Hecken's SS13 sprites.

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XenocidalEnragement
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Re: Hecken's SS13 sprites.

Post by XenocidalEnragement » 19 Mar 2018, 12:29

Heckenshutze wrote:
17 Mar 2018, 18:10
Image
i'd recommend making it a more sickly and fleshy pale/white color. you do that, and it'd pretty much look perfect!

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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 28 Mar 2018, 18:44

Alright, so here's the finished sprite of the Neomorph, simple as always but I had fun doing it
Image


Also, another Necromorph, the one that infects dead bodies:
Image


I need your input and your opinions, adds and stuff about an art I'm making, called "Desert Monkeys" it's the USCM branch that got sent into an unknown (imaginary) desertic planet. So far, this is what I got:
Image
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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manezinho
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Re: Hecken's SS13 sprites.

Post by manezinho » 28 Mar 2018, 20:35

Heckenshutze wrote:
28 Mar 2018, 18:44
Alright, so here's the finished sprite of the Neomorph, simple as always but I had fun doing it
Image


Also, another Necromorph, the one that infects dead bodies:
Image


I need your input and your opinions, adds and stuff about an art I'm making, called "Desert Monkeys" it's the USCM branch that got sent into an unknown (imaginary) desertic planet. So far, this is what I got:
Image
Maybe make the neomorph a bit skinnier. Otherwise, it's pretty neat. As for the Desert Monkeys, I don't have much to say in it's current state. Maybe when you get further along I could give you some feedback on it. Keep up the work man :thumbsup:
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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 29 Mar 2018, 13:21

The issue is, I have no idea how should I sprite the outfit for the Desert Monkey, that's what came to my mind but not sure, some suggestions would be nice.

If you had to deploy in a Desert Colony what would you require, as a marine?

Also I made this today, feel very amused of it:
Image
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: Hecken's SS13 sprites.

Post by Snypehunter007 » 29 Mar 2018, 16:05

Heckenshutze wrote:
29 Mar 2018, 13:21
The issue is, I have no idea how should I sprite the outfit for the Desert Monkey, that's what came to my mind but not sure, some suggestions would be nice.

If you had to deploy in a Desert Colony what would you require, as a marine?

Also I made this today, feel very amused of it:
Image
Lighter gear (color and equipment), water, higher boots, etc.
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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 10 Apr 2018, 08:59

Here's the sheet I used in my Dev app, I'll have now a mainly focus on terrain and objects more than mobs.

Xeno foxhole / Destroyed
Image // Image

Rain
Image

Snow
Image

Desert storm had a bad time doing this
Image

Grenade explosion
Image


Hugged human
Image


USCM Colonial Marine jungle pattern armor // In Hand
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Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: Hecken's SS13 sprites.

Post by manezinho » 10 Apr 2018, 19:25

Good luck man, hope you do better next time. :thumbsup: Just keep practicing and trying out new things.
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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 10 Apr 2018, 19:30

manezinho wrote:
10 Apr 2018, 19:25
Good luck man, hope you do better next time. :thumbsup: Just keep practicing and trying out new things.
What program do you recommend to do pixel art?
Marine: Ruben Dario
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Re: Hecken's SS13 sprites.

Post by manezinho » 10 Apr 2018, 20:59

Heckenshutze wrote:
10 Apr 2018, 19:30
What program do you recommend to do pixel art?
I haven't tried too many but that's because I've been more than fine with GraphicsGale. It does most of the things I need it to do, it controls pretty well and it's free. https://graphicsgale.com/us/ It seems that it also got rid of the paid version and all the features are included. If you're used to DM then it should be an easy transition. If you need help with anything regarding the usage of the program, contact me over discord(I should be on the CM discord so you can find me through there) and I'll see what I can do. If you have some simple issues I might also be able to help you with your art.
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Re: Hecken's SS13 sprites.

Post by RobBrown4PM » 15 Apr 2018, 11:19

Heckenshutze wrote:
29 Mar 2018, 13:21
The issue is, I have no idea how should I sprite the outfit for the Desert Monkey, that's what came to my mind but not sure, some suggestions would be nice.

If you had to deploy in a Desert Colony what would you require, as a marine?

Also I made this today, feel very amused of it:
Image
It's good, but if you make the colors on the armour a bit darker, and add some detail to flesh out the dents and discoloration to it, it'll look great.
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Re: Hecken's SS13 sprites.

Post by Dolth » 15 Apr 2018, 13:39

Did the devs even used players made sprite once?
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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 20 Apr 2018, 23:47

No, they've used Dev-made sprites only I believe.

Here's two sprites made for those who wants to drink from someone's SKUHL

V1
Image

V2
Image
Last edited by Heckenshutze on 23 Apr 2018, 14:16, edited 1 time in total.
Marine: Ruben Dario
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Re: Hecken's SS13 sprites.

Post by Lumdor » 20 Apr 2018, 23:56

Holy shit those axes are fucking beautiful.
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Re: Hecken's SS13 sprites.

Post by manezinho » 21 Apr 2018, 00:19

Success, nice work. :thumbsup:
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Re: Hecken's SS13 sprites.

Post by Cry of Wolves » 21 Apr 2018, 01:50

getting better as time and practice progresses. Keep it up.

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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 24 Apr 2018, 21:35

Here's a claymore, for when you feel the need to chop heads and scream freedom. (Sorry for the size)
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Marine: Ruben Dario
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Re: Hecken's SS13 sprites.

Post by manezinho » 24 Apr 2018, 21:52

Heckenshutze wrote:
24 Apr 2018, 21:35
Here's a claymore, for when you feel the need to chop heads and scream freedom. (Sorry for the size)
► Show Spoiler
Looks pretty nice.
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Re: Hecken's SS13 sprites.

Post by TheDonkified » 24 Apr 2018, 23:09

I really like that claymore sprite and the axe sprites too.
lother jomes

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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 26 Apr 2018, 22:11

Alright, I resampled the size and added the final details and it's finished.

Claymore V1:
Image


Claymore V2(Finished):
Image
Marine: Ruben Dario
Yautja: Makauu’rel
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Re: Hecken's SS13 sprites.

Post by manezinho » 26 Apr 2018, 22:38

Looks pretty nice, the size difference between the actual sword and the small details at the hilt is a bit strange imo but overall very nice. Keep it up man. :thumbsup:
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Re: Hecken's SS13 sprites.

Post by Lumdor » 26 Apr 2018, 22:38

You're getting good. Need to make one with a Viking holding these.
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Re: Hecken's SS13 sprites.

Post by James5734 » 26 Apr 2018, 23:49

Heckenshutze wrote:
24 Apr 2018, 21:35
Here's a claymore, for when you feel the need to chop heads and scream freedom. (Sorry for the size)
► Show Spoiler
SCOTLAND FOOORRREEVVVER!!

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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 02 May 2018, 11:14

Who's up for re-taking the Holy Land?
(WIP)
Image
Last edited by Heckenshutze on 04 May 2018, 13:31, edited 1 time in total.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: Hecken's SS13 sprites.

Post by AmazinglyAmazing » 02 May 2018, 15:28

These are like- REALLY good. Just looking I can see tons of improvement! Keep it up!
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Re: Hecken's SS13 sprites.

Post by Heckenshutze » 05 May 2018, 14:44

Templar Knight, or the crusader chivalry:
Image

I accidentally deleted the last one *sigh*
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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