Amen Amen.
Post a screenshot of YOUR medic loadout
- Breen
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- Location: East Palo Alto, California
- JennerH
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- Posts: 559
- Joined: 26 Oct 2017, 13:12
- Byond: JennerH
- Steam: Chocolate Thunder
Re: Post a screenshot of YOUR medic loadout
greg, 2 things. 1, I am definitely green, greener than mint charlie, but that round I was RPing as a hemophobic medic, which in hindsight wasn't smart but I digress. and 2, I mean over the top as in I'm a lazy ass and don't wanna put that much effort into supplying myself when I know I won't use that many supplies because I'll probably get slammed by a Beno before I get the chance, and if I need more supplies I'll raid medical or go back up with a patient. you're totally right though, I gotta play way more than I have to get even decent at it. I'll definitely ask you more about this stuff if I need help.CraayyZ wrote: ↑06 Dec 2017, 19:25My loadout is over the top to you, but normal to every other experienced/veteran medic. No offense, but you're too green to understand why we go "over the top." I remember seeing you play medic the other day and you seemed to panick under pressure/forget triage procedures. I'm not saying this to degrade you, I'm just saying you're relatively new to understand the medic ideaology and got plenty to learn.
There's never "too much" trauma kits/burn kits/pill bottles/defibs. It will ALWAYS vary from one medic to another. My loadout is designed for Frontline Triage, whereas another medic's might be FOB duty, AKA a fuck ton of defibs with an IV taken from Planetside medical or Stabilize & Go. It all depends on how you play Medic & what suits your needs/requirements. Do you like slow but sure, or fast & ready?
Also on the shotgun, I might have to incorporate that into the loadout vs the standard M41 or M39 SMG kit. The M41 is good but when 2 hands are needed, like there's always that "Dragging the wounded" or the SMG with it's god awful but not as bad as the Pistols' damage. The Shotgun seems like a relatively good idea, slap a gyro & a magnetic harness = Good for being with the wounded & defending them, not so good for the FF tho and having only 3 5 rounds of buckshot in my webbing equaling 18-24 shots approx. I might have to experiment.
oh, and the shotgun ammo thing, seriously, don't bring more than 10 shells because if you're in a spot to use up all 19 before you can bum some from a teammate or hit up a FOB, you're probably already dead.
last thing, you're definitely right on the money with the defib thing, they don't hold a charge for shit
- CraayyZ
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- Joined: 15 Jan 2017, 17:04
- Location: Still trying to find my squad..
- Byond: CrayyZ
Re: Post a screenshot of YOUR medic loadout
I numbered your quote from 1 to 8, simply to keep everything neat and clean. Else this whole response would be ONE GIANT paragraph, and we all know that's no fun to read.Jenner wrote: ↑06 Dec 2017, 20:57(1) I am definitely green, greener than mint charlie, (2) but that round I was RPing as a hemophobic medic, which in hindsight wasn't smart but I digress. and (3) I mean over the top as in I'm a lazy ass and don't wanna put that much effort into supplying myself when I know I won't use that many supplies, (4) because I'll probably get slammed by a Beno before I get the chance. (5) I gotta play way more than I have to get even decent at it. (6) I'll definitely ask you more about this stuff if I need help.
(7) oh, and the shotgun ammo thing, seriously, don't bring more than 10 shells because if you're in a spot to use up all 19 before you can bum some from a teammate or hit up a FOB, you're probably already dead.
(8) last thing, you're definitely right on the money with the defib thing, they don't hold a charge for shit
1. I could tell. You were the baldiest of the balds. Madison 'Bald' Delaney. Always remember that stress AKA PANICKING and disorganization are killers. You need to be the one ballsy enough to charge towards the wounded, even if the Xenos are right there. If you have covering fire/support that is. Don't waste your life for a lost cause. I like to always quote the United States Air Force, Para rescue men. "That others may live." Embodies everything we do as Medics essentially, besides the whole jumping out of helicopters/planes part. lel
2. I understand you were RP'ing as a Hemophobic medic (which if I was medic that round with you, I probably would've said "HOW THE FUCK DID THEY LET YOU BECOME A MEDIC THEN!?") but it makes you a liability.. so.. ya know.. not smart.
3. Well, beginning round as Medic is basically spend 10-20 minutes organizing your shit. You won't have time to search when shit hits the fan and combat starts. You gotta know where is what, and what is what, and what is where. Laziness goes out the window really.
4. Don't think like that, I have had rounds were I ABSOLUTELY GOT DUNKED ON, and then rounds were I flawlessly survived, no injuries. It all boils down to luck, positioning, and situational awareness (DO NOT GET TUNNEL VISION)
5. You will eventually get better. Practice makes perfect, even if that practice makes you look bald. We all started somewhere.
6. Feel free, I like to help other medics with problems. I'm no mentor or whatever but on medic specific stuff, I can help. Just don't ask me IC when I'm playing as a Standard, I'll play dumb cause I have to RP not knowing WHAT THE FUCK Tramadol is, hence why I always call it "Pain meds" vs Tramadol when Standard'ing.
7. Yeah, downsides, always is some else it'd be OP and everyone and their mother would be using it.
8. NOPE, You get like 10 charges on 1 Defib, you have 2 = approximately 20. Pray to god Medical dome has power, then you can safely recharge them.. if the Marines are holding that is.
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.
- Jroinc1
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- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
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Re: Post a screenshot of YOUR medic loadout
New medic concept-
FULL Frontline medic.
This medic uses only modded autoinjectors and trauma kits. He goes FAST and has no sustainability. How's this work? He has the full-time support of a ship-side RSR who continually drops stuff.
1x Medhud
1x Armor
-----2x SMG magazines, 1x SMG with rail flashlight
1x Helmet
-----1x EAT bar
1x Uniform with webbing
-----1x Advanced trauma kit, 1x QC, 1x modified inaprov autoinjector (5u tricord, 5u bicard, 5u oxycodone)
----------1x Medkit pouch with basic medkit filled with as many REGULAR tricord injectors in syringe cases as I can stuff (Ideally 15 injectors total, 4 cases), and 1x health analyzer in other pocket.
1x All other normal clothing items, 1x bootknife
1x Combat Lifesaver bag (RAPID RESPONSE)
-----3x Advanced Trauma kits, 3x Advanced Burn kit, 3x QC autoinjectors, 6x Modified tricord autoinjectors (10u tricord, 5u bicard), 7x Modified inaprovaline autoinjectors (5u Kelotane, 5u dermaline, 5u tricord).
-----This loadout trades out ALL staying capacity for prompt, burst healing capacity. Goal is to heal anyone non-broken on the frontlines ASAP, while directing anyone badly hurt to the better-equipped rear medics. It will run out after like 5 minutes.
But medical doesn't have that much to do between the first drop and when the casualties start coming in en masse...
Get the RSR or a MD on your side. Show him this. Agree to cooperate. If you both roll what you want roundstart, have whoever's gonna be shipside start cranking out like 5 of these bad boys using the spare bags from prep/medbay. Drop them in cargo. Request that they throw one/2 into EVERY supply drop to X squad. Change out bags en masse groundside.
1x Medic Satchel
-----1x MRE
-----1x Defib
-----1x Syringe
-----2x Advanced Medkits (resupply)
----------(1x splints, 2x Advanced Trauma kits, 2x tricord injectors, 2x QC injectors) x2
----------These buffer your normal supplies if you run out between drops.
-----1x Normal medkit (Rare)
----------1x perdiox pill bottle, 1x bicard pill bottle, 1x kelotane pill bottle, 1x tramadol pill bottle, 1x Syringe case (1 syringe, 2x Dexalin bottles with O- blood, beg doctors), 2x Modified Inaprovaline autoinjectors (5u bicard, 5u kelotane, 4u tricord, 1u inaprov)
----------This carries things you should not need until your supply line goes dead/ssd. You'll probably need to go back to normal-medic at some point, and here's the gear for that.
I may try this next time I medic. It seems like it could be useful, and fun.
Thoughts of others?
FULL Frontline medic.
This medic uses only modded autoinjectors and trauma kits. He goes FAST and has no sustainability. How's this work? He has the full-time support of a ship-side RSR who continually drops stuff.
