Nicboone's special events

Generic, on-topic discussion about Colonial Marines.
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shyshadow
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Re: Nicboone's special events

Post by shyshadow » 01 Nov 2017, 13:18

Sounds like it's gonna exceed expectations! Hopefully incompetence doesn't ruin the flow of this round. Good thing it's 9:00pm EST rather than my timezone. I'll be able to attend surely, but I'd like to ask. Will the round be manually restarted if there's a round in the middle of the round? Just asking for the sake of asking.

Also, will we be allowed to sort out this engagement via political means?
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Re: Nicboone's special events

Post by NescauComToddy » 01 Nov 2017, 14:25

If a normal round is happening at the time the event is supposed to occur, the administrators (admins) that are available will accelerate it in some way.

About your other question; It depends. You certainly wouldn't try to talk or negotiate with an enemy ship that would be attempting to blow up the Almayer, but none of us, including myself, know about what the enemy is about or what the circumstances of the event are.
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Re: Nicboone's special events

Post by Mobius_None » 01 Nov 2017, 16:43

Sounds very neat! If I have time I'll hop on as an MT instead of a Combat Engi since it sounds like you'll need someone with a lot of engineering and repair experiance.
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Re: Nicboone's special events

Post by Nicboone » 01 Nov 2017, 19:46

You may not be presented with a political answer, but depending on how the round plays out, that may or may not be a possibility
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Re: Nicboone's special events

Post by Cpkeyes » 01 Nov 2017, 20:27

Nicboone, what will marines do.

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Re: Nicboone's special events

Post by Mark Wilson » 01 Nov 2017, 21:02

This is really awesome.
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Re: Nicboone's special events

Post by mizolo » 01 Nov 2017, 21:12

Hey ... can I be the pilot or a gunner of the ship? Since you said we could ask???
Last edited by mizolo on 01 Nov 2017, 21:19, edited 1 time in total.
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Re: Nicboone's special events

Post by Nemesis1337 » 01 Nov 2017, 21:16

I can't wait to see this in action, I hope this ship vs ship event will turn out well.

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Re: Nicboone's special events

Post by Kavlo » 02 Nov 2017, 00:21

Eat shit UPP
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Re: Nicboone's special events

Post by WinterClould » 02 Nov 2017, 00:21

Rounds over now I can talk shit.
Eh, it was fine I guess. Im super disappointed but I think that's just because I had ZERO interaction with the event outside of "random hull breach a mile away in maint kills me after if I got locked in." Being a PFC really sucked since I was hoping to interact with the event in some way.

It was a cool idea, I'd like to see it again in the future but right now I feel like shit because of my own personal disappointment.

Here's hoping the next one is a bit more inclusive with marines outside of command having things to do.
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Re: Nicboone's special events

Post by solidfury7 » 02 Nov 2017, 00:26

WinterClould wrote:
02 Nov 2017, 00:21
Rounds over now I can talk shit.
Eh, it was fine I guess. Im super disappointed but I think that's just because I had ZERO interaction with the event outside of "random hull breach a mile away in maint kills me after if I got locked in." Being a PFC really sucked since I was hoping to interact with the event in some way.

It was a cool idea, I'd like to see it again in the future but right now I feel like shit because of my own personal disappointment.

Here's hoping the next one is a bit more inclusive with marines outside of command having things to do.
I think standards missed a lot of the cool interactions which were going on. For them it was more so a regular round with a few extra objectives and lots of erts.

It was much different for anyone within the command structure. I had so much fun and for the first time in awhile, I felt like anything could happen as the world shaped around or actions.
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Re: Nicboone's special events

Post by Nicboone » 02 Nov 2017, 00:27

Locking thread, please respond with feedback in this thread:

viewtopic.php?p=167331&sid=0c147a85592f ... 53#p167331
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