Generic, on-topic discussion about Colonial Marines.
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Feweh
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by Feweh » 08 May 2017, 13:17
El Defaultio wrote:I had a lot of fun with it, compared to the usual round. I was a little peeved I didn't have my special snowflake to play, but it was still good overall. I would, however, reduce the amount of pistols. More melee play should be encouraged and a gun should be rare and should only be used in desperate situations.
While many people complained about the little events and such you did; I thought it was a nice and engaged people. You put a lot of work into the recent one and I'm not sure if you think it paid off, but I actually had fun for once in a tribes game. The only change I would like to see is less static tribes, but it would be pure meta clique at that point.
Keep up the good work, Feweh. Tribes gets better with each iteration.
Tl;dr, less gun, more stabby stabby. Mini events good.
What do you mean less static tribes?
I stopped the whole "make your own tribe with 10+ Members and getting your own supply drops!"
As I thought it was too taxing on my attention and added too many supplies
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Sleepy Retard
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by Sleepy Retard » 08 May 2017, 13:21
Feweh wrote:What do you mean less static tribes?
I stopped the whole "make your own tribe with 10+ Members and getting your own supply drops!"
As I thought it was too taxing on my attention and added too many supplies
I think of instead of having a compound tribe every round, you could maybe move it somewhere else. Or, less main tribes and more tribes that truly have to scavenge to be powerful.
So maybe one round there would be an LZ tribe, and the next round there wouldn't. Instead it could be replaced by having a lambada tribe. Just to mix things up.
Like having four main tribes slots and eight options for a main tribe, so you could vary it. I would however be attracted to the idea of having no main tribes, just supplies everywhere. It would be harder and all that fun stuff, but it would be more taxing on you
I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
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Crab_Spider
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by Crab_Spider » 08 May 2017, 13:23
Little question; can't you make a document that holds the typical code for Tribes and load it onto the server? Or is that what you've been doing all these times and this is a perfect way to get our code stolen?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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Feweh
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by Feweh » 08 May 2017, 13:31
Crab_Spider wrote:Little question; can't you make a document that holds the typical code for Tribes and load it onto the server? Or is that what you've been doing all these times and this is a perfect way to get our code stolen?
There is no document, its all manual spawning.
0 Code is being added to these games, it's just me setting it to hunter-games mode and spawning in items.
I was thinking of doing 2 Major tribes next round, Compound Tribe and maybe EastCave/Lambda as both these places have all the materials to be self-sufficient.
See how that plays out?
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TopHatPenguin
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by TopHatPenguin » 08 May 2017, 13:37
Feweh wrote:
I was thinking of doing 2 Major tribes next round, Compound Tribe and maybe EastCave/Lambda as both these places have all the materials to be self-sufficient.
See how that plays out?
That certainly sounds like a fun idea.
The sub plot stuff was pretty neat as well, I enjoyed participating in it as the prophet fighting the cultists and having a 'boss battle' against the cultists was really damn fun.
As already stated less pistols and more melee would be nice.
Other then that, thanks for doing this pal.
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Iatots
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by Iatots » 08 May 2017, 16:35
The constant reinforcements devalue conflict, since every fallen member is more easily replaced than saved through time-consuming surgery. Couple that with with you selectively reinforcing weakened tribes and ammo scarcity, and all that happens the first 40 minutes is big tribes eating small tribes, and then proceeding to throw melee fodder at eachother until a spark of organization hits and loose raid parties start to form around some guy with a rifle.
Donovar "Slug" Vanlee
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Dions
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by Dions » 10 May 2017, 15:46
Removal of food from supply drops, removal of food vending machines. Food now comes from the random timed drops. LET THE GAMES BEGIN!
Premade ID cards with no access that say the tribes name on it, and maybe a role such as Engineer or Doctor (with access attached so they can open appropriate lockers and use appropriate vendors pretty please) instead of clothes.
Always do that cultist vs prophet thing, holy fuck that was good.
Give commanders a special hat and some kind of radio channel so they can discuss terms and maybe have a war with both sides knowing they are at war.
Kate Wooley A.K.A. "that corpse over there"
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Symbiosis
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by Symbiosis » 10 May 2017, 15:49
Consider doing it on Ice Planet! Clothes (like Parkas) suddenly gain new value! Refugees start in random spots in underwear and have to run to find warmth.
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter