Spoder's mapping dumping ground.
- SagaSword
- Registered user
- Posts: 586
- Joined: 02 Aug 2015, 19:58
- Byond: Sagasword
Re: Spoder's mapping dumping ground.
The crashed mercenary ship looks EXACTLY like the Iron Hawk ship on hippie station.
And the robotics lab looks also EXACTLY like the robotics in Citadel station.
And the robotics lab looks also EXACTLY like the robotics in Citadel station.
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Spoder's mapping dumping ground.
Because they likely are.
I was the creator of the 'Iron Hawk' and my Robotics remap is current adopted on Boxstation.
I was the creator of the 'Iron Hawk' and my Robotics remap is current adopted on Boxstation.
- SagaSword
- Registered user
- Posts: 586
- Joined: 02 Aug 2015, 19:58
- Byond: Sagasword
Re: Spoder's mapping dumping ground.
Wow, you sure have roots man.
-
- Registered user
- Posts: 211
- Joined: 25 Apr 2015, 19:41
Re: Spoder's mapping dumping ground.
Try to avoid just using boxes, it gets a bit samey.TehSpoderman wrote:Im still quite new to mapping. Could you guys give me some tips for the future?
When designing a large open space make sure the size actually has some purpose otherwise it just doesn't have a nice feel to it.
Try to avoid double-walls and missing out corner walls it makes things look strange with the wall connections.
Plan out where maint goes before you actually start putting things together, this is one of the mistakes I made on my first few maps and it made maint feel unnatural and basically just a collection of straight lines.
Make rooms feel like rooms, adding too many windows and your department will feel like a fish bowl. One of the ways to test this is to just play the map in an actual game that way you get a feel for the actual play style of the map.
Try to keep to a similar theme for an entire department, for instance if you are trying to show a colony with a xeno escape that occured recently you wouldn't add in bones.
Get a feel for the number of people using the facilities, for instance, a medical bay with 6 cryos but 1 surgery room is not very good.
Just practice in all honesty and you will get better, one of the best ways to improve is to go back to earlier work and update it. I did this by making a mars colony in gooncode, when I started I worked on science and towards the end completely rebuilt it to look and feel nicer whilst playing. This is another thing you should not be afraid of, if you don't like how a room or department turned out don't be afraid to completely rip it out and start again. Just make sure to keep a backup of it.
- Casany
- Registered user
- Posts: 1555
- Joined: 06 Jun 2016, 09:18
- Location: US of A
- Byond: Casany
- Steam: Casany
Re: Spoder's mapping dumping ground.
Start small, and work your way up. My first map was a small shuttle with a tiny sec area, bridge, cargo and medical that were all 1-2 rooms big. Working power but not atmos. Then I expanded out to bigger projects like the asteroid base I have up there with atmos, power, and all the departments. Never bite off more then you can chewTehSpoderman wrote:Im still quite new to mapping. Could you guys give me some tips for the future?
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Spoder's mapping dumping ground.
I'll get around to posting some of my work eventually.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Spoder's mapping dumping ground.
Ye. Also the cargo redesign is kinda bare, is it still in progress?TehSpoderman wrote:Im still quite new to mapping. Could you guys give me some tips for the future?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
thnx bb. Yes. I have sort of put it on the side for my current project.Snypehunter007 wrote:Ye. Also the cargo redesign is kinda bare, is it still in progress?
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
I am back and ready to map again. Ill keep making progress on the medbay and post my stuff in the imgur album.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
Added a pic of Chemistry. Its a WIP so feedback would be appreciated.
The space in the middle of Chemistry is a bit empty, so I am wondering what to do to make it less bare...
The space in the middle of Chemistry is a bit empty, so I am wondering what to do to make it less bare...
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Tidomann
- Registered user
- Posts: 449
- Joined: 13 Jun 2017, 02:59
- Location: Canada
- Byond: Tidomann
Re: Spoder's mapping dumping ground.
Is the room to the north considered part of Chem or is that the medical personels locker room?
Just random things from my experience working as a chemist of things you could add for fluff that could lead to things to rearrange
Lockers- fire extinguisher, gloves labcoats, bio suits, goggles, etc.
Sink
Emergency Shower (acid spills are no joke)
If I think of more I'll edit
Just random things from my experience working as a chemist of things you could add for fluff that could lead to things to rearrange
Lockers- fire extinguisher, gloves labcoats, bio suits, goggles, etc.
