Post
by Tharinoma » 15 Feb 2018, 12:24
Colonists ae subject to marine law, " UCMJ also applies to all personnel who are in the vicinity of a USCM Operation or on board a ship."
Disrepect on a colonist is really a dick move unless it's really public and getting in the way of the operation (aka colonist is being a dick)
Theft is 100% fine
Tresspassing shouldn't be charged if you have authorisation from the department head to be there (and you aren't being a dick)
Drinking on duty doesn't appliy to colonists, but Drunk and Disorderly does (unless, again, you're being a dick)
"What you can do" as colonist (and any other job) is follow marine law and roleplay everything as much as you can. Much harder to arrest you if you went through the trouble of getting written consent for whatever you're doing, for example. And then yeah, appealing.
If a Commander is breaking the law, see "incompetent command" section of marine law :
As Military Police you are expected to enforce the Law and Procedures upon all members of the crew. If the Commander, XO, or any command staff are in violation of UCMJ at any time, the Chief MP is authorized to remove them from command permanently and replace them with whoever is next in the Chain of Command. However, this requires confirmation from Central Command before it is enacted (you can use the fax machine in the Chief MPs office). If they are not going to be removed from command permanently, they can instead be placed into the brig to server their sentence and the next in command takes temporary command. Central Command does not need to approve these cases and only needs to be alerted. However, visiting executives and Admirals are NOT bound by this and can only be removed with Central Command approval.
If the commander tries to BE you for doing so, it becomes an IC issue and you can roleplay it however you see fit, within the boundaries of the rules. Killing the commander isn't ok, you have a tazer for self defence. You'll want to ahelp the issue too, scenarios where the commander should be both breaking the law and trying (and failing) to BE an MP are very uncommon.
It's my opinion that CAS ammo is allowed on the hangar floor as long as they don't get in the way. It's not really equipment that someone can steal. Unless a senior+ gives a ruling over it, IC issue.
Unsecured Flamers in prep count as unsecured equipment.
Mixed pills like keloderm are no longer legal for anyone besides doctors/researchers/CMO.
Splints do fall under Practicing Medicine without a License
Player PM from player/(Larva (247)) (?): It's totally realistic to challenge someone to do boxing for a mouse trap, in the middle of a alien occupation.
AHELP: Player/(Player) : HELP HELP HELP I SAWED SOMEOEN HEAD OFF! I DIDNT MEAN TOO