1x Medhud
1x Armor
-----2x SMG magazines, 1x SMG with rail flashlight
1x Helmet
-----1x EAT bar
1x Uniform with webbing
-----1x Advanced trauma kit, 1x QC, 1x modified inaprov autoinjector (5u tricord, 5u bicard, 5u oxycodone)
----------1x Medkit pouch with basic medkit filled with as many REGULAR tricord injectors in syringe cases as I can stuff (Ideally 15 injectors total, 4 cases), and 1x health analyzer in other pocket.
1x All other normal clothing items, 1x bootknife
1x Combat Lifesaver bag (RAPID RESPONSE)
-----3x Advanced Trauma kits, 3x Advanced Burn kit, 3x QC autoinjectors, 6x Modified tricord autoinjectors (10u tricord, 5u bicard), 7x Modified inaprovaline autoinjectors (5u Kelotane, 5u dermaline, 5u tricord).
-----This loadout trades out ALL staying capacity for prompt, burst healing capacity. Goal is to heal anyone non-broken on the frontlines ASAP, while directing anyone badly hurt to the better-equipped rear medics. It will run out after like 5 minutes.
But medical doesn't have that much to do between the first drop and when the casualties start coming in en masse...
Get the RSR or a MD on your side. Show him this. Agree to cooperate. If you both roll what you want roundstart, have whoever's gonna be shipside start cranking out like 5 of these bad boys using the spare bags from prep/medbay. Drop them in cargo. Request that they throw one/2 into EVERY supply drop to X squad. Change out bags en masse groundside.
1x Medic Satchel
-----1x MRE
-----1x Defib
-----1x Syringe
-----2x Advanced Medkits (resupply)
----------(1x splints, 2x Advanced Trauma kits, 2x tricord injectors, 2x QC injectors) x2
----------These buffer your normal supplies if you run out between drops.
-----1x Normal medkit (Rare)
----------1x perdiox pill bottle, 1x bicard pill bottle, 1x kelotane pill bottle, 1x tramadol pill bottle, 1x Syringe case (1 syringe, 2x Dexalin bottles with O- blood, beg doctors), 2x Modified Inaprovaline autoinjectors (5u bicard, 5u kelotane, 4u tricord, 1u inaprov)
----------This carries things you should not need until your supply line goes dead/ssd. You'll probably need to go back to normal-medic at some point, and here's the gear for that.
I may try this next time I medic. It seems like it could be useful, and fun.
Thoughts of others?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- CraayyZ
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- Posts: 139
- Joined: 15 Jan 2017, 17:04
- Location: Still trying to find my squad..
- Byond: CrayyZ
Re: Post a screenshot of YOUR medic loadout
I personally don't like using autoinjectors. Also it seems like you'd have to be constantly restocking your injectors after use, or haul them around in your inventory till you get to a medical vendor, i dunno, is iffy to me.Jroinc1 wrote: ↑06 Dec 2017, 21:32New medic concept-
FULL Frontline medic.
This medic uses only modded autoinjectors and trauma kits. He goes FAST and has no sustainability. How's this work? He has the full-time support of a ship-side RSR who continually drops stuff.
1x Medhud
1x Armor
-----2x SMG magazines, 1x SMG with rail flashlight
1x Helmet
-----1x EAT bar
1x Uniform with webbing
-----1x Advanced trauma kit, 1x QC, 1x modified inaprov autoinjector (5u tricord, 5u bicard, 5u oxycodone)
----------1x Medkit pouch with basic medkit filled with as many REGULAR tricord injectors in syringe cases as I can stuff (Ideally 15 injectors total, 4 cases), and 1x health analyzer in other pocket.
1x All other normal clothing items, 1x bootknife
1x Combat Lifesaver bag (RAPID RESPONSE)
-----3x Advanced Trauma kits, 3x Advanced Burn kit, 3x QC autoinjectors, 6x Modified tricord autoinjectors (10u tricord, 5u bicard), 7x Modified inaprovaline autoinjectors (5u Kelotane, 5u dermaline, 5u tricord).
-----This loadout trades out ALL staying capacity for prompt, burst healing capacity. Goal is to heal anyone non-broken on the frontlines ASAP, while directing anyone badly hurt to the better-equipped rear medics. It will run out after like 5 minutes.
But medical doesn't have that much to do between the first drop and when the casualties start coming in en masse...
