve Tribes

Post by Simo94 » 06 May 2017, 07:10

I would also like to see a tribes with only handguns and available ammo, it would be fun since it would take many bullets to die from a handgun if you are armored, except Mateba what the fuck.

Tribe Leaders could use a Megaphone.

Less to no snipers at all on normal tribes please.

Should try a daytime tribes sometime meaning no darkness.

I would REALLY LOVE if tribes have their headsets, like if we have 4 tribes give one a bunch of alpha headsets, another bravo headsets it would be much more organized that way.

Around round end when you try to force wars between tribes like that one time you said south vs north you gave really vague orders us normal baldies could not do, you should give much more simple directions like 'everyone south of the river regroup at medbay and anyone north of the river regroup at tablefort or YOU WILL BE BOMBED!!'.

Also another way to end the round is spawning a certain item the first tribe LEADER that gets it his tribe wins.
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Feweh
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Re: Help me improve Tribes

Post by Feweh » 06 May 2017, 11:53

Tribes in.about 2 hours from this time.

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Re: Help me improve Tribes

Post by SpaceFarer » 08 May 2017, 07:04

Feweh wrote:Tribes in.about 2 hours from this time.
viruses ruined that round

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Re: Help me improve Tribes

Post by Crab_Spider » 08 May 2017, 07:29

SpaceFarer wrote:viruses ruined that round
Exactly. I was the leader of the Complex Tribe too.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Peachy2912
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Re: Help me improve Tribes

Post by Peachy2912 » 08 May 2017, 09:20

The round on Sunday was very very fun. I think it could still be improved in my opinion though.

It'd be nice to see less riot shields since the combat is very much based around melee now. I don't know whether they were spawned in or whether they were simply raided from security but it seemed like there were a fair few people running around with them.

It'd also be nice to have less powerful actual melee weapons spawned in, such as combat swords and machetes. It'd make finding such a weapon a real bonus for the tribe. Plus I believe it would be extremely satisfying and entertaining to see people defending and attacking with primitive and improvised weapons like spears, kitchen knives and toolboxes rather than very powerful melee weapons. Perhaps the more powerful weapons could be spawned in as the round begins to wrap up.

Just a couple of thoughts, but other than that it's turning out to be a very entertaining game mode.

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Feweh
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Re: Help me improve Tribes

Post by Feweh » 08 May 2017, 10:41

How did everyone find the last round of tribes with limited pistols and only like 8 assault rifles?

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Crab_Spider
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Re: Help me improve Tribes

Post by Crab_Spider » 08 May 2017, 10:45

Feweh wrote:How did everyone find the last round of tribes with limited pistols and only like 8 assault rifles?
It was very uh... The round made it easier to make alliances and it made ammo hogging less of a problem. But the problem was the abundance in riot shields and heavy weapons, such as machetes. The round was fun, but there were still alot of guns, and the hellhounds were a pain to deal with.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Feweh
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Re: Help me improve Tribes

Post by Feweh » 08 May 2017, 10:55

Crab_Spider wrote:It was very uh... The round made it easier to make alliances and it made ammo hogging less of a problem. But the problem was the abundance in riot shields and heavy weapons, such as machetes. The round was fun, but there were still alot of guns, and the hellhounds were a pain to deal with.

Hellhounds were there to end things, so it was intentional.

Riot shields kinda needed to be there to have some form of shields to stop bullets and stop insta knockouts.

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Re: Help me improve Tribes

Post by Crab_Spider » 08 May 2017, 12:13

Feweh wrote:Hellhounds were there to end things, so it was intentional.

Riot shields kinda needed to be there to have some form of shields to stop bullets and stop insta knockouts.
Well that's fair. Also, can you just spawn those generic helmets, I have some more... creative methods for RP.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Help me improve Tribes

Post by Feweh » 08 May 2017, 12:21

Crab_Spider wrote:Well that's fair. Also, can you just spawn those generic helmets, I have some more... creative methods for RP.

Which?

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Re: Help me improve Tribes

Post by Crab_Spider » 08 May 2017, 12:31

Feweh wrote:Which?
If I said it, then everyone would search the wikis to use this method and then you guys would patch it into the ground.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Help me improve Tribes

Post by Feweh » 08 May 2017, 12:41

Crab_Spider wrote:If I said it, then everyone would search the wikis to use this method and then you guys would patch it into the ground.
Can you PM me what it is so it isn't abused?

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Sailor Dave
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Re: Help me improve Tribes

Post by Sailor Dave » 08 May 2017, 12:46

I also think there were maybe a few too many guns still. Pretty much everyone was carrying a pistol, or several pistols, which isn't much different from dealing with heavy weapons in practice. A bullet is a bullet most of the time, and one or two shots is usually enough to cripple or crit, depending on where it hits. The riot shields helped, I don't really have an issue with those. They also made the melee combat more interesting, since it wasn't an instant cripple if you got hit.

The cultist/prophet event was really interesting, I liked that. I know tribes is a stressful event to host in general, but it was interesting to have something of a 'sub-plot' going on. Helps break up the periods where nothing is really happening with the more peaceful tribes.

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Re: Help me improve Tribes

Post by Feweh » 08 May 2017, 12:51

Sailor Dave wrote:I also think there were maybe a few too many guns still. Pretty much everyone was carrying a pistol, or several pistols, which isn't much different from dealing with heavy weapons in practice. A bullet is a bullet most of the time, and one or two shots is usually enough to cripple or crit, depending on where it hits. The riot shields helped, I don't really have an issue with those. They also made the melee combat more interesting, since it wasn't an instant cripple if you got hit.

The cultist/prophet event was really interesting, I liked that. I know tribes is a stressful event to host in general, but it was interesting to have something of a 'sub-plot' going on. Helps break up the periods where nothing is really happening with the more peaceful tribes.

I don't mind doing sub-plot stuff here and there.. problem is it almost always relies on my attention to some degree which is already super limited. Tribes also suffers from my favorite issue of "This is why we cant have nice things", since players ruin shit almost instantly if I give them a bit of leeway.

ie; Cave tribe instantly murder boned the Cultist as soon as I made the announcement and that guy who released a virus almost 30 minutes into the round.

People also might not notice, but I try to put new-spawns around tribes that really need an increase in members. Over-all its super taxing on me as I'm constantly trying to balance, over-watch, create and enforce rules. Thats all in the process of explaining to my own staff team what is and isn't acceptable when people are ahelping rule breaks.

Dont even get me started on ERT team attacking eachother in the shuttle on top of this all fuck.

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Re: Help me improve Tribes

Post by Tysonix » 08 May 2017, 13:08

Feweh wrote:I don't mind doing sub-plot stuff here and there.. problem is it almost always relies on my attention to some degree which is already super limited. Tribes also suffers from my favorite issue of "This is why we cant have nice things", since players ruin shit almost instantly if I give them a bit of leeway.

ie; Cave tribe instantly murder boned the Cultist as soon as I made the announcement and that guy who released a virus almost 30 minutes into the round.

People also might not notice, but I try to put new-spawns around tribes that really need an increase in members. Over-all its super taxing on me as I'm constantly trying to balance, over-watch, create and enforce rules. Thats all in the process of explaining to my own staff team what is and isn't acceptable when people are ahelping rule breaks.

Dont even get me started on ERT team attacking eachother in the shuttle on top of this all fuck.
Twas fun either way, I just cant wait till it becomes an official game mode of itself so we can all have fun without you busting yourself to get things right.
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Re: Help me improve Tribes

Post by Sleepy Retard » 08 May 2017, 13:14

Feweh wrote:How did everyone find the last round of tribes with limited pistols and only like 8 assault rifles?
I had a lot of fun with it, compared to the usual round. I was a little peeved I didn't have my special snowflake to play, but it was still good overall. I would, however, reduce the amount of pistols. More melee play should be encouraged and a gun should be rare and should only be used in desperate situations.

While many people complained about the little events and such you did; I thought it was a nice and engaged people. You put a lot of work into the recent one and I'm not sure if you think it paid off, but I actually had fun for once in a tribes game. The only change I would like to see is less static tribes, but it would be pure meta clique at that point.

Keep up the good work, Feweh. Tribes gets better with each iteration.

Tl;dr, less gun, more stabby stabby. Mini events good.
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