Generic, on-topic discussion about Colonial Marines.
-
Monoo
- Registered user
- Posts: 736
- Joined: 16 Apr 2016, 14:38
- Location: Deep in the salt mines
- Byond: MonocledGerbil
Post
by Monoo » 01 Dec 2017, 18:54
Youbar wrote: ↑01 Dec 2017, 18:25
Pretty much this. Honestly, the Nostromo was the best map featured on this server. It was full of places for aliens to hide in, it was cramped, and it had that sense of isolation and claustrophobia that no other map has really been able to replicate. Unsurprisingly, that's largely because the map was built to accomodate SS13's different gamemodes, which thrive off the paranoia that that type of environment creates.
I haven't seen the redeveloped Prison Station, but if it's anything like the Nostromo, it'll likely become my favourite map. I don't mean to disparage the efforts of the mappers, but if they want an authentic Aliens experience, they have to watch the movies, they have to play Alien: Isolation, and they have to replicate those types of environments. Big, wide open spaces isn't conductive to that sort of atmosphere at all.
I think the maps are alright, but to recreate that Nostromo feel they need more clutter. All that wide open space is just a little soulless now.
I also feel like I need to reverse some of my opinions on Big Red, since they brightened up the previously depressing color palette. I've also been seeing more marine wins. Good stuff, I like playing there now.
I play as
this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
-
NoahKirchner
- Registered user
- Posts: 1738
- Joined: 02 Aug 2016, 15:58
- Location: Sea of Tranquility, Luna
- Byond: NoahKirchner
-
Contact:
Post
by NoahKirchner » 02 Dec 2017, 08:46
Youbar wrote: ↑01 Dec 2017, 18:25
Pretty much this. Honestly, the Nostromo was the best map featured on this server. It was full of places for aliens to hide in, it was cramped, and it had that sense of isolation and claustrophobia that no other map has really been able to replicate. Unsurprisingly, that's largely because the map was built to accomodate SS13's different gamemodes, which thrive off the paranoia that that type of environment creates.
I haven't seen the redeveloped Prison Station, but if it's anything like the Nostromo, it'll likely become my favourite map. I don't mean to disparage the efforts of the mappers, but if they want an authentic Aliens experience, they have to watch the movies, they have to play Alien: Isolation, and they have to replicate those types of environments. Big, wide open spaces isn't conductive to that sort of atmosphere at all.
Prison station is small, not as small as base SS13 but it has small, claustrophobic rooms with long thin corridors and some cell blocks, so there's not much movements space anywhere but the LZs. I fuckin' loved it, looking for the last alien was geniunely tense.
-
Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Post
by Heckenshutze » 11 Jan 2018, 16:46
Well, I guess Big Red wins (as I expected) and Ice is the most hated map (as I expected too).
WO doesn't really counts since it's a gamemode itself not a map.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
-
Durper
- Registered user
- Posts: 163
- Joined: 17 Nov 2015, 04:04
- Location: Trapped in a nest, Pls send help
Post
by Durper » 14 Jan 2018, 02:41
Everyone forgot the Halloween map? It was super spooky, especially the revived chest bursted marines.
Credits go to:
Evan Stelf