Challenger wrote:But we DID give him anti toxin. Hell, we gave him tricord, dexalin, bicaridine, fucking everything under the sun and I'm pretty sure the toxins freefall still outraced it. And I remember you suggested we give him blood (he was at 40%), not anti-toxin, so. Or maybe we were defibbing him to get the anti-toxins pill into his bloodstream, I don't have clear memories of that day.
I'm sure that in a future with significant amounts of cyberflakes in the corps, part of corpsman training would be the mending of cybernetic wounds as well. Considering that cybernetic wounds contribute to pain, critical status, and death, I think it's IC-uncaring to just pass the problem off to the engineers who usually won't have a health analyzer and thus won't be effective at healing the cyberlimb anyway. Welders fit in your armor slot and cable coils fit into pretty much any container and just these two items will set you to heal any type of cybernetic injury to completion, there's no reason to not take them especially when the welder can be used for other types of emergency welding.
And while I can say that cybros are snowflakes for choosing to take cyberlimbs, we could apply the same argument to grunts who spawn with anything other than AB+ blood, plus it's getting more and more often that people who lose limbs to crushers get them replaced with cybernetics on time. So OOCly while I may also have a mild problem with people who take cyberlimbs just to be a snowflake and not incorporate it into their roleplay or something, this gameplay-only approach to looking at them as solely medical resource wasters doesn't fit right IMO.
Yeah, I understand that. You can give him all the meds in the world, but meds won't save him from lack of blood. [STORY TIME!] Back when we still had the Sulaco, I was playing as a Medic (different char) and was in Medical bay helping sort the wounded (I came up as a casualty, got surgery and proceeded to help turn the wounded tide) I was doing my best helping everyone and one of the doctors was Feweh. I'm working, doing everything I can to save this one marine who was constantly gasp'ing, Perixadon, CPR, Cryo, EVERYTHING! when all of the sudden (I presume I was Medic Tunnel Visioned at the time to notice chat) a *BLOOP!* from the man himself [Feweh] asking if I was new to Medic, I said no. Yada yada he yelled at me and then slapped me on the wrist for being slightly bald & instructed me to check out a Triage guide on the forums (I didn't LEL) Eventually I understood what he meant when he was yelling "HE NEEDS BLOOD!" Basically, You can make guides & everything to try and help a newbie out, but they will damn well learn how to do shit correctly when they get yelled at, especially by Feweh. (Thanks bb)
I see what you mean by Prosthetics & being a good Medic and prepping for the Baldroids, but it's honestly, us medics have way too much we gotta do/rush/handle beginning of the round that by the time I get all my meds from the Chemist/Medical. Briefing has either started or ended, thus starting the "Ride of the Balkyries" I always try my best to get down on First drop cause that's always when someone trips on a rock, ditches the squad and gets jumped, or Paul Baldyun accidentally mis-clicks on Joseph Baldin trying to read his NEAT description. I have prosthetics & I understand the hassel of having them as well, but I'd much rather have 1 hand/arm be robotic & be able to work on wounded WITH ONE HAND vs losing an entire arm, rendering me & my work useless and a immediate Med-evac.
I gotta rearrange my Medical loadout now. Maybe I can slap a welding tool & helmet in. Which would void my entire argument K E K. We'll see.