Sink
Emergency Shower (acid spills are no joke)
If I think of more I'll edit
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
I made a very big update on my medbay. Check it out in the album. Sorry for the lack of updates, lads.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Shuffl3
- Registered user
- Posts: 119
- Joined: 24 Jul 2017, 21:24
Re: Spoder's mapping dumping ground.
Im not too fresh on CM/bay med, but the traffic flow seems like it could be conflicting.
Is the large room below trio of operating suites in the northeast superfluous?
Is the large room below trio of operating suites in the northeast superfluous?
Consummately Cromulent Confabulator
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
Its supposed to be a waiting room for people who need surgery. I still need to add windows, chairs, and the like to the room. Possibly some nanomeds to stabilize the patients while they wait.Shuffl3 wrote:Im not too fresh on CM/bay med, but the traffic flow seems like it could be conflicting.
Is the large room below trio of operating suites in the northeast superfluous?
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- PandaCG
- Registered user
- Posts: 33
- Joined: 20 Feb 2017, 18:57
- Location: Arkansas, USA
- Byond: PandaCG
- Steam: PandaCG
- Contact:
Re: Spoder's mapping dumping ground.
Assuming this medical center is being used on CM or a highpop server, one surgery room isn't enough unless you expect doctors to be doing surgery on roller beds.
Personally, I'd remove the doors into the loading bay and make a three-tile wide exit out of the north inner-walls so there's a simple flow of traffic and also makes work more effective rather than having to stop and open a door every time.
Whew, cargo looks clean, however bare and empty. I'd say push the interior walls around the loading bay back one tile so the hallways are all three tiles wide, and make the inner front desk area a bit bigger so your cargo techs have some space to move around in, cause when shit goes down a lot of people will be trying to get shit from cargo.TehSpoderman wrote:http://imgur.com/a/JHhYB
Here is my first mapping project. Give your thoughts pls.
Personally, I'd remove the doors into the loading bay and make a three-tile wide exit out of the north inner-walls so there's a simple flow of traffic and also makes work more effective rather than having to stop and open a door every time.
Steam - /id/PandaCG/ | Discord - PandaCG#0701
| Chris 'Jr.' Johnson, black former security officer. (main character) | Javier S. Weeter, your bravado white-boy/mexican leader. (main character on other servers, mostly SL/SO/XO and CL on CM) | Alana Parkinson, freshie to the Corps. |
| Chris 'Jr.' Johnson, black former security officer. (main character) | Javier S. Weeter, your bravado white-boy/mexican leader. (main character on other servers, mostly SL/SO/XO and CL on CM) | Alana Parkinson, freshie to the Corps. |
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
I assume you are talking about the operating theater below the operating rooms. The three rooms north of it will also be operating rooms. You can use that operating room so that other people will watch you and be amazed at how skilled (or unskilled) you are at operating on a person.PandaCG wrote:Assuming this medical center is being used on CM or a highpop server, one surgery room isn't enough unless you expect doctors to be doing surgery on roller beds.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Skysoldier
- Registered user
- Posts: 243
- Joined: 22 Jul 2017, 07:47
- Byond: Skysoldier
Re: Spoder's mapping dumping ground.
So I saw this thread and this looked pretty fun to do, so I had a go on /tg/
https://gyazo.com/fead57f8d1113bd7d6ecbb128e173276
Even doing this takes so much time then I expected e.e, new found respect for any mappers out there.
Anyway it's my first time trying to map, how does this look?
https://gyazo.com/fead57f8d1113bd7d6ecbb128e173276
Even doing this takes so much time then I expected e.e, new found respect for any mappers out there.
Anyway it's my first time trying to map, how does this look?
Etka Re'vier - the guy who is reluctant to do anything.
Etka N'thal'eyal - Smith preddo on a journey training.
R I P Musica Hamlio - 13/02/2018
Moderator from 18 Sep 2017 - 20 Mar 2018
Trial Admin from 20 Mar 2018 - 21 Apr 2018
Admin from 21 Apr 2018 - Now
You only live once, think about what you are doing, what you can do, what you will do. Don't make mistakes or regret your decisions, you will only ever make them once every time until it's over.
Etka N'thal'eyal - Smith preddo on a journey training.
R I P Musica Hamlio - 13/02/2018
Moderator from 18 Sep 2017 - 20 Mar 2018
Trial Admin from 20 Mar 2018 - 21 Apr 2018
Admin from 21 Apr 2018 - Now
You only live once, think about what you are doing, what you can do, what you will do. Don't make mistakes or regret your decisions, you will only ever make them once every time until it's over.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Spoder's mapping dumping ground.