Get the RSR or a MD on your side. Show him this. Agree to cooperate. If you both roll what you want roundstart, have whoever's gonna be shipside start cranking out like 5 of these bad boys using the spare bags from prep/medbay. Drop them in cargo. Request that they throw one/2 into EVERY supply drop to X squad. Change out bags en masse groundside.
1x Medic Satchel
-----1x MRE
-----1x Defib
-----1x Syringe
-----2x Advanced Medkits (resupply)
----------(1x splints, 2x Advanced Trauma kits, 2x tricord injectors, 2x QC injectors) x2
----------These buffer your normal supplies if you run out between drops.
-----1x Normal medkit (Rare)
----------1x perdiox pill bottle, 1x bicard pill bottle, 1x kelotane pill bottle, 1x tramadol pill bottle, 1x Syringe case (1 syringe, 2x Dexalin bottles with O- blood, beg doctors), 2x Modified Inaprovaline autoinjectors (5u bicard, 5u kelotane, 4u tricord, 1u inaprov)
----------This carries things you should not need until your supply line goes dead/ssd. You'll probably need to go back to normal-medic at some point, and here's the gear for that.
I may try this next time I medic. It seems like it could be useful, and fun.
Thoughts of others?
If it works for you, FUCK IT. GG GLHF
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.
- Jroinc1
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- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Post a screenshot of YOUR medic loadout
I agree. But you aren't the one doing the work, it's a 2-man job.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- CraayyZ
- Registered user
- Posts: 139
- Joined: 15 Jan 2017, 17:04
- Location: Still trying to find my squad..
- Byond: CrayyZ
Re: Post a screenshot of YOUR medic loadout
Oh, I quickly glanced and assumed. Apology, but still, how the hell are you gonna coordinate with someone to do a massive task like that?
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Post a screenshot of YOUR medic loadout
Arrange this with someone who read the thread before the game starts :P
Upon second thought, though, it appears WAY too difficult to coordinate on more than a "one time, ever" scale. Still, I might try it once.
Maybe.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- CraayyZ
- Registered user
- Posts: 139
- Joined: 15 Jan 2017, 17:04
- Location: Still trying to find my squad..
- Byond: CrayyZ
Re: Post a screenshot of YOUR medic loadout
All I can say is, Good luck.
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.
-
- Registered user
- Posts: 43
- Joined: 21 May 2017, 22:18
- Byond: Ghodere
Re: Post a screenshot of YOUR medic loadout
I think that standards know what tramadol is now, considering they get tramadol injectors in first aid pouches, which are one of the two injectors they can use besides tricord.
- JennerH
- Registered user
- Posts: 559
- Joined: 26 Oct 2017, 13:12
- Byond: JennerH
- Steam: Chocolate Thunder
Re: Post a screenshot of YOUR medic loadout
We need syringe guns. Like oh, you just got your arm cut off? *twing* "baldie mcbald has been hit by the syringe (tramadal) in the arm!"
I fucked with 1 on paradise once, loaded it with the flu and blindfired into the bar, claiming it was a vaccine. Worked well enough
I fucked with 1 on paradise once, loaded it with the flu and blindfired into the bar, claiming it was a vaccine. Worked well enough
- CraayyZ
- Registered user
- Posts: 139
- Joined: 15 Jan 2017, 17:04
- Location: Still trying to find my squad..
- Byond: CrayyZ
Re: Post a screenshot of YOUR medic loadout
I like the idea, I can load it up with 5u soporific syringes, or anesthetic (same shit) and jab you fucks who keep shoving me, OR for those that charge a group of Xenos, get dunked on, and then I have to risk my ass to save them. *cough* *cough*
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Post a screenshot of YOUR medic loadout
We used to have them. Trouble is, they're a stupidly effective weapon on humans (read hostile boarders), like insta-kill effective. Syringe with 6u QC, 9u CH? Instant knockout, followed by death.Jenner wrote: ↑07 Dec 2017, 10:36We need syringe guns. Like oh, you just got your arm cut off? *twing* "baldie mcbald has been hit by the syringe (tramadal) in the arm!"
I fucked with 1 on paradise once, loaded it with the flu and blindfired into the bar, claiming it was a vaccine. Worked well enough
Fun-fact: They were removed, and later chems were altered to not work on preds for exactly that reason. It was kinda absurd, honestly.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Post a screenshot of YOUR medic loadout
combat medic is lots of fun, but the startup of gathering supplies is insanely boring, tedious, and a real downer when you drop and get instantly killed, especially some of the insane loadouts seen here
used to play medic all the time until i died at round start three times in a row after packing shit for 20 minutes each of those rounds
used to play medic all the time until i died at round start three times in a row after packing shit for 20 minutes each of those rounds
- CraayyZ
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- Joined: 15 Jan 2017, 17:04
- Location: Still trying to find my squad..
- Byond: CrayyZ
Re: Post a screenshot of YOUR medic loadout
Happens, nothing special.Swagile wrote: ↑09 Dec 2017, 12:51combat medic is lots of fun, but the startup of gathering supplies is insanely boring, tedious, and a real downer when you drop and get instantly killed, especially some of the insane loadouts seen here
used to play medic all the time until i died at round start three times in a row after packing shit for 20 minutes each of those rounds
"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.
- PerfectDeath
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- Byond: PerfectDeath44
Re: Post a screenshot of YOUR medic loadout
I would swap out autoinjectors for hypospray as much as possible. since you get 30u and they can be refilled in the field with a syringe. I keep a flask of my choice blend for refils. If I can't get a hypo then the syringe works fine, it just takes time and micro to jab people. I'd make more robust blends if there wasn't a limit on time before drop.
Anyway, here's an update on my loadout:
Helmet:
- x2 Protein Bars (mostly to shove into marine's mouths if they are low on blood)
Armour:
- x2 m41 mags (my only ammo reserve)
Webbing:
- Health Analyzer
- Hypospray (loaded with a blend of 2u QC, 1u Dex+, 2u Inap per 5u injection)
- Syringe Bag (get one from the medkits and empty it)
-- x3 Dex+ Autoinjectors (for those marines with loads of oxydamage or organ failure without peri)
Belt:
- x2 Trauma kits
- x2 Burn kits
- Bica Pills
- Tram Pills
- Kelo Pills
- Dex Pills
- Roller Bed
- Splint
- Defib
- Peri?
Backpack:
- First Aid Kit Restocked
-- Loaded with spare Splints
- 1-2x Stasis Bag
- Spare Defib
- Metal Flask (from cafeteria vender) to refill the hypospray mix
- Syringe (if not in webbing, it takes up BARELY any room in the backpack)
- Spare Pills or whatever I can't fit into the easier to access Belt
- Fire extinguisher?
First Aid Kit Pouch:
- Advanced Kit
-- Spare trauma and burn kits, mostly trauma kits to replenish the belt.
Medical Pouch: (this is the main go-to pouch for pills, easier to keep track of my 3 main pill colours)
- Bica Pills
- Kelo Pills
- Tram Pills
Now, I COULD stock more stuff or stack more items into other storage containers but I have been able to sustain myself for the whole round off of most of my starting stock while doing some very heavy work on the front lines. (probably takes me 1 hour to burn through 1 bottle of bica pills) Usually I get stuck on the DS trying to stabilize someone and end up back on the ship to restock a bit. So, for the sake of saving time during prep I generally don't do the fullest and most "Robustest" loadout. Leave some spare room for other things you come across or have objectives for.
The 60u of QC, Dex+, and Inap blend is MORE than enough QC for 2 hours and an extra 30u in the hypo before drop means I have 90u of 5u injections. This is 18 SHOTS of QC mixed with some other chems to help revive marines. By round end, I've been the only medic holding out in SD and I still don't run out! Might be different in a round vs human factions but then I run out of Peri first (if distributed).
It is very simple to make this mix in the prep room:
Vend 2 QC injectors, draw out QC from each for 6u of QC.
Vend 3 Dex+ injectors, draw for 3u into the same syringe.
Vend 1 Inap injector or use the inap bottle tossed from the syringe bags, draw until full for 6u of inap.
Inject into the metal flask / hypospray and repeat until full. This has a mixture of 2 QC, 1 Dex+, and 2 Inap per 5u injection. 2QC is enough to stop internal bleeding, you don't really need more. 2u QC is also safer from overdosing (@6u) than the 3u in the injectors, especially if another medic/doc decides to jab them just after you do.
Anyway, here's an update on my loadout:
Helmet:
- x2 Protein Bars (mostly to shove into marine's mouths if they are low on blood)
Armour:
- x2 m41 mags (my only ammo reserve)
Webbing:
- Health Analyzer
- Hypospray (loaded with a blend of 2u QC, 1u Dex+, 2u Inap per 5u injection)
- Syringe Bag (get one from the medkits and empty it)
-- x3 Dex+ Autoinjectors (for those marines with loads of oxydamage or organ failure without peri)
Belt:
- x2 Trauma kits
- x2 Burn kits
- Bica Pills
- Tram Pills
- Kelo Pills
- Dex Pills
- Roller Bed
- Splint
- Defib
- Peri?
Backpack:
- First Aid Kit Restocked
-- Loaded with spare Splints
- 1-2x Stasis Bag
- Spare Defib
- Metal Flask (from cafeteria vender) to refill the hypospray mix
- Syringe (if not in webbing, it takes up BARELY any room in the backpack)
- Spare Pills or whatever I can't fit into the easier to access Belt
- Fire extinguisher?
First Aid Kit Pouch:
- Advanced Kit
-- Spare trauma and burn kits, mostly trauma kits to replenish the belt.
Medical Pouch: (this is the main go-to pouch for pills, easier to keep track of my 3 main pill colours)
- Bica Pills
- Kelo Pills
- Tram Pills
Now, I COULD stock more stuff or stack more items into other storage containers but I have been able to sustain myself for the whole round off of most of my starting stock while doing some very heavy work on the front lines. (probably takes me 1 hour to burn through 1 bottle of bica pills) Usually I get stuck on the DS trying to stabilize someone and end up back on the ship to restock a bit. So, for the sake of saving time during prep I generally don't do the fullest and most "Robustest" loadout. Leave some spare room for other things you come across or have objectives for.
The 60u of QC, Dex+, and Inap blend is MORE than enough QC for 2 hours and an extra 30u in the hypo before drop means I have 90u of 5u injections. This is 18 SHOTS of QC mixed with some other chems to help revive marines. By round end, I've been the only medic holding out in SD and I still don't run out! Might be different in a round vs human factions but then I run out of Peri first (if distributed).
It is very simple to make this mix in the prep room:
Vend 2 QC injectors, draw out QC from each for 6u of QC.
Vend 3 Dex+ injectors, draw for 3u into the same syringe.
Vend 1 Inap injector or use the inap bottle tossed from the syringe bags, draw until full for 6u of inap.
Inject into the metal flask / hypospray and repeat until full. This has a mixture of 2 QC, 1 Dex+, and 2 Inap per 5u injection. 2QC is enough to stop internal bleeding, you don't really need more. 2u QC is also safer from overdosing (@6u) than the 3u in the injectors, especially if another medic/doc decides to jab them just after you do.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Post a screenshot of YOUR medic loadout
This is less of a medic thing, and more of a MD/RSR thing, but it's too useful to not put out there.
Stim/Stimpack- Consisting of 5u bicard, 5u tricord, 3u oxycodone, and 2u hyperzine, the common stim strikes a balance between ease of production (it's awful, but doable), and general efficacy. Best used for evacing wounded patients, but can also be used for assaults. The oxycodone lasts longer then the hyperzine, which only lasts about 30 seconds, so once you stop going SANIC SPEED, you know to back off and get to your medic.
Can be made in 2 methods. Get a full bottle of tricord, bicard, hyperzine, and oxy. Pour 25u of tricord and bicard, 10u of hyper, and syringe 15u of oxy into a beaker.
You then can make it into 5 pills, for distribution to medics for evacing people, as the delay before effect is too long for effective combat use.
Alternatively, if you hate yourself, you can grab a box of tricord autoinjectors, syringe out 5, and syringe 15u into each of them. Label them as stimpacks, label the box as such, and give them out to the SL/ medic before first drop. If you're lucky, they'll get used. If you're REALLY lucky, the SL will give the order to "juice up" in combat, and the entire squad will make the jump to lightspeed.
Stim/Stimpack- Consisting of 5u bicard, 5u tricord, 3u oxycodone, and 2u hyperzine, the common stim strikes a balance between ease of production (it's awful, but doable), and general efficacy. Best used for evacing wounded patients, but can also be used for assaults. The oxycodone lasts longer then the hyperzine, which only lasts about 30 seconds, so once you stop going SANIC SPEED, you know to back off and get to your medic.
Can be made in 2 methods. Get a full bottle of tricord, bicard, hyperzine, and oxy. Pour 25u of tricord and bicard, 10u of hyper, and syringe 15u of oxy into a beaker.
You then can make it into 5 pills, for distribution to medics for evacing people, as the delay before effect is too long for effective combat use.
Alternatively, if you hate yourself, you can grab a box of tricord autoinjectors, syringe out 5, and syringe 15u into each of them. Label them as stimpacks, label the box as such, and give them out to the SL/ medic before first drop. If you're lucky, they'll get used. If you're REALLY lucky, the SL will give the order to "juice up" in combat, and the entire squad will make the jump to lightspeed.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Post a screenshot of YOUR medic loadout
IMPORTANT NOTE FOR MEDICS- QC OD HAS BEEN CHANGED.
Tested as medical RSR, injection of 9u QC, 6u oxycodone.
Expected result- RAPID, but unnoticed death, due to toxins, followed by dialysis, an antitox, tricord, and inaprov injector, and a defib.
Observed result- Slow increase in brute damage. I had sufficient time to walk my volunteer from one side of the Alamo, to the top of medbay, to the sleepers at the bottom, and start dialysis before he died, or even hit crit. Pain hit him about halfway through the walk, but he stayed up the whole way. Dialysis removed it, tricord injection started fixing it, and an advanced scan showed about 50 brute, and no organ damage or unexpected symptoms. Subject then punched me, complaining about pain. Administered tramadol.
Probable cause- Staff decided to help out the hardworking medic decided to nerf the fact that chemistry QC mixes were more powerful than any other weapon against humans. Honestly, can't really blame them.
Ramifications- Double-QC away! It won't kill! However, the increased brute could cause fractures on an uninjured marine (unlikely, my test subject had none, and I only used 1 ATK and 1 tricord injection... with the equivalent of THREE QC's. Also, QC-based weapons became even MORE deadly. Before, it was "Jab... WHUMP... seizes up and falls...", now a QC weapon can reduce someone to a screaming pile of fractures that takes HOURS in surgery to fix! Yay Science! Though this might finally stop the STUPID-LETHAL mess that was QC smoke.
Tested as medical RSR, injection of 9u QC, 6u oxycodone.
Expected result- RAPID, but unnoticed death, due to toxins, followed by dialysis, an antitox, tricord, and inaprov injector, and a defib.
Observed result- Slow increase in brute damage. I had sufficient time to walk my volunteer from one side of the Alamo, to the top of medbay, to the sleepers at the bottom, and start dialysis before he died, or even hit crit. Pain hit him about halfway through the walk, but he stayed up the whole way. Dialysis removed it, tricord injection started fixing it, and an advanced scan showed about 50 brute, and no organ damage or unexpected symptoms. Subject then punched me, complaining about pain. Administered tramadol.
Probable cause- Staff decided to help out the hardworking medic decided to nerf the fact that chemistry QC mixes were more powerful than any other weapon against humans. Honestly, can't really blame them.
Ramifications- Double-QC away! It won't kill! However, the increased brute could cause fractures on an uninjured marine (unlikely, my test subject had none, and I only used 1 ATK and 1 tricord injection... with the equivalent of THREE QC's. Also, QC-based weapons became even MORE deadly. Before, it was "Jab... WHUMP... seizes up and falls...", now a QC weapon can reduce someone to a screaming pile of fractures that takes HOURS in surgery to fix! Yay Science! Though this might finally stop the STUPID-LETHAL mess that was QC smoke.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- spookydonut
- Registered user
- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: Post a screenshot of YOUR medic loadout
If you have to make the choice between taking ammo/grenades or taking more ATKs, take more ATKs.
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Post a screenshot of YOUR medic loadout
Amen. Also, you can ask for medical supplies in supply drops. You'll rarely get these, but you never will if you don't ask.spookydonut wrote: ↑18 Dec 2017, 08:48If you have to make the choice between taking ammo/grenades or taking more ATKs, take more ATKs.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u