Yes, but the data on the pill maker page is sound right? Just want to confirm that this is correct. Also notable is the stated ~0.05 / sec meta rate at odds with the prior stated 0.1 / sec meta rate in the change log.
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- Surrealistik
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- Hughgent
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I calls em as I sees em. it's real time near the beginning of the round. dated, by map, with an accurate count of players connected to the server.Surrealistik wrote: ↑26 Jul 2018, 19:24Yes, but the data on the pill maker page is sound right? Just want to confirm that this is correct. Also notable is the stated ~0.05 / sec meta rate at odds with the prior stated 0.1 / sec meta rate in the change log.
anyone else get's a different time, there's space in the data table for your own findings.
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I'm not doubting you, just asking for a confirmation given the changelogs and amount.
Another thing that would be good to double check/confirm (while we're overturning assumptions) is the amount of healing/damage per dose/second.
Especially useful to know with respect to Synaptizine (it is probably best to look at the total damage it deals over its duration, then divide by time as I believe the toxin damage per tick is randomized, so we should look to the average / second).
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Hughgent
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actually, I can tell you Synaptizine right now. I made a note during that test. it did 40 toxin damage total over the 1.75 minutes the five u was in my characters system. as I was observing it in action, this was about an 80% chance of doing one toxin damage per tick. so arthrizine WILL heal up all the toxin damage, but will do it slower than the synaptizine causes it.Surrealistik wrote: ↑26 Jul 2018, 19:34I'm not doubting you, just asking for a confirmation given the changelogs and amount.
Another thing that would be good to double check/confirm (while we're overturning assumptions) is the amount of healing/damage per dose/second.
Especially useful to know with respect to Synaptizine.
THUS the description of your synaptizine/arthrizine pill popper goes a little like this. Feverish shakes, Yellowed skin, and dried blood at mucous membrane openings, all while having a silly grin of a person feeling no pain and twitching.
- Surrealistik
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That's syncs about perfectly with the expected damage / second for Synap based on my theory that at some point the tick rate, or alternately, meta rates and effects / second, were essentially halved: https://docs.google.com/spreadsheets/d/ ... sp=sharingHughgent wrote: ↑26 Jul 2018, 19:43actually, I can tell you Synaptizine right now. I made a note during that test. it did 40 toxin damage total over the 1.75 minutes the five u was in my characters system. as I was observing it in action, this was about an 80% chance of doing one toxin damage per tick. so arthrizine WILL heal up all the toxin damage, but will do it slower than the synaptizine causes it.
THUS the description of your synaptizine/arthrizine pill popper goes a little like this. Feverish shakes, Yellowed skin, and dried blood at mucous membrane openings, all while having a silly grin of a person feeling no pain and twitching.
Need more information to confirm, such as the healing provided / sec by Bicard, etc...
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Hughgent
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I'm gonna need some corroboration about this.
Micro-fractures, are they a real thing in CM?
I say this because whenever I do chest surgery, I always hit the bone gel, bone gel, bone setter out of habit. and sometimes, the scanner shows no fracture, however, the bone repair surgery part still goes off.
I believe that the fracture chance is not merely a percentage based roll on brute damages above a certain threshold. It is instead, a hidden value per body part that gets filled up based on an amount of brute damage.
To illustrate my theory:
Micro-fractures, are they a real thing in CM?
I say this because whenever I do chest surgery, I always hit the bone gel, bone gel, bone setter out of habit. and sometimes, the scanner shows no fracture, however, the bone repair surgery part still goes off.
I believe that the fracture chance is not merely a percentage based roll on brute damages above a certain threshold. It is instead, a hidden value per body part that gets filled up based on an amount of brute damage.
To illustrate my theory:
discuss.we observe that a bone breaks every time at 50 brute damage. guy gets 51 brute damage, broken chest.
there is a hidden threshold, which we will set at 30, where bone damage occurs. guy gets 40 brute damage, no fracture. guy gets healed with medication. guy gets 40 brute damage again, fracture.
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You don't need the double bone gel, try doing bone gel, setter, retractor, bone gel.Hughgent wrote: ↑27 Jul 2018, 09:16I'm gonna need some corroboration about this.
Micro-fractures, are they a real thing in CM?
I say this because whenever I do chest surgery, I always hit the bone gel, bone gel, bone setter out of habit. and sometimes, the scanner shows no fracture, however, the bone repair surgery part still goes off.
I believe that the fracture chance is not merely a percentage based roll on brute damages above a certain threshold. It is instead, a hidden value per body part that gets filled up based on an amount of brute damage.
To illustrate my theory:
discuss.
As for micro fractures, it might have to deal with previous damages. It's 50 damage to break head, torso, and groin. Limbs are 25. I however do feel that I see a lot of broken bones around 30-40 damage.
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Ethan
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- Hughgent
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The numbers were just to illustrate the point. so I take it you agree with me about the micro-fractures thing.Sulaboy wrote: ↑27 Jul 2018, 09:58You don't need the double bone gel, try doing bone gel, setter, retractor, bone gel.
As for micro fractures, it might have to deal with previous damages. It's 50 damage to break head, torso, and groin. Limbs are 25. I however do feel that I see a lot of broken bones around 30-40 damage.
my chest surgeries, assuming everything possible is wrong with the guy, go IMS, fixovein, Saw, retractor, hemostat, ATK, retractor, bone gel, bone gel, bone setter, cautery.
The reason I don't do it your way of bone gel, setter, retractor, bone gel. is because then I have an extra action of pulling the bone gel out a second time from the tray.
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Admin poison? Neuraline.
causes Pain with no damage, expect constant passing out and convulsing.
This patient, was FULL of the stuff. that was from the dialysis machine. I did a smoke purge on him three times, twice at 10u and once at 30u, but it was still in him.
Google can't find anything SS13 related about the drug. However, Here is an article from a Bottle Collecting magazine called "Bottles and Extras"
along with a bunch of articles from 1870 to 1890 London newspapers.
I'm sorry Oleg, I really tried to fix you.
- Surrealistik
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@Hughgent: Did you check out the heal rates?
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Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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- Hughgent
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Better start another spreadsheet.
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Lol, I hope that means there's a lot of data.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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