Not much point in using the QFA if they did what you're saying. Its RoF bonus would've been pretty pathetic. Might as well remove it.
I like these gun changes. I really do, I always felt like the QFA dished way too much damage.
Not much point in using the QFA if they did what you're saying. Its RoF bonus would've been pretty pathetic. Might as well remove it.
I mean, the Pulse Rifle is caseless. So it kinda does make sense to remove it for lore reasons.
If you were using dual shotguns with gyro before, congratulations, you're one of the reason dual wield with poor accuracy has been added.Celestial_Moon wrote: ↑07 Apr 2018, 18:23You devs Messed my dual shotguns up, so it better be fixed soon. And that whole dual wielding shoots both guns sucks for me because i went through like all my shells (over a hundred) in a prolonged battle
The old saying goes, this is why we can't have nice things.
On the whole I like the new attachments but some of the values like the spread really need a change, it's not really fun when you miss targets at point blank or you hit marines by accident with bullets traveling wildly out of the barrel of a fusilSulaboy wrote: ↑07 Apr 2018, 21:48I feel like this update was meant to push us to play differently. It was really silly to get two gyros and just dish out 10mm like no tomorrow. The medhud changes shouldn't change that much. With the buff to medic numbers, medics can move with the squad while treating people. The gun changes aren't the end of the world, and now we can do some really neat dual pistol stuff, plus you can beef up the M39 with the stock and some other attachments. I am sure there will be some more changes coming along to refine this, and this could end up being a good thing for the game.
This is a pretty good load out, grenades still work great even after the explosive stun nerf, bayonets also a great for clearing resin or getting through thick Xeno armor. You can go for RDS or a rail flash, because accuracy drop isn't that bad.
wiki might be erroneous, mini scope is identical to normal scope, just with less magnification.IMVader wrote: ↑08 Apr 2018, 08:43I see the wiki has been updated. I still don't understand several things:
Mini rail scope majorly increases accuracy while rail scope only slightly does so?
What's 'wield delay'?
Is the vertical grip identical to the old forward grip, just renamed?
Why is it a benefit of the angled grip to decrease accuracy?
What purpose do gyros serve now?
How is the accuracy for moving calculated? You get a penalty a number of ticks after moving?
So mini scope is simply inferior or equal in every way to the normal one? Not even lesser fire delay?
The only purpose of the grip is to start firing faster when you haven't wielded it yet, then? Seems like a poor attachment to have.
Wiki says the laser sight increases accuracy (moderately while one handed, sightly while two-handed, does that mean it's better to shoot one-handed with it?), greatly reduces bullet spread, and slightly decreases accuracy when moving. Both attachments seem to have differences, but very little, occupying the same niche. It this correct/intended?