long and boring prep times at round start could be cut down on

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caleeb101
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Re: long and boring prep times at round start could be cut down on

Post by caleeb101 » 29 May 2017, 06:13

xeno366 wrote:so you rather wait like 2 - 1 hour as an alien on the planet with nothing to do.
you're only waiting an hour where you get to upgrade and become the best killing machine possible. and that's only on LV-624. plus, you can always crawl through the tunnels and get yourself killed. if we didn't have proper prep, the games would just be rushed and crappy. not everything has to be fast fast fast because am bored.
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Kerek
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Re: long and boring prep times at round start could be cut down on

Post by Kerek » 29 May 2017, 19:51

I enjoy the prep time.
also

no

-1
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Jay Burns
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Re: long and boring prep times at round start could be cut down on

Post by Jay Burns » 29 May 2017, 19:54

HEAVY - 1, the slow prep time at the beginning allows people to RP, do some character building and makes the pace of the game better, without it nothing would separate CM, a MED RP server from a spin-off cod.

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PreacherCini
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Re: long and boring prep times at round start could be cut down on

Post by PreacherCini » 30 May 2017, 18:08

-1
as coroneljones eloquently put it
no
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tuzz
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Re: long and boring prep times at round start could be cut down on

Post by tuzz » 30 May 2017, 18:51

It would be nice if the req line could go a little faster somehow, but other than that I don't think anything should change.

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TheMaskedMan2
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Re: long and boring prep times at round start could be cut down on

Post by TheMaskedMan2 » 30 May 2017, 19:42

tuzz wrote:It would be nice if the req line could go a little faster somehow, but other than that I don't think anything should change.
This I think would be solved with having bayonets/rail lights more readily available to be honest.
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