All I'm seeing are hallways with a few ends to them. Is this the finished project or is this just to get used to the system or ?Skysoldier wrote:So I saw this thread and this looked pretty fun to do, so I had a go on /tg/
https://gyazo.com/fead57f8d1113bd7d6ecbb128e173276
Even doing this takes so much time then I expected e.e, new found respect for any mappers out there.
Anyway it's my first time trying to map, how does this look?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Skysoldier
- Registered user
- Posts: 243
- Joined: 22 Jul 2017, 07:47
- Byond: Skysoldier
Re: Spoder's mapping dumping ground.
Yeah, getting used to the system, first time trying this out.Snypehunter007 wrote:All I'm seeing are hallways with a few ends to them. Is this the finished project or is this just to get used to the system or ?
I have a small problem though, i can't compile the map into .dmb and test to see how it would look in game.
I mean more as I can't change map to this and the game doesn't seem like it acknowledges it's existance
The idea on the station right now is that it's going to be a small junction/resting spot, so I made a simple atmospherics area that literally dumps all non o2 or n2 gas into space, and probably have random recreational areas everywhere.
Etka Re'vier - the guy who is reluctant to do anything.
Etka N'thal'eyal - Smith preddo on a journey training.
R I P Musica Hamlio - 13/02/2018
Moderator from 18 Sep 2017 - 20 Mar 2018
Trial Admin from 20 Mar 2018 - 21 Apr 2018
Admin from 21 Apr 2018 - Now
You only live once, think about what you are doing, what you can do, what you will do. Don't make mistakes or regret your decisions, you will only ever make them once every time until it's over.
Etka N'thal'eyal - Smith preddo on a journey training.
R I P Musica Hamlio - 13/02/2018
Moderator from 18 Sep 2017 - 20 Mar 2018
Trial Admin from 20 Mar 2018 - 21 Apr 2018
Admin from 21 Apr 2018 - Now
You only live once, think about what you are doing, what you can do, what you will do. Don't make mistakes or regret your decisions, you will only ever make them once every time until it's over.
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
I still need to learn Atmos. Its very complicated. I probably wouldnt recommend trying to learn atmos first, but that is just me. Its kinda hard to see without the turf, so you might want to turn it off, if you know how.Skysoldier wrote:Yeah, getting used to the system, first time trying this out.
I have a small problem though, i can't compile the map into .dmb and test to see how it would look in game.
I mean more as I can't change map to this and the game doesn't seem like it acknowledges it's existance
The idea on the station right now is that it's going to be a small junction/resting spot, so I made a simple atmospherics area that literally dumps all non o2 or n2 gas into space, and probably have random recreational areas everywhere.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Skysoldier
- Registered user
- Posts: 243
- Joined: 22 Jul 2017, 07:47
- Byond: Skysoldier
Re: Spoder's mapping dumping ground.
Ehhh sure heres my atmos without area/turf:TehSpoderman wrote:I still need to learn Atmos. Its very complicated. I probably wouldnt recommend trying to learn atmos first, but that is just me. Its kinda hard to see without the turf, so you might want to turn it off, if you know how.
https://gyazo.com/dda29c0d76605e91f2c8e78f215a348c
What it actually looks like:
https://gyazo.com/5816d7232ff37b57607032937fe53435
Etka Re'vier - the guy who is reluctant to do anything.
Etka N'thal'eyal - Smith preddo on a journey training.
R I P Musica Hamlio - 13/02/2018
Moderator from 18 Sep 2017 - 20 Mar 2018
Trial Admin from 20 Mar 2018 - 21 Apr 2018
Admin from 21 Apr 2018 - Now
You only live once, think about what you are doing, what you can do, what you will do. Don't make mistakes or regret your decisions, you will only ever make them once every time until it's over.
Etka N'thal'eyal - Smith preddo on a journey training.
R I P Musica Hamlio - 13/02/2018
Moderator from 18 Sep 2017 - 20 Mar 2018
Trial Admin from 20 Mar 2018 - 21 Apr 2018
Admin from 21 Apr 2018 - Now
You only live once, think about what you are doing, what you can do, what you will do. Don't make mistakes or regret your decisions, you will only ever make them once every time until it's over.
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
New images for the operating rooms in the top-right in the album. Give some thoughts please <3
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Spoder's mapping dumping ground.
Updated the album. Please give some thoughts before I FINALLY complete this and move on to the rest of the colony.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Nyeshivuu
- Registered user
- Posts: 251
- Joined: 06 Feb 2017, 22:32
- Location: Triage hell
Re: Spoder's mapping dumping ground.
Wait how do you map?
Probably dead in some remote corner of the map